
Anointed
Skill
1
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Exhaust.

Anointed+
Skill
1
Retain.
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Version
Anointed
ColorlessSkillRare
You are viewing an old version of this card
It moves your Rare cards out of the draw pile and into your hand, then exhausts. Only Rare rarity counts, so Ancient and Basic cards stay put. The card also respects the 10-card hand limit: it takes as many Rares as fit, chosen at random if there are more. Upgrading adds Retain so you can hold it until the pile is worth mining.
Pool
Colorless
Type
Skill
Rarity
Rare
Cost
1 Energy
Target
Yourself
Unlock
Buy Something!Fill the score bar at the end of a run
When to take Anointed
Worth it only once your deck carries four or more Rares, usually after Act 2. Its best use is a turn 1 tutor for Barricade, Demon Form or another big attack.
Cards that synergize with Anointed

Demon Form
Power
3
At the start of your turn, gain 2 Strength.
Demon FormDemon Form and Barricade are powers you want on turn 1.At the start of your turn, gain 2 Strength.

Barricade
Power
3
Block is not removed at the start of your turn.
BarricadeDemon Form and Barricade are powers you want on turn 1.Block is not removed at the start of your turn.

Bury
Attack
4
Deal 52 damage.
BuryBury and Seven Stars are the finishers it finds.Deal 52 damage.

Seven Stars
Attack
2
7
Deal 7 damage to ALL enemies 7 times.
Seven StarsBury and Seven Stars are the finishers it finds.Deal 7 damage to ALL enemies 7 times.

Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.
Evil EyeEvil Eye triggers when cards are Exhausted, and Anointed Exhausts itselfGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.

Pact's End
Attack
0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.
Pact's EndPact's End triggers when cards are Exhausted, and Anointed Exhausts itselfIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.

Ashen Strike
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.
Ashen StrikeAshen Strike triggers when cards are Exhausted, and Anointed Exhausts itselfDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.

Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feel No PainFeel No Pain triggers when cards are Exhausted, and Anointed Exhausts itselfWhenever a card is Exhausted, gain 3 Block.

Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Exhaust.
Forgotten RitualForgotten Ritual triggers when cards are Exhausted, and Anointed Exhausts itselfIf you Exhausted a card this turn, gain .
Exhaust.
Exhaust.

Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
draw 1 card.
Dark EmbraceDark Embrace triggers when cards are Exhausted, and Anointed Exhausts itselfWhenever a card is Exhausted,
draw 1 card.
draw 1 card.

Midnight
Attack
12
Deal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.
MidnightMidnight triggers when cards are Exhausted, and Anointed Exhausts itselfDeal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.
Relics that synergize with Anointed
White StarWhite StarWhite Star and Arcane Scroll add the Rares it looks for.Elites drop an additional Rare card reward.
Arcane ScrollArcane ScrollWhite Star and Arcane Scroll add the Rares it looks for.Upon pickup, obtain a random Rare Card to add to your Deck.
Hefty TabletHefty TabletHefty Tablet hands you a Rare on pickup.Upon pickup, choose 1 of 3 Rare cards to add to your Deck, and add 1 Injury to your Deck.
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and Anointed Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Charon's AshesCharon's AshesCharon's Ashes triggers when cards are Exhausted, and Anointed Exhausts itselfWhenever you Exhaust a card, deal 3 damage to ALL enemies.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Anointed Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Anointed Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Changes by version
- Fixed a softlock when playing Anointed card with a Draw Pile larger than your hand can hold
- Fixed a softlock when playing Anointed card when your Draw Pile contains more cards than can fit in your hand
- Added Anointed, Eternal Armor, Ultimate Strike card art + misc touch ups
All 5 patch notes2 older
- Upgrade changed from adding Innate to adding Retain
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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