Version

Forgotten Ritual

IroncladSkillUncommon
If you Exhausted a card this turn, gain .
Exhaust.
  • Check: when played it checks the combat log for a card of yours Exhausted earlier this turn.
  • Payout: if it finds one you gain 3 Energy, if not, nothing happens, and either way it then Exhausts itself, so the net gain is 2 Energy after its cost, and it cannot enable itself.
  • Counting: any Exhaust counts, including cards eaten by True Grit or Havoc.
  • Chaining: a whiffed copy still Exhausts, which switches on a second copy played later in the turn, and it glows gold when the condition is met.
  • Upgrade: it gives 4 Energy.
Character
Type
Skill
Rarity
Uncommon
Cost
1 Energy
Target
Yourself

When to take Forgotten Ritual

Worth it once the deck has at least two reliable Exhaust outlets, or it is often just a 1 cost blank. It shines under Corruption and beside Fiend Fire.

Cards that synergize with Forgotten Ritual

Burning Pact
Skill
1
Exhaust 1 card.
Draw 2 cards.
Burning Pact Exhausts a card and draws toward it.Exhaust 1 card.
Draw 2 cards.
Second Wind
Skill
1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Second Wind Exhausts several cards for Block first.Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
Dark Embrace and Feel No Pain pay you for its own Exhaust.Whenever a card is Exhausted,
draw 1 card.
Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Dark Embrace and Feel No Pain pay you for its own Exhaust.Whenever a card is Exhausted, gain 3 Block.
Fiend Fire
Attack
2
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Fiend Fire Exhausts cards, which triggers Forgotten RitualExhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Stoke
Skill
1
Exhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Stoke Exhausts cards, which triggers Forgotten RitualExhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Thrash
Attack
1
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Thrash Exhausts cards, which triggers Forgotten RitualDeal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Brand Exhausts cards, which triggers Forgotten RitualLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Cinder
Attack
2
Deal 18 damage.
Exhaust 1 card at random.
Cinder Exhausts cards, which triggers Forgotten RitualDeal 18 damage.
Exhaust 1 card at random.
Corruption
Power
3
Skills cost 0 .
Whenever you play a Skill, Exhaust it.
Corruption Exhausts cards, which triggers Forgotten RitualSkills cost 0 .
Whenever you play a Skill, Exhaust it.
Havoc
Skill
1
Play the top card of your Draw Pile and Exhaust it.
Havoc Exhausts cards, which triggers Forgotten RitualPlay the top card of your Draw Pile and Exhaust it.
True Grit
Skill
1
Gain 7 Block.
Exhaust 1 card at random.
True Grit Exhausts cards, which triggers Forgotten RitualGain 7 Block.
Exhaust 1 card at random.
Purity
Skill
0
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Purity Exhausts cards, which triggers Forgotten RitualRetain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Cascade
Skill
X
Play the top X cards of your Draw Pile.
Cascade costs X, so every Energy Forgotten Ritual gives goes into itPlay the top X cards of your Draw Pile.
Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
Whirlwind costs X, so every Energy Forgotten Ritual gives goes into itDeal 5 damage to ALL enemies X times.
Volley
Attack
X
Deal 10 damage to a random enemy X times.
Volley costs X, so every Energy Forgotten Ritual gives goes into itDeal 10 damage to a random enemy X times.
Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Evil Eye triggers when cards are Exhausted, and Forgotten Ritual Exhausts itselfGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Pact's End
Attack
0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Pact's End triggers when cards are Exhausted, and Forgotten Ritual Exhausts itselfIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Ashen Strike
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Ashen Strike triggers when cards are Exhausted, and Forgotten Ritual Exhausts itselfDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Demonic Shield Exhausts itself when played, which triggers Forgotten RitualLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Dominate
Skill
1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Dominate Exhausts itself when played, which triggers Forgotten RitualApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Feed
Attack
1
Deal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Feed Exhausts itself when played, which triggers Forgotten RitualDeal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Impervious
Skill
2
Gain 30 Block.
Exhaust.
Impervious Exhausts itself when played, which triggers Forgotten RitualGain 30 Block.
Exhaust.
Infernal Blade
Skill
1
Add a random Attack into your Hand. It's free to play this turn.
Exhaust.
Infernal Blade Exhausts itself when played, which triggers Forgotten RitualAdd a random Attack into your Hand. It's free to play this turn.
Exhaust.

Relics that synergize with Forgotten Ritual

Burning Sticks
Burning Sticks hands you a copy the first time it Exhausts.The first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Pael's Eye
Pael's Eye Exhausts cards, which triggers Forgotten RitualThe first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.
Toasty Mittens
Toasty Mittens Exhausts cards, which triggers Forgotten RitualAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Charon's Ashes
Charon's Ashes triggers when cards are Exhausted, and Forgotten Ritual Exhausts itselfWhenever you Exhaust a card, deal 3 damage to ALL enemies.
Joss Paper
Joss Paper triggers when cards are Exhausted, and Forgotten Ritual Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten Soul
Forgotten Soul triggers when cards are Exhausted, and Forgotten Ritual Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.

Changes by version

  1. 13 Aug 2026BuffPlaytest
    No longer requires a card to be Exhausted to gain Energy
  2. 19 Mar 2026Exhaustno ExhaustExhaustBeta branch
    Added Exhaust
  3. 1 Jan 2026ReworkInternal playtest
    Reworked Forgotten Ritual into a Skill
All 6 patch notes3 older
  1. 5 Jun 2025ReworkInternal playtest
    Reworked Forgotten Ritual card
  2. 6 Feb 2025Bug fixInternal playtest
    Forgotten Ritual card only counts cards exhausted by you in multiplayer
  3. Cleaned up card portrait art for: Armaments, Bloodletting, Dismantle, Forgotten Ritual, Mangle, Shockwave, Tremble

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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