
Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Exhaust.

Forgotten Ritual+
Skill
1
If you Exhausted a card this turn, gain 4.
Exhaust.
Exhaust.
Version

Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .

Forgotten Ritual+
Skill
1
If you Exhausted a card this turn, gain 4.
If you Exhausted a card this turn, gain .
If you Exhausted a card this turn, gain 4.
Forgotten Ritual
IroncladSkillUncommon
You are viewing an old version of this card
Check: when played it checks the combat log for a card of yours Exhausted earlier this turn.
Payout: if it finds one you gain 3 Energy, if not, nothing happens, and either way it then Exhausts itself, so the net gain is 2 Energy after its cost, and it cannot enable itself.
Counting: any Exhaust counts, including cards eaten by True Grit or Havoc.
Chaining: a whiffed copy still Exhausts, which switches on a second copy played later in the turn, and it glows gold when the condition is met.
Upgrade: it gives 4 Energy.
When to take Forgotten Ritual
Worth it once the deck has at least two reliable Exhaust outlets, or it is often just a 1 cost blank. It shines under Corruption and beside Fiend Fire.
Cards that synergize with Forgotten Ritual

Burning Pact
Skill
1
Exhaust 1 card.
Draw 2 cards.
Draw 2 cards.
Burning PactBurning Pact Exhausts a card and draws toward it.Exhaust 1 card.
Draw 2 cards.
Draw 2 cards.

Second Wind
Skill
1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Second WindSecond Wind Exhausts several cards for Block first.Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
draw 1 card.
Dark EmbraceDark Embrace and Feel No Pain pay you for its own Exhaust.Whenever a card is Exhausted,
draw 1 card.
draw 1 card.

Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feel No PainDark Embrace and Feel No Pain pay you for its own Exhaust.Whenever a card is Exhausted, gain 3 Block.

Fiend Fire
Attack
2
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Deal 7 damage for each card Exhausted.
Exhaust.
Fiend FireFiend Fire Exhausts cards, which triggers Forgotten RitualExhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Deal 7 damage for each card Exhausted.
Exhaust.

Stoke
Skill
1
Exhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Add 1 random card into your Hand for each card Exhausted.
StokeStoke Exhausts cards, which triggers Forgotten RitualExhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Add 1 random card into your Hand for each card Exhausted.

Thrash
Attack
1
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Exhaust a random Attack in your Hand and add its damage to this card.
ThrashThrash Exhausts cards, which triggers Forgotten RitualDeal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Exhaust a random Attack in your Hand and add its damage to this card.

Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.
BrandBrand Exhausts cards, which triggers Forgotten RitualLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.

Cinder
Attack
2
Deal 18 damage.
Exhaust 1 card at random.
Exhaust 1 card at random.
CinderCinder Exhausts cards, which triggers Forgotten RitualDeal 18 damage.
Exhaust 1 card at random.
Exhaust 1 card at random.

Corruption
Power
3
Skills cost 0 .
Whenever you play a Skill, Exhaust it.
Whenever you play a Skill, Exhaust it.
CorruptionCorruption Exhausts cards, which triggers Forgotten RitualSkills cost 0 .
Whenever you play a Skill, Exhaust it.
Whenever you play a Skill, Exhaust it.

Havoc
Skill
1
Play the top card of your Draw Pile and Exhaust it.
HavocHavoc Exhausts cards, which triggers Forgotten RitualPlay the top card of your Draw Pile and Exhaust it.

True Grit
Skill
1
Gain 7 Block.
Exhaust 1 card at random.
Exhaust 1 card at random.
True GritTrue Grit Exhausts cards, which triggers Forgotten RitualGain 7 Block.
Exhaust 1 card at random.
Exhaust 1 card at random.

Purity
Skill
0
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Exhaust up to 3 cards in your Hand.
Exhaust.
PurityPurity Exhausts cards, which triggers Forgotten RitualRetain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Exhaust up to 3 cards in your Hand.
Exhaust.

Cascade
Skill
X
Play the top X cards of your Draw Pile.
CascadeCascade costs X, so every Energy Forgotten Ritual gives goes into itPlay the top X cards of your Draw Pile.

Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
WhirlwindWhirlwind costs X, so every Energy Forgotten Ritual gives goes into itDeal 5 damage to ALL enemies X times.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley costs X, so every Energy Forgotten Ritual gives goes into itDeal 10 damage to a random enemy X times.

Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.
Evil EyeEvil Eye triggers when cards are Exhausted, and Forgotten Ritual Exhausts itselfGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.

Pact's End
Attack
0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.
Pact's EndPact's End triggers when cards are Exhausted, and Forgotten Ritual Exhausts itselfIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.

Ashen Strike
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.
Ashen StrikeAshen Strike triggers when cards are Exhausted, and Forgotten Ritual Exhausts itselfDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.

Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.
Demonic ShieldDemonic Shield Exhausts itself when played, which triggers Forgotten RitualLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.

Dominate
Skill
1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
DominateDominate Exhausts itself when played, which triggers Forgotten RitualApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.

Feed
Attack
1
Deal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
If Fatal, raise your Max HP by 3.
Exhaust.
FeedFeed Exhausts itself when played, which triggers Forgotten RitualDeal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
If Fatal, raise your Max HP by 3.
Exhaust.

Impervious
Skill
2
Gain 30 Block.
Exhaust.
Exhaust.
ImperviousImpervious Exhausts itself when played, which triggers Forgotten RitualGain 30 Block.
Exhaust.
Exhaust.

Infernal Blade
Skill
1
Add a random Attack into your Hand. It's free to play this turn.
Exhaust.
Exhaust.
Infernal BladeInfernal Blade Exhausts itself when played, which triggers Forgotten RitualAdd a random Attack into your Hand. It's free to play this turn.
Exhaust.
Exhaust.
Relics that synergize with Forgotten Ritual
Burning SticksBurning SticksBurning Sticks hands you a copy the first time it Exhausts.The first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Pael's EyePael's EyePael's Eye Exhausts cards, which triggers Forgotten RitualThe first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.
Toasty MittensToasty MittensToasty Mittens Exhausts cards, which triggers Forgotten RitualAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Charon's AshesCharon's AshesCharon's Ashes triggers when cards are Exhausted, and Forgotten Ritual Exhausts itselfWhenever you Exhaust a card, deal 3 damage to ALL enemies.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Forgotten Ritual Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Forgotten Ritual Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Changes by version
- No longer requires a card to be Exhausted to gain Energy
- Added Exhaust
- Reworked Forgotten Ritual into a Skill
All 6 patch notes3 older
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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