
Shockwave
Skill
2
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Exhaust.

Shockwave+
Skill
2
Apply 5 Weak and Vulnerable to ALL enemies.
Exhaust.
Exhaust.
Shockwave
ColorlessSkillUncommon
Every enemy gets 3 Weak and then 3 Vulnerable (5 and 5 upgraded), applied one enemy at a time. Weak cuts their Attack damage by 25 percent for that many turns; Vulnerable makes them take 50 percent more from Attacks. It exhausts, so you get one cast per fight.
Pool
Colorless
Type
Skill
Rarity
Uncommon
Cost
2 Energy
Target
All enemies
When to take Shockwave
The opener for any long fight with several enemies, laying three turns of both debuffs on the whole group for 2 Energy. Buy it upgraded when you can.
Cards that synergize with Shockwave

Rend
Attack
2
Deal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Deals 5 additional damage for each unique debuff on the enemy.
RendRend deals 5 more for each unique debuff on the target, 10 more after this.Deal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Deals 5 additional damage for each unique debuff on the enemy.

Colossus
Skill
1
Gain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
You receive 50% less damage from Vulnerable enemies this turn.
ColossusColossus builds on Vulnerable, which Shockwave appliesGain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
You receive 50% less damage from Vulnerable enemies this turn.

Cruelty
Power
1
Vulnerable enemies take an additional 25% damage.
CrueltyCruelty builds on Vulnerable, which Shockwave appliesVulnerable enemies take an additional 25% damage.

Bully
Attack
0
Deal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Deals 2 additional damage for each Vulnerable on the enemy.
BullyBully builds on Vulnerable, which Shockwave appliesDeal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Deals 2 additional damage for each Vulnerable on the enemy.

Debilitate
Attack
1
Deal 10 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 2 turns.
Vulnerable and Weak are twice as effective against the enemy for the next 2 turns.
DebilitateDebilitate builds on Vulnerable, which Shockwave appliesDeal 10 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 2 turns.
Vulnerable and Weak are twice as effective against the enemy for the next 2 turns.

Dismantle
Attack
1
Deal 8 damage.
If the enemy is Vulnerable, hits twice.
If the enemy is Vulnerable, hits twice.
DismantleDismantle builds on Vulnerable, which Shockwave appliesDeal 8 damage.
If the enemy is Vulnerable, hits twice.
If the enemy is Vulnerable, hits twice.

Dominate
Skill
1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
DominateDominate builds on Vulnerable, which Shockwave appliesApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.

Molten Fist
Attack
1
Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Double the enemy's Vulnerable.
Exhaust.
Molten FistMolten Fist builds on Vulnerable, which Shockwave appliesDeal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Double the enemy's Vulnerable.
Exhaust.
Tracking
Power
2
Weak enemies take double damage from Attacks.
TrackingTracking builds on Weak, which Shockwave appliesWeak enemies take double damage from Attacks.

Vicious
Power
1
Whenever you apply Vulnerable, draw 1 card.
ViciousVicious builds on Vulnerable, which Shockwave appliesWhenever you apply Vulnerable, draw 1 card.

Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.
Evil EyeEvil Eye triggers when cards are Exhausted, and Shockwave Exhausts itselfGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.

Pact's End
Attack
0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.
Pact's EndPact's End triggers when cards are Exhausted, and Shockwave Exhausts itselfIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.

Ashen Strike
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.
Ashen StrikeAshen Strike triggers when cards are Exhausted, and Shockwave Exhausts itselfDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.

Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feel No PainFeel No Pain triggers when cards are Exhausted, and Shockwave Exhausts itselfWhenever a card is Exhausted, gain 3 Block.

Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Exhaust.
Forgotten RitualForgotten Ritual triggers when cards are Exhausted, and Shockwave Exhausts itselfIf you Exhausted a card this turn, gain .
Exhaust.
Exhaust.

Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
draw 1 card.
Dark EmbraceDark Embrace triggers when cards are Exhausted, and Shockwave Exhausts itselfWhenever a card is Exhausted,
draw 1 card.
draw 1 card.

Midnight
Attack
12
Deal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.
MidnightMidnight triggers when cards are Exhausted, and Shockwave Exhausts itselfDeal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.

Right Hand Hand
Attack
0
Osty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Right Hand HandRight Hand Hand triggers on cards that cost 2 or more, and Shockwave is oneOsty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.

Danse Macabre
Power
1
Whenever you play a card that costs or more, gain 4 Block.
Danse MacabreDanse Macabre triggers on cards that cost 2 or more, and Shockwave is oneWhenever you play a card that costs or more, gain 4 Block.
Relics that synergize with Shockwave
Paper PhrogPaper PhrogPaper Phrog makes Vulnerable 75 percent instead of 50.Enemies with Vulnerable take 75% more damage rather than 50%.
Paper KranePaper KranePaper Krane makes Weak 40 percent instead of 25.Enemies with Weak deal 40% less damage to you rather than 25%.
Unsettling LampUnsettling LampUnsettling Lamp doubles the first debuff card each fight, so 6 and 6 to everyone.Each combat, the first time you play a card that Debuffs an enemy, double its effect.
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and Shockwave Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Charon's AshesCharon's AshesCharon's Ashes triggers when cards are Exhausted, and Shockwave Exhausts itselfWhenever you Exhaust a card, deal 3 damage to ALL enemies.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Shockwave Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Shockwave Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Shockwave is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Shockwave card art has now been correctly implemented
- Is now Colorless
- Cleaned up card portrait art for: Armaments, Bloodletting, Dismantle, Forgotten Ritual, Mangle, Shockwave, Tremble
All 4 patch notes1 older
- New card portrait for Shockwave
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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