Vulnerable

Vulnerable

Debuff
Vulnerable creatures take 50% more damage from Attacks.
  • A creature with this debuff takes 1.5 times damage from Attacks that scale with powers; damage flagged unpowered, such as Wither or non-Attack hits, is unchanged.
  • The stack count is a duration in turns: it drops by 1 at the end of the enemies' turn and the power leaves at 0.
  • A fresh application on a player skips the first tick, so 1 Vulnerable from a monster still covers that monster's next attack turn.
  • Common sources include Bash, Thunderclap, Fear, Bag of Marbles and Vulnerable Potion.
Kind
VulnerableDebuff
Stacks
Yes
Wears off
1 per turnEnd of the enemies' turn
Applied by
22 cards, 9 enemies, 2 relics22 cards, 9 enemies, 2 relics, 2 potions

Where it comes from

Cards that apply Vulnerable

Assassinate
Attack
0
Innate.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.
Innate.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.
Bash
Attack
2
Deal 8 damage.
Apply 2 Vulnerable.
Deal 8 damage.
Apply 2 Vulnerable.
Beam Cell
Attack
0
Deal 3 damage.
Apply 1 Vulnerable.
Deal 3 damage.
Apply 1 Vulnerable.
Break
Attack
1
Deal 20 damage.
Apply 5 Vulnerable.
Deal 20 damage.
Apply 5 Vulnerable.
Comet
Attack
0
5
Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Dominate
Skill
1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Expose
Skill
0
Remove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Remove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Falling Star
Attack
0
2
Deal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Deal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Fear
Attack
1
Ethereal.
Deal 7 damage.
Apply 1 Vulnerable.
Ethereal.
Deal 7 damage.
Apply 1 Vulnerable.
Gamma Blast
Attack
0
3
Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
High Five
Attack
2
Osty deals 11 damage
and applies 2 Vulnerable
to ALL enemies.
Osty deals 11 damage
and applies 2 Vulnerable
to ALL enemies.
Know Thy Place
Skill
0
Apply 1 Weak.
Apply 1 Vulnerable.
Exhaust.
Apply 1 Weak.
Apply 1 Vulnerable.
Exhaust.
Mad Science
Attack
1
??????
??????
Meteor Shower
Attack
0
2
Deal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Deal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Molten Fist
Attack
1
Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Putrefy
Skill
1
Apply 2 Weak.
Apply 2 Vulnerable.
Exhaust.
Apply 2 Weak.
Apply 2 Vulnerable.
Exhaust.
Shockwave
Skill
2
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Squash
Attack
1
Deal 10 damage.
Apply 2 Vulnerable.
Deal 10 damage.
Apply 2 Vulnerable.
Taunt
Skill
1
Gain 7 Block.
Apply 1 Vulnerable.
Gain 7 Block.
Apply 1 Vulnerable.
Thunderclap
Attack
1
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
Tremble
Skill
1
Apply 3 Vulnerable.
Exhaust.
Apply 3 Vulnerable.
Exhaust.
Uppercut
Attack
2
Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.

Relics and potions that apply Vulnerable

Enemies that apply Vulnerable

Also named on

Notes

Paper Phrog raises the multiplier to 1.75 for its owner's hits. Cruelty adds its stack count as percentage points. Debilitate on the target then doubles whatever bonus is there, so 1.5 becomes 2 and 1.75 becomes 2.5. The multiplier stacks with Tracking. Artifact blocks it, and Vicious draws when you apply it.

Rules and timing

  • Its duration drops by 1 at the end of the enemies' turn, whoever has it. On a player who did not have it yet, the first drop is skipped.
  • It only counts damage from Attack cards and enemy attacks. HP loss and damage dealt by relics, potions and other powers do not count.

Changes by version

  1. Changed Pael's Eye relic: if an enemy has Vulnerable and you take an extra turn, the enemy's Vulnerable no longer decrements before your extra turn (also applies to Frail, Intangible, Weak, and other powers that decrement at the end of the enemy's turn)
  2. 21 May 2026ChangePael's EyeBeta branch
    If an enemy has Vulnerable and a player takes an extra turn via Pael's Eye relic, the enemy's Vulnerable amount no longer decrements before the player's extra turn
  3. 9 Apr 2026Bug fixStrengthBeta branch
    Fixed an issue where, if the player dragged a multi-target attack out of their hand, the damage amount previewed on the attack wouldn't include their Strength if some enemies had Vulnerable while others didn't
All 44 patch notes41 older
  1. 19 Mar 2026Related cardDominateStrengthExhaustBeta branch
    Reworked Dominate card: Skill - Cost 1 - Uncommon - "Apply 1(2) Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Exhaust."
    BuffTrembleBeta branch
    Buffed Tremble card: Vulnerable increased from 2(3) to 3(4)
  2. Fixed Hand Drill relic applying Vulnerable to the player if Burn card breaks their block
  3. 29 Jan 2026TextHigh FiveOstyInternal playtest
    High Five card is now clearer that Vulnerable is not applied if Osty is dead
  4. 22 Jan 2026DamageInternal playtest
    Phase 1's Skull Bash move damage decreased from 16(18) to 14(16) and Vulnerable applied decreased from 2 to 1
  5. 18 Dec 2025Bug fixWeakInternal playtest
    Scaling values on cards no longer affected by Weak/Vulnerable
  6. Changed Ironclad's Vulnerable Neow bundle: Molten Fist to Tremble
    InterfaceDominateInternal playtest
    Dominate card now glows gold if an enemy has Vulnerable
  7. Changed Ironclad's Vulnerable Neow bundle: card content changed from Dominate to Dismantle
  8. 16 Oct 2025Bug fixThe BootInternal playtest
    The Boot relic no longer triggers when a multiplicative damage modification effect (such as Vulnerable) causes you to deal 0.5 damage before rounding
  9. 9 Oct 2025InterfacePerfected StrikeWeakInternal playtest
    Cards like Perfected Strike that deal varying amounts of damage based on the state of combat now visually update the additional damage they'll do for multiplicative effects like Vulnerable and Weak powers
  10. 2 Oct 2025Bug fixThe BootInternal playtest
    Fixed an issue where The Boot relic would not trigger when dealing 4.5 damage prior to rounding down (for example, when dealing 3 damage to an enemy with Vulnerable)
  11. 25 Sep 2025Bug fixExoskeletonHard to KillInternal playtest
    Exoskeleton's Hard to Kill power now calculates the correct damage preview on attacks when the Exoskeleton also has Vulnerable
  12. 11 Sep 2025InterfaceInternal playtest
    When all enemies have Vulnerable and you have an attack in your hand that targets all enemies, the extra damage is not previewed until you start dragging the card
  13. 31 Jul 2025ChangeInternal playtest
    Vulnerable increased from 4(6) to 5(7)
    Bug fixAngerInternal playtest
    Fixed an issue where, if an Attack was duplicated while being played (like Anger) on a Vulnerable enemy, the duplicate would display buffed damage values as if it were also targeting a Vulnerable creature
  14. 26 Jun 2025Bug fixWeakFalling StarInternal playtest
    Fixed ordering on regents Vulnerable and Weak applying cards like Falling Star to match the rest of the game
  15. 5 Jun 2025NerfTauntInternal playtest
    Nerfed Taunt: now targets a specific enemy to apply Vulnerable
  16. 13 Mar 2025ChangeWaterfall GiantWeakInternal playtest
    Waterfall Giant now applies Weak instead of Vulnerable. Can no longer repeat moves
  17. 27 Feb 2025Bug fixTauntInternal playtest
    Dybbuk Cube relic now properly doubles Vulnerable applied by Taunt card
  18. 23 Jan 2025ArtFlyconidFrailInternal playtest
    Flyconid now has different color VFX depending on whether or not he is applying Vulnerable or Frail
    InterfaceInternal playtest
    When all enemies have Vulnerable, cards that hit all/random enemies now preview the damage increase
  19. 9 Jan 2025NerfBullyInternal playtest
    Nerfed Bully card: upgrade's additional damage per Vulnerable decreased from 4 to 3
  20. 12 Dec 2024Bug fixAssassinateInternal playtest
    Assassinate now has Vulnerable hovertip
  21. 5 Dec 2024Related cardAssassinateInnateExhaustInternal playtest
    Reworked Assassinate card: "Innate. Deal 10(13) damage. Apply 1(2) Vulnerable. Exhaust."
    Bug fixTauntInternal playtest
    Taunt card's Vulnerable is now affected by Dybbuk Cube relic
  22. 21 Nov 2024BuffInternal playtest
    Buffed Death's Visage card: Vulnerable applied increased from 2(3) to 3(4)
  23. 14 Nov 2024MentionEtherealInternal playtest
    "Ethereal. Apply 2(3) Vulnerable."
    ChangeWeakInternal playtest
    Weak applied increased from 2 to 3, no longer gives you Vulnerable
  24. 1 Nov 2024BuffInternal playtest
    Buffed Winged Jump card: Vulnerable applied increased from 1(2) to 2(3)
  25. 17 Oct 2024Bug fixBullyInternal playtest
    Bully card description now dynamically updates damage when hovering over Vulnerable enemies
  26. 10 Oct 2024MentionStrengthInternal playtest
    "Apply 2(3) Vulnerable. Enemy loses 1 Strength this turn for each Vulnerable it has."
    MentionInternal playtest
    "Deal 4 damage. For each Vulnerable on the enemy, deal 2(4) additional damage."
    Bug fixSquashInternal playtest
    Squash card now includes Vulnerable tip
  27. 12 Sep 2024ChangeInternal playtest
    No longer applies Vulnerable
  28. 9 Aug 2024ChangeFrailWeakInternal playtest
    Screech no longer gives Frail and instead gives Weak and Vulnerable
  29. 21 Jun 2024NerfTauntInternal playtest
    Nerfed Taunt card: Block gain and Vulnerable applied decreased from 8(12) Block and 2(3) Vulnerable to 7(8) Block and 1(2) Vulnerable
    NerfTrembleInternal playtest
    Nerfed Tremble+: Vulnerable applied decreased from 4 to 3
    Bug fixInternal playtest
    Half-baked enchantment shows correct amount of Vulnerable applied
  30. 14 Jun 2024ReworkBullyInternal playtest
    Reworked Bully card: now deals 4 damage by default and hits 2(3) more times if target is Vulnerable
    ReworkTauntInternal playtest
    Reworked Taunt card: now applies 2(3) Vulnerable immediately, instead of when you are hit
    Bug fixBullyInternal playtest
    Bully card now glows gold when there is at least 1 enemy Vulnerable
  31. 7 Jun 2024ChangeInternal playtest
    Vulnerable gain increased from 1(2) to 2(3)
    BuffCrush UnderInternal playtest
    Buffed Crush Under card: base Vulnerable application increased from 1 to 2
    DamageFrailInternal playtest
    Acid Dust power removed, now is an attack that deals 5x2 damage and applies 2 Vulnerable and 2 Frail
    ChangeWeakInternal playtest
    Now applies Vulnerable instead of Weak
    ChangeVine ShamblerWeakInternal playtest
    Changed Vine Shambler: now applies Vulnerable instead of Weak
    Bug fixInternal playtest
    Toothed no longer has Vulnerable hovertip
  32. 24 May 2024ChangeWeakInternal playtest
    Now applies 1 Weak, 1 Vulnerable, and Exhausts
  33. 17 May 2024ChangeHunter KillerFrailInternal playtest
    Hunter Killer Tenderizing Goop now applies Frail instead of Vulnerable
  34. 10 May 2024ChangeWeakInternal playtest
    Vulnerable and Weak application increased from 2 to 3
    ChangeFrailInternal playtest
    Breaker now applies 1 Frail instead of 2 Vulnerable
    Bug fixOstyInternal playtest
    Vulnerable on Osty is now reflected in then enemy intent damage preview
    Bug fixWeakOstyInternal playtest
    Vulnerable/Weak no longer ticks down on the first turn it's applied to Osty
    Bug fixCrush UnderInternal playtest
    Crush Under now has Vulnerable hovertip
  35. 4 May 2024Related cardPutrefyWeakExhaustInternal playtest
    Reworked Putrefy: now "Apply 2(3) Vulnerable. Apply 2(3) Weak. Exhaust."
    MentionOstyInternal playtest
    Reworked Tackle: now "Osty deals 5 damage and applies 2(3) Vulnerable."
    ChangeCrush UnderGravityInternal playtest
    Crush Under completely reworked: now applies Vulnerable and Exhausts; no longer uses Gravity
  36. 26 Apr 2024ChangeInternal playtest
    Tenderizing Goop Vulnerable debuff increased from 2 to 4
    ChangeWeakFrailInternal playtest
    You're Mine: Applies 5 Weak, Vulnerable, and Frail
    Bug fixInternal playtest
    Vulnerable applied to player no longer immediately counts down
  37. 15 Sep 2023ChangeInkletInternal playtest
    Inklet HP decreased from 6 to 5, no longer applies Vulnerable
    Bug fixOstyInternal playtest
    Enemy intent damage now reflects Vulnerable on Osty if he is in front
  38. 25 Aug 2023Bug fixBeam CellWeakInternal playtest
    Beam Cell now displays the hovertip for Weak rather than Vulnerable
  39. 4 Aug 2023AddedExhaustSquashInternal playtest
    Added Exhaust and Vulnerable to Squash card
  40. 26 May 2023Bug fixInternal playtest
    Make Tough power apply after Vulnerable power
  41. 21 Apr 2023ChangeEntomancerInternal playtest
    Entomancer now sits in the back of combat making the Vulnerable debuff more sensible
    ChangeInternal playtest
    Rabid card buffed to apply 2 Vulnerable
    ReworkTrembleInternal playtest
    Rework Tremble card. Now a 0 cost common that exhausts and applies Vulnerable
    ReworkDismantleInternal playtest
    Reworked Dismantle. Now cost 1 and strikes twice if the enemy is Vulnerable

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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