Mawler

Monster
Health
72/76 HPAlways 72. 76 from Ascension 8.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Found in
OvergrowthMonster room, alone, 1 in 12 from the normal pool.
attack/attack4/5×2
Mawler72/72/76/76Mawler

Turn 1

How to beat Mawler

  • HP: 72 (76 at Ascension 8+), no Block and no scaling, so this is a short fight where you mostly decide how much to block.
  • Rip and Tear: 14 (16). Claw: 8 (10) total across two hits, so flat damage reduction handles it well.
  • Roar: 3 Vulnerable turns the next Rip and Tear into 21 (24), so respect the debuff intent.
  • Plan: kill it that turn if you see the debuff intent, or block the follow up. Otherwise pour everything into damage and it dies in three or four turns.

Notes

  • Normal Overgrowth encounter, always alone.
  • Roar's 3 Vulnerable does not scale with Ascension.
  • The intent after Roar is always an attack, since Roar cannot repeat and the two attacks alternate.
  • Its opener is fixed, so turn one is always the small double hit.

Changes by version

  1. 18 Jun 2026Artv0.107.1
    Updated enemy art
  2. 26 Apr 2026ArtBeta branch
    Updated art
  3. 29 Jan 2026HP70(74)72(76)Internal playtest
    HP increased from 70 to 72 (74 to 76 with Ascension)
All 7 patch notes4 older
  1. 8 Jan 2026ArtInternal playtest
    Added Mawler roar animation
  2. 30 Jan 2025Bug fixInternal playtest
    Fixed wording on Predatory Mawler run history entry
  3. 15 Sep 2023ChangeInternal playtest
    Mawler HP increased from 50 to 70, new move patterns
  4. 25 Aug 2023InterfaceInternal playtest
    Removed speech bubble from Mawler enemy

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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