Mawler
MonsterHealth
72/76 HPAlways 72. 76 from Ascension 8.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Found in
OvergrowthMonster room, alone, 1 in 12 from the normal pool.

/
4/5×2
72/72/76/76Mawler
/
4/5×2
14/16
3Vulnerable
/
4/5×2
Turn 1
How to beat Mawler
HP: 72 (76 at Ascension 8+), no Block and no scaling, so this is a short fight where you mostly decide how much to block.
Rip and Tear: 14 (16). Claw: 8 (10) total across two hits, so flat damage reduction handles it well.
Roar: 3 Vulnerable turns the next Rip and Tear into 21 (24), so respect the debuff intent.
Plan: kill it that turn if you see the debuff intent, or block the follow up. Otherwise pour everything into damage and it dies in three or four turns.
Notes
- Normal Overgrowth encounter, always alone.
- Roar's 3 Vulnerable does not scale with Ascension.
- The intent after Roar is always an attack, since Roar cannot repeat and the two attacks alternate.
- Its opener is fixed, so turn one is always the small double hit.
Changes by version
- Updated enemy art
- Updated art
- HP increased from 70 to 72 (74 to 76 with Ascension)
All 7 patch notes4 older
- Added Mawler roar animation
- Fixed wording on Predatory Mawler run history entry
- Mawler HP increased from 50 to 70, new move patterns
- Removed speech bubble from Mawler enemy
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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