Playtest notes 25 Aug 2023

Internal playtest65 entries31 bug fixes18 art updates7 content additions7 interface changes2 balance changes

This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.

Happy New Build Friday!!

In terms of content this time around, we're introducing 4 new events for Act 3--and brought back the Relic Trader event! We also added a TON of new card art, LOTS of bugfixes, some performance improvements, UI changes and new SFX and VFX!

We also re-architected how events are displayed, loaded, and created, so if there's anything off about events, not just the actual events but the template itself, any and all feedback there would be useful! Thank you

Items in this note

21 cards

Relics, potions and powers

Enemies and events

Bug fixes

  • Beam Cell now displays the hovertip for Weak rather than Vulnerable
  • Core Surge card now includes artifact description
  • Curl Up now uses correct amount for block
  • Fixed an issue where Shrinker Beetle's Shrink move wasn't visually shrinking the player
  • Potions no longer remove themselves immediately when used (rather than only doing it once all the potion actions are resolved)
  • Random numbers are now deterministic even when quitting and restarting the application
  • Acid Spray power no longer procs if stone calendar ends combat
  • Aggregate no longer shows Void card in hovertip
  • Amplify no longer causes Echo Form to apply 3 times
  • Capacitor now shows upgrade value in preview
  • Card reward fade-in no longer cancels if you click on the combat reward button mid fade
  • Fixed typo in Chaos description: "orbs"->"orb"
Keep reading170 more words
  • Chaos no longer causes a softlock
  • Defect now starts with orbs during Battleworn Dummy event
  • Dexterity no longer affects "Dodge and Roll" secondary block amount
  • Equilibrium no longer causes Parasite cards to disappear from the hand
  • Fixed event title layout
  • Fixes softlock on win combat after Guilty was removed
  • Genetic Algorithm now saves block value between saves and reloads
  • Guilty card pluralization now working correctly
  • Fixed typo in High Voltage description: "at the end of the turn"->"at the end of their turn"
  • Lightning VFX now correctly hits turret when barricade is is still alive
  • Plasma orb now updates playability of cards
  • Player turn banner no longer shows up if enemy is killed by orbs
  • Recursion no longer causes softlock once the turn ends
  • Thieving Hopper no longer causes softlock after it leaves
  • Thieving Hopper now correctly steals power cards
  • Tough no longer shows negative damage in card previews
  • Undulating Mass no longer locks rewards from Calling Bell relic
  • Workerbug egg now correctly spawns in egg
  • Various performance improvements

Balance

  • Changed Cubex Constructs multi-hit attack from 5 hits -> 4 hits
  • Changed Cubex Construct's laser attack from 4x5 -> 3x5

Content

UI & effects

  • Updated Attack intent hovertip assets
  • Updated card title font
  • Updated all event option headers to use the new style
  • Removed speech bubble from Mawler enemy
  • Added SFX to top bar buttons
  • Added victory SFX
  • Various visual tweaks & style changes

Art

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