Version

Dramatic Entrance

ColorlessAttackUncommon
Innate.
Deal 11 damage to ALL enemies.
Exhaust.

Innate puts it in your opening hand every combat. For 0 energy it hits every enemy for 11 (15 upgraded) and then exhausts, so it is one swing per fight. Strength applies to every enemy hit and Vulnerable multiplies each one.

Pool
Colorless
Type
Attack
Rarity
Uncommon
Cost
0 Energy
Target
All enemies

When to take Dramatic Entrance

Good early with any character; it clears or nearly clears many Act 1 hallway packs on turn 1 and chunks elites before they act. Its 11 damage gets small by Act 3, but it is still free.

Cards that synergize with Dramatic Entrance

Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feel No Pain gives 3 Block when it exhausts.Whenever a card is Exhausted, gain 3 Block.
All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
All for One looks for 0 Energy cards, and Dramatic Entrance is oneDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
Feral looks for 0 Energy cards, and Dramatic Entrance is oneThe first time you play a
0 Attack each turn,
return it to your Hand.
One for All
Power
1
EVERYONE'S 0 Attacks deal 3 additional damage.
One for All looks for 0 Energy cards, and Dramatic Entrance is oneEVERYONE'S 0 Attacks deal 3 additional damage.
Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
Calamity counts the Attacks you play, and Dramatic Entrance is a free oneWhenever you play an Attack, add a random Attack into your Hand.
Finisher
Attack
1
Deal 6 damage for each Attack already played this turn.
Finisher counts the Attacks you play, and Dramatic Entrance is a free oneDeal 6 damage for each Attack already played this turn.
Juggling
Power
1
Add a copy of the third Attack you play each turn into your Hand.
Juggling counts the Attacks you play, and Dramatic Entrance is a free oneAdd a copy of the third Attack you play each turn into your Hand.
Rage
Skill
0
Whenever you play an Attack this turn, gain 3 Block.
Rage counts the Attacks you play, and Dramatic Entrance is a free oneWhenever you play an Attack this turn, gain 3 Block.
Stomp
Attack
3
Deal 12 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Stomp counts the Attacks you play, and Dramatic Entrance is a free oneDeal 12 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Panache rewards playing many cards, and Dramatic Entrance is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Evil Eye triggers when cards are Exhausted, and Dramatic Entrance Exhausts itselfGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Pact's End
Attack
0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Pact's End triggers when cards are Exhausted, and Dramatic Entrance Exhausts itselfIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue Dot rewards playing many cards, and Dramatic Entrance is freeIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Serpent Form
Power
3
Whenever you play a card, deal 4 damage to a random enemy.
Serpent Form rewards playing many cards, and Dramatic Entrance is freeWhenever you play a card, deal 4 damage to a random enemy.
Ashen Strike
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Ashen Strike triggers when cards are Exhausted, and Dramatic Entrance Exhausts itselfDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Forgotten Ritual triggers when cards are Exhausted, and Dramatic Entrance Exhausts itselfIf you Exhausted a card this turn, gain .
Exhaust.
Oblivion
Skill
0
Whenever you play a card this turn, apply 3 Doom to the enemy.
Oblivion rewards playing many cards, and Dramatic Entrance is freeWhenever you play a card this turn, apply 3 Doom to the enemy.
Strangle
Attack
1
Deal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Strangle rewards playing many cards, and Dramatic Entrance is freeDeal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Afterimage
Power
1
Whenever you play a card, gain 1 Block.
Afterimage rewards playing many cards, and Dramatic Entrance is freeWhenever you play a card, gain 1 Block.
Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
Dark Embrace triggers when cards are Exhausted, and Dramatic Entrance Exhausts itselfWhenever a card is Exhausted,
draw 1 card.
Monologue
Skill
0
Whenever you play a card this turn, gain 1 Strength this turn.
Monologue rewards playing many cards, and Dramatic Entrance is freeWhenever you play a card this turn, gain 1 Strength this turn.
The Sealed Throne
Power
1
3
Whenever you play a card, gain .
The Sealed Throne rewards playing many cards, and Dramatic Entrance is freeWhenever you play a card, gain .
Midnight
Attack
12
Deal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Midnight triggers when cards are Exhausted, and Dramatic Entrance Exhausts itselfDeal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.

Relics that synergize with Dramatic Entrance

Bag of Marbles
Bag of Marbles applies Vulnerable at combat start, so it hits for 16 or 22 each.At the start of each combat, apply 1 Vulnerable to ALL enemies.
Vajra
Vajra and Sword of Jade add Strength before it lands.Start each combat with 1 Strength.
Sword of Jade
Vajra and Sword of Jade add Strength before it lands.Start each combat with 3 Strength.
Festive Popper
Festive Popper adds 9 to all at combat start on top of it.At the start of each combat, deal 9 damage to ALL enemies.
Throwing Axe
Throwing Axe plays the first card of each combat twice, so it hits twice for free.The first card you play each combat is played an extra time.
Power Cell
Power Cell looks for 0 Energy cards, and Dramatic Entrance is oneAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Nunchaku
Nunchaku counts the Attacks you play, and Dramatic Entrance is a free oneEvery time you play 10 Attacks, gain .
Kunai
Kunai counts the Attacks you play, and Dramatic Entrance is a free oneEvery time you play 3 Attacks in a single turn, gain 1 Dexterity.
Kusarigama
Kusarigama counts the Attacks you play, and Dramatic Entrance is a free oneEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Ornamental Fan
Ornamental Fan counts the Attacks you play, and Dramatic Entrance is a free oneEvery time you play 3 Attacks in a single turn, gain 4 Block.
Shuriken
Shuriken counts the Attacks you play, and Dramatic Entrance is a free oneEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Daughter of the Wind
Daughter of the Wind counts the Attacks you play, and Dramatic Entrance is a free oneWhenever you play an Attack, gain 1 Block.
Pen Nib
Pen Nib counts the Attacks you play, and Dramatic Entrance is a free oneEvery 10th Attack you play deals double damage.
Rainbow Ring
Rainbow Ring counts the Attacks you play, and Dramatic Entrance is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor Tooth
Razor Tooth counts the Attacks you play, and Dramatic Entrance is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Burning Sticks
Burning Sticks triggers when cards are Exhausted, and Dramatic Entrance Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Charon's Ashes
Charon's Ashes triggers when cards are Exhausted, and Dramatic Entrance Exhausts itselfWhenever you Exhaust a card, deal 3 damage to ALL enemies.
Joss Paper
Joss Paper triggers when cards are Exhausted, and Dramatic Entrance Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Iron Club
Iron Club rewards playing many cards, and Dramatic Entrance is freeEvery 4 cards you play, draw 1 card.
Forgotten Soul
Forgotten Soul triggers when cards are Exhausted, and Dramatic Entrance Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.

Changes by version

  1. 14 Nov 2024Damage15(20)11(15)Internal playtest
    Damage decreased from 15 to 11 (upgraded 20 to 15)
  2. 30 Aug 2024ArtInternal playtest
    Added VFX for Dramatic Entrance card
  3. 7 Jun 2024Damage8(12)15(20)Internal playtest
    Damage increased from 8 to 15 (upgraded 12 to 20)
All 4 patch notes1 older
  1. 25 Aug 2023ArtInternal playtest
    Updated Dramatic Entrance card art

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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