
Afterimage
Power
1
Whenever you play a card, gain 1 Block.

Afterimage+
Power
1
Innate.
Whenever you play a card, gain 1 Block.
Whenever you play a card, gain 1 Block.
Afterimage
SilentPowerRare
Whenever you play a card, gain 1 Block.
Each card you play gives 1 Block after that card resolves. The Block is applied as an unmodified gain, so Dexterity does not raise it and Frail does not cut it. Shivs and other 0-cost cards count. Extra copies stack, and the upgrade adds Innate so it is in your opening hand every fight.
When to take Afterimage
Draft it for decks that play seven or more cards a turn, like Shiv generators or Bullet Time turns. Upgrade it early, since playing it turn 1 every fight is most of its value.
Cards that synergize with Afterimage

Blade Dance
Skill
1
Add 3 Shivs into your Hand.
Exhaust.
Exhaust.
Blade DanceBlade Dance, Infinite Blades and Storm of Steel flood your hand with free cards.Add 3 Shivs into your Hand.
Exhaust.
Exhaust.

Infinite Blades
Power
1
At the start of your turn, add 1 Shiv into your Hand.
Infinite BladesBlade Dance, Infinite Blades and Storm of Steel flood your hand with free cards.At the start of your turn, add 1 Shiv into your Hand.

Storm of Steel
Skill
1
Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Add 1 Shiv into your Hand for each card discarded.
Storm of SteelBlade Dance, Infinite Blades and Storm of Steel flood your hand with free cards.Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Add 1 Shiv into your Hand for each card discarded.

Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet TimeBullet Time makes every card in hand a free trigger.You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.
BlurBlur keeps the pile of small Block gains for another turn.Gain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.

Adrenaline
Skill
0
Gain .
Draw 2 cards.
Exhaust.
Draw 2 cards.
Exhaust.
AdrenalineAdrenaline costs 0 Energy, and Afterimage rewards playing many cardsGain .
Draw 2 cards.
Exhaust.
Draw 2 cards.
Exhaust.

Anticipate
Skill
0
Gain 2 Dexterity this turn.
AnticipateAnticipate costs 0 Energy, and Afterimage rewards playing many cardsGain 2 Dexterity this turn.

Assassinate
Attack
0
Innate.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.
AssassinateAssassinate costs 0 Energy, and Afterimage rewards playing many cardsInnate.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.

Backstab
Attack
0
Innate.
Deal 11 damage.
Exhaust.
Deal 11 damage.
Exhaust.
BackstabBackstab costs 0 Energy, and Afterimage rewards playing many cardsInnate.
Deal 11 damage.
Exhaust.
Deal 11 damage.
Exhaust.

Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.
Calculated GambleCalculated Gamble costs 0 Energy, and Afterimage rewards playing many cardsDiscard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Deflect
Skill
0
Gain 4 Block.
DeflectDeflect costs 0 Energy, and Afterimage rewards playing many cardsGain 4 Block.

Escape Plan
Skill
0
Draw 1 card.
If you draw a Skill, gain 3 Block.
If you draw a Skill, gain 3 Block.
Escape PlanEscape Plan costs 0 Energy, and Afterimage rewards playing many cardsDraw 1 card.
If you draw a Skill, gain 3 Block.
If you draw a Skill, gain 3 Block.

Expose
Skill
0
Remove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Apply 2 Vulnerable.
Exhaust.
ExposeExpose costs 0 Energy, and Afterimage rewards playing many cardsRemove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Apply 2 Vulnerable.
Exhaust.

Grand Finale
Attack
0
Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
Grand FinaleGrand Finale costs 0 Energy, and Afterimage rewards playing many cardsCan only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.

Neutralize
Attack
0
Deal 3 damage.
Apply 1 Weak.
Apply 1 Weak.
NeutralizeNeutralize costs 0 Energy, and Afterimage rewards playing many cardsDeal 3 damage.
Apply 1 Weak.
Apply 1 Weak.

Precise Cut
Attack
0
Deal 13 damage.
Deals 2 less damage for each other card in your Hand.
Deals 2 less damage for each other card in your Hand.
Precise CutPrecise Cut costs 0 Energy, and Afterimage rewards playing many cardsDeal 13 damage.
Deals 2 less damage for each other card in your Hand.
Deals 2 less damage for each other card in your Hand.

Prepared
Skill
0
Draw 1 card.
Discard 1 card.
Discard 1 card.
PreparedPrepared costs 0 Energy, and Afterimage rewards playing many cardsDraw 1 card.
Discard 1 card.
Discard 1 card.

Scare
Skill
0
Apply 1 Weak to ALL enemies.
Exhaust.
Exhaust.
ScareScare costs 0 Energy, and Afterimage rewards playing many cardsApply 1 Weak to ALL enemies.
Exhaust.
Exhaust.

Slice
Attack
0
Deal 6 damage.
SliceSlice costs 0 Energy, and Afterimage rewards playing many cardsDeal 6 damage.

Suppress
Attack
0
Innate.
Deal 11 damage.
Apply 3 Weak.
Deal 11 damage.
Apply 3 Weak.
SuppressSuppress costs 0 Energy, and Afterimage rewards playing many cardsInnate.
Deal 11 damage.
Apply 3 Weak.
Deal 11 damage.
Apply 3 Weak.

Believe in You
Skill
0
Another player gains .
Believe in YouBelieve in You costs 0 Energy, and Afterimage rewards playing many cardsAnother player gains .

Bolas
Attack
0
Deal 3 damage.
At the start of your next turn, return this to your Hand.
At the start of your next turn, return this to your Hand.
BolasBolas costs 0 Energy, and Afterimage rewards playing many cardsDeal 3 damage.
At the start of your next turn, return this to your Hand.
At the start of your next turn, return this to your Hand.

Brightest Flame
Skill
0
Gain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.
Brightest FlameBrightest Flame costs 0 Energy, and Afterimage rewards playing many cardsGain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.
Relics that synergize with Afterimage
Ninja ScrollNinja ScrollNinja Scroll gives three plays on turn 1.At the start of each combat, add 3 Shivs into your Hand.
PermafrostPermafrostPermafrost triggers on Powers played, and Afterimage is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Afterimage is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Afterimage is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Afterimage is oneWhenever you play a Power, draw 1 card.
Changes by version
- Changed card name from "After Image" to "Afterimage"
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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