
Deflect
Skill
0
Gain 4 Block.

Deflect+
Skill
0
Gain 7 Block.
When to take Deflect
Solid Act 1 filler when Block is short and energy tight, and grab it hard in decks that count cards or Skills played. Upgrade it early, since 4 to 7 costs no tempo.
Cards that synergize with Deflect

Footwork
Power
1
Gain 2 Dexterity.
FootworkFootwork is the main boost.Gain 2 Dexterity.

Afterimage
Power
1
Whenever you play a card, gain 1 Block.
AfterimageAfterimage adds 1 Block per card played and Serpent Form deals 4 per card, both free with Deflect.Whenever you play a card, gain 1 Block.

Serpent Form
Power
3
Whenever you play a card, deal 4 damage to a random enemy.
Serpent FormAfterimage adds 1 Block per card played and Serpent Form deals 4 per card, both free with Deflect.Whenever you play a card, deal 4 damage to a random enemy.

Master Planner
Power
2
When you play a Skill, it gains Sly.
Master PlannerMaster Planner makes it Sly for discard plays.When you play a Skill, it gains Sly.

Shadowmeld
Skill
1
Double your Block gain this turn.
ShadowmeldShadowmeld doubles it.Double your Block gain this turn.

Pinpoint
Attack
3
Deal 15 damage.
Costs 1 less for each Skill played this turn.
Costs 1 less for each Skill played this turn.
PinpointPinpoint counts the Skills you play, and Deflect is a free oneDeal 15 damage.
Costs 1 less for each Skill played this turn.
Costs 1 less for each Skill played this turn.

Strangle
Attack
1
Deal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Whenever you play a card this turn, the enemy loses 2 HP.
StrangleStrangle rewards playing many cards, and Deflect is freeDeal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Whenever you play a card this turn, the enemy loses 2 HP.

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
PanachePanache rewards playing many cards, and Deflect is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.
BlurBlur makes Block count for more, and Deflect gains itGain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Deflect gains itWhenever you gain Block on your turn, other players gain half that much Block.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Deflect gains itDouble your Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Deflect gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
Relics that synergize with Deflect
Letter OpenerLetter OpenerLetter Opener and Tuning Fork count it toward their Skill totals.Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Tuning ForkTuning ForkLetter Opener and Tuning Fork count it toward their Skill totals.Every time you play 10 Skills, gain 7 Block.
Rainbow RingRainbow RingRainbow Ring counts the Skills you play, and Deflect is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Skills you play, and Deflect is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron ClubIron ClubIron Club rewards playing many cards, and Deflect is freeEvery 4 cards you play, draw 1 card.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Deflect gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Deflect gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Deflect gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Deflect gains itThe first time you gain Block from a card each combat, double the amount gained.
Changes by version
- Updated card portrait for Deflect
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.












