Parrying Shield

Parrying Shield

Uncommon
If you end a turn with at least 10 Block, deal 6 damage to a random enemy.

After each of your turns ends, if you hold at least 10 Block, it deals 6 damage to one random living enemy. The 6 is Unpowered, so your Strength does not raise it, and the target is rolled, not chosen. It checks Block after the end-of-turn Block gains, so Plating and Orichalcum count toward the 10. Uncommon, 225 Gold.

Rarity
Uncommon
Character
All characters
Shop price
225 gold

When to take Parrying Shield

Take it in Block-heavy Ironclad or Regent decks, Defect Frost builds, or any deck that keeps over 10 Block between turns. Skip decks that block little or not at all.

Cards that synergize with Parrying Shield

Barricade
Power
3
Block is not removed at the start of your turn.
Barricade and Sturdy Clamp keep Block on the pile so it fires every turn.Block is not removed at the start of your turn.
Footwork
Power
1
Gain 2 Dexterity.
Oddly Smooth Stone and Footwork make the 10 easier to reach with cards.Gain 2 Dexterity.
The Gambit
Skill
0
Gain 50 Block.
If you take unblocked attack damage this combat, die.
The Gambit gains Block, which Parrying Shield makes count for moreGain 50 Block.
If you take unblocked attack damage this combat, die.
Impervious
Skill
2
Gain 30 Block.
Exhaust.
Impervious gains Block, which Parrying Shield makes count for moreGain 30 Block.
Exhaust.
Panic Button
Skill
0
Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Panic Button gains Block, which Parrying Shield makes count for moreGain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Blood Wall
Skill
2
Lose 2 HP.
Gain 16 Block.
Blood Wall gains Block, which Parrying Shield makes count for moreLose 2 HP.
Gain 16 Block.
Reflect
Skill
1
3
Gain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Reflect gains Block, which Parrying Shield makes count for moreGain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Relax
Skill
3
Gain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Relax gains Block, which Parrying Shield makes count for moreGain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium gains Block, which Parrying Shield makes count for moreGain 13 Block.
Retain your Hand this turn.
Fight Through
Skill
1
Gain 13 Block.
Add 2 Wounds into your Discard Pile.
Fight Through gains Block, which Parrying Shield makes count for moreGain 13 Block.
Add 2 Wounds into your Discard Pile.
Melancholy
Skill
3
Gain 13 Block.
Reduce this card's cost by whenever ANYONE dies.
Melancholy gains Block, which Parrying Shield makes count for moreGain 13 Block.
Reduce this card's cost by whenever ANYONE dies.
Bulwark
Skill
2
Gain 12 Block.
Forge 10.
Bulwark gains Block, which Parrying Shield makes count for moreGain 12 Block.
Forge 10.
Flame Barrier
Skill
2
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Flame Barrier gains Block, which Parrying Shield makes count for moreGain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Delay
Skill
2
Gain 11 Block.
Next turn,
gain .
Delay gains Block, which Parrying Shield makes count for moreGain 11 Block.
Next turn,
gain .
Glitterstream
Skill
2
Gain 11 Block.
Next turn, gain 5 Block.
Glitterstream gains Block, which Parrying Shield makes count for moreGain 11 Block.
Next turn, gain 5 Block.
Leg Sweep
Skill
2
Apply 2 Weak.
Gain 11 Block.
Leg Sweep gains Block, which Parrying Shield makes count for moreApply 2 Weak.
Gain 11 Block.
Lift
Skill
1
Give another player 11 Block.
Lift gains Block, which Parrying Shield makes count for moreGive another player 11 Block.
Shadow Shield
Skill
2
Gain 11 Block.
Channel 1 Dark.
Shadow Shield gains Block, which Parrying Shield makes count for moreGain 11 Block.
Channel 1 Dark.
Ultimate Defend
Skill
1
Gain 11 Block.
Ultimate Defend gains Block, which Parrying Shield makes count for moreGain 11 Block.
Boot Sequence
Skill
0
Innate.
Gain 10 Block.
Exhaust.
Boot Sequence gains Block, which Parrying Shield makes count for moreInnate.
Gain 10 Block.
Exhaust.
Dash
Attack
2
Gain 10 Block.
Deal 10 damage.
Dash gains Block, which Parrying Shield makes count for moreGain 10 Block.
Deal 10 damage.
I Am Invincible
Skill
1
Gain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
I Am Invincible gains Block, which Parrying Shield makes count for moreGain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Intercept
Skill
1
Gain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Intercept gains Block, which Parrying Shield makes count for moreGain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Leap
Skill
1
Gain 9 Block.
Leap gains Block, which Parrying Shield makes count for moreGain 9 Block.

Relics that synergize with Parrying Shield

Sturdy Clamp
Barricade and Sturdy Clamp keep Block on the pile so it fires every turn.Up to 10 Block persists across turns.
Anchor
Anchor hands you exactly 10 on turn 1, Horn Cleat 14 on turn 2, Captain's Wheel 18 on turn 3.Start each combat with 10 Block.
Horn Cleat
Anchor hands you exactly 10 on turn 1, Horn Cleat 14 on turn 2, Captain's Wheel 18 on turn 3.At the start of your 2nd turn, gain 14 Block.
Captain's Wheel
Anchor hands you exactly 10 on turn 1, Horn Cleat 14 on turn 2, Captain's Wheel 18 on turn 3.At the start of your 3rd turn, gain 18 Block.
Oddly Smooth Stone
Oddly Smooth Stone and Footwork make the 10 easier to reach with cards.Start each combat with 1 Dexterity.
Galactic Dust
Galactic Dust gains Block, which Parrying Shield makes count for moreFor every 10 spent, gain 10 Block.
Tuning Fork
Tuning Fork gains Block, which Parrying Shield makes count for moreEvery time you play 10 Skills, gain 7 Block.
Permafrost
Permafrost gains Block, which Parrying Shield makes count for moreThe first time you play a Power each combat, gain 7 Block.
Sai
Sai gains Block, which Parrying Shield makes count for moreAt the start of your turn, gain 7 Block.
Orichalcum
Orichalcum gains Block, which Parrying Shield makes count for moreIf you end your turn without Block, gain 6 Block.
The Abacus
The Abacus gains Block, which Parrying Shield makes count for moreWhenever you shuffle your Draw Pile, gain 6 Block.
Cloak Clasp
Cloak Clasp gains Block, which Parrying Shield makes count for moreAt the end of your turn, gain 1 Block for each card in your Hand.
Anchor???
Anchor??? gains Block, which Parrying Shield makes count for moreStart each combat with 4 Block.
Ripple Basin
Ripple Basin gains Block, which Parrying Shield makes count for moreIf you did not play any Attacks during your turn, gain 4 Block.
Orichalcum???
Orichalcum??? gains Block, which Parrying Shield makes count for moreIf you end your turn without Block, gain 3 Block.
Ornamental Fan
Ornamental Fan gains Block, which Parrying Shield makes count for moreEvery time you play 3 Attacks in a single turn, gain 4 Block.
Self-Forming Clay
Self-Forming Clay gains Block, which Parrying Shield makes count for moreWhenever you lose HP in combat, gain 3 Block next turn.
Tough Bandages
Tough Bandages gains Block, which Parrying Shield makes count for moreWhenever you discard a card during your turn, gain 3 Block.
Bone Flute
Bone Flute gains Block, which Parrying Shield makes count for moreWhenever Osty attacks, gain 2 Block.
Intimidating Helmet
Intimidating Helmet gains Block, which Parrying Shield makes count for moreWhenever you play a card that costs or more, gain 4 Block.
Regalite
Regalite gains Block, which Parrying Shield makes count for moreWhenever you create a card, gain 2 Block.
Daughter of the Wind
Daughter of the Wind gains Block, which Parrying Shield makes count for moreWhenever you play an Attack, gain 1 Block.

Changes by version

  1. 22 Jan 2026Block requirement1510Internal playtest
    Block requirement decreased from 15 to 10
  2. 14 Aug 2025TextInternal playtest
    Shoehorn to Parrying Shield

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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