Dash

SilentAttackUncommon
Gain 10 Block.
Deal 10 damage.

For 2 energy you gain 10 Block and then hit one enemy for 10 (13 and 13 upgraded). The Block lands first, then the attack, so Dexterity boosts the shield and Strength boosts the hit independently. It is an Attack, so it counts toward attack-count relics and unblocked-damage triggers.

Character
Type
Attack
Rarity
Uncommon
Cost
2 Energy
Target
One enemy

When to take Dash

Good in Act 1 when you are short on Block, since 10 and 10 for 2 energy needs no setup. Skip it in Shiv or Poison decks that want cheap plays instead.

Cards that synergize with Dash

Footwork
Power
1
Gain 2 Dexterity.
Footwork adds its Dexterity to the Block half every time.Gain 2 Dexterity.
Envenom
Power
2
Whenever an Attack deals unblocked damage, apply 1 Poison.
Envenom turns the unblocked hit into Poison.Whenever an Attack deals unblocked damage, apply 1 Poison.
Finisher
Attack
1
Deal 6 damage for each Attack already played this turn.
Finisher gets another 6 for it having been played.Deal 6 damage for each Attack already played this turn.
Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Blur keeps the 10 Block into next turn.Gain 5 Block.
Block is not removed at the start of your next turn.
Shadowmeld
Skill
1
Double your Block gain this turn.
Shadowmeld makes Block count for more, and Dash gains itDouble your Block gain this turn.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of Hope makes Block count for more, and Dash gains itWhenever you gain Block on your turn, other players gain half that much Block.
Entrench
Skill
2
Double your Block.
Entrench makes Block count for more, and Dash gains itDouble your Block.
Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Prolong makes Block count for more, and Dash gains itNext turn, gain Block equal to your current Block.
Exhaust.

Relics that synergize with Dash

Kunai
Kunai and Shuriken count it as one of the three Attacks per turn.Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
Shuriken
Kunai and Shuriken count it as one of the three Attacks per turn.Every time you play 3 Attacks in a single turn, gain 1 Strength.
Parrying Shield
Parrying Shield makes Block count for more, and Dash gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy Clamp
Sturdy Clamp makes Block count for more, and Dash gains itUp to 10 Block persists across turns.
Pael's Legion
Pael's Legion makes Block count for more, and Dash gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
Vambrace
Vambrace makes Block count for more, and Dash gains itThe first time you gain Block from a card each combat, double the amount gained.
Intimidating Helmet
Intimidating Helmet triggers on cards that cost 2 or more, and Dash is oneWhenever you play a card that costs or more, gain 4 Block.

Changes by version

  1. 27 Aug 2025Bug fixThornsInternal playtest
    Dash card now properly gains block before attacking, protecting the player if the enemy has Thorns power

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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