Entrench

EventSkill
Double your Block.
Pool
Event
Type
Skill
Cost
21 Energy
Target
Yourself

Cards that synergize with Entrench

Relax
Skill
3
Gain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Relax gains Block, which Entrench makes count for moreGain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Toric Toughness
Skill
2
Gain 5 Block.
Gain 5 Block at the start of the next 2 turns.
Toric Toughness gains Block, which Entrench makes count for moreGain 5 Block.
Gain 5 Block at the start of the next 2 turns.
Stack
Skill
1
Gain Block equal to the number of cards in your Discard Pile.
Stack gains Block, which Entrench makes count for moreGain Block equal to the number of cards in your Discard Pile.
The Gambit
Skill
0
Gain 50 Block.
If you take unblocked attack damage this combat, die.
The Gambit gains Block, which Entrench makes count for moreGain 50 Block.
If you take unblocked attack damage this combat, die.
Impervious
Skill
2
Gain 30 Block.
Exhaust.
Impervious gains Block, which Entrench makes count for moreGain 30 Block.
Exhaust.
Panic Button
Skill
0
Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Panic Button gains Block, which Entrench makes count for moreGain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Blood Wall
Skill
2
Lose 2 HP.
Gain 16 Block.
Blood Wall gains Block, which Entrench makes count for moreLose 2 HP.
Gain 16 Block.
Reflect
Skill
1
3
Gain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Reflect gains Block, which Entrench makes count for moreGain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium gains Block, which Entrench makes count for moreGain 13 Block.
Retain your Hand this turn.
Fight Through
Skill
1
Gain 13 Block.
Add 2 Wounds into your Discard Pile.
Fight Through gains Block, which Entrench makes count for moreGain 13 Block.
Add 2 Wounds into your Discard Pile.
Melancholy
Skill
3
Gain 13 Block.
Reduce this card's cost by whenever ANYONE dies.
Melancholy gains Block, which Entrench makes count for moreGain 13 Block.
Reduce this card's cost by whenever ANYONE dies.
Bulwark
Skill
2
Gain 12 Block.
Forge 10.
Bulwark gains Block, which Entrench makes count for moreGain 12 Block.
Forge 10.
Flame Barrier
Skill
2
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Flame Barrier gains Block, which Entrench makes count for moreGain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Delay
Skill
2
Gain 11 Block.
Next turn,
gain .
Delay gains Block, which Entrench makes count for moreGain 11 Block.
Next turn,
gain .
Glitterstream
Skill
2
Gain 11 Block.
Next turn, gain 5 Block.
Glitterstream gains Block, which Entrench makes count for moreGain 11 Block.
Next turn, gain 5 Block.
Leg Sweep
Skill
2
Apply 2 Weak.
Gain 11 Block.
Leg Sweep gains Block, which Entrench makes count for moreApply 2 Weak.
Gain 11 Block.
Lift
Skill
1
Give another player 11 Block.
Lift gains Block, which Entrench makes count for moreGive another player 11 Block.
Shadow Shield
Skill
2
Gain 11 Block.
Channel 1 Dark.
Shadow Shield gains Block, which Entrench makes count for moreGain 11 Block.
Channel 1 Dark.
Ultimate Defend
Skill
1
Gain 11 Block.
Ultimate Defend gains Block, which Entrench makes count for moreGain 11 Block.
Boot Sequence
Skill
0
Innate.
Gain 10 Block.
Exhaust.
Boot Sequence gains Block, which Entrench makes count for moreInnate.
Gain 10 Block.
Exhaust.
Dash
Attack
2
Gain 10 Block.
Deal 10 damage.
Dash gains Block, which Entrench makes count for moreGain 10 Block.
Deal 10 damage.
I Am Invincible
Skill
1
Gain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
I Am Invincible gains Block, which Entrench makes count for moreGain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Intercept
Skill
1
Gain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Intercept gains Block, which Entrench makes count for moreGain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Leap
Skill
1
Gain 9 Block.
Leap gains Block, which Entrench makes count for moreGain 9 Block.

Relics that synergize with Entrench

Captain's Wheel
Captain's Wheel gains Block, which Entrench makes count for moreAt the start of your 3rd turn, gain 18 Block.
Horn Cleat
Horn Cleat gains Block, which Entrench makes count for moreAt the start of your 2nd turn, gain 14 Block.
Anchor
Anchor gains Block, which Entrench makes count for moreStart each combat with 10 Block.
Galactic Dust
Galactic Dust gains Block, which Entrench makes count for moreFor every 10 spent, gain 10 Block.
Parrying Shield
Parrying Shield makes Block count for more, and Entrench gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy Clamp
Sturdy Clamp makes Block count for more, and Entrench gains itUp to 10 Block persists across turns.
Tuning Fork
Tuning Fork gains Block, which Entrench makes count for moreEvery time you play 10 Skills, gain 7 Block.
Permafrost
Permafrost gains Block, which Entrench makes count for moreThe first time you play a Power each combat, gain 7 Block.
Sai
Sai gains Block, which Entrench makes count for moreAt the start of your turn, gain 7 Block.
Orichalcum
Orichalcum gains Block, which Entrench makes count for moreIf you end your turn without Block, gain 6 Block.
The Abacus
The Abacus gains Block, which Entrench makes count for moreWhenever you shuffle your Draw Pile, gain 6 Block.
Cloak Clasp
Cloak Clasp gains Block, which Entrench makes count for moreAt the end of your turn, gain 1 Block for each card in your Hand.
Anchor???
Anchor??? gains Block, which Entrench makes count for moreStart each combat with 4 Block.
Ripple Basin
Ripple Basin gains Block, which Entrench makes count for moreIf you did not play any Attacks during your turn, gain 4 Block.
Orichalcum???
Orichalcum??? gains Block, which Entrench makes count for moreIf you end your turn without Block, gain 3 Block.
Ornamental Fan
Ornamental Fan gains Block, which Entrench makes count for moreEvery time you play 3 Attacks in a single turn, gain 4 Block.
Self-Forming Clay
Self-Forming Clay gains Block, which Entrench makes count for moreWhenever you lose HP in combat, gain 3 Block next turn.
Tough Bandages
Tough Bandages gains Block, which Entrench makes count for moreWhenever you discard a card during your turn, gain 3 Block.
Bone Flute
Bone Flute gains Block, which Entrench makes count for moreWhenever Osty attacks, gain 2 Block.
Intimidating Helmet
Intimidating Helmet gains Block, which Entrench makes count for moreWhenever you play a card that costs or more, gain 4 Block.
Pael's Legion
Pael's Legion makes Block count for more, and Entrench gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
Regalite
Regalite gains Block, which Entrench makes count for moreWhenever you create a card, gain 2 Block.
Daughter of the Wind
Daughter of the Wind gains Block, which Entrench makes count for moreWhenever you play an Attack, gain 1 Block.
Vambrace
Vambrace makes Block count for more, and Entrench gains itThe first time you gain Block from a card each combat, double the amount gained.

Rules and timing

Event card drawn with the ironclad card frame and energy colour.

Changes by version

  1. 21 May 2026BuffBeta branch
    Can now gain extra Block from enchantments like Nimble
  2. 9 Jan 2025RemovedInternal playtest
    Removed from the game
  3. 10 Oct 2024ChangeInternal playtest
    Reverted to its previous version; cost is now 2(1), no longer increases block on upgrade
All 6 patch notes3 older
  1. 7 Jun 2024Cost2(1)1Internal playtest
    Cost changed from 2 (1) to 1 and upgrade now increases Block gained from Double to Triple
  2. 9 Jun 2023ArtInternal playtest
    New card portrait for Entrench
  3. 19 May 2023Bug fixInternal playtest
    Entrench card now adds unpowered Block (unaffected by dex)

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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