
Entrench
Skill
2
Double your Block.

Entrench+
Skill
1
Double your Block.
Cards that synergize with Entrench

Relax
Skill
3
Gain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Next turn, draw 2 cards and gain .
Exhaust.
RelaxRelax gains Block, which Entrench makes count for moreGain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Next turn, draw 2 cards and gain .
Exhaust.

Toric Toughness
Skill
2
Gain 5 Block.
Gain 5 Block at the start of the next 2 turns.
Gain 5 Block at the start of the next 2 turns.
Toric ToughnessToric Toughness gains Block, which Entrench makes count for moreGain 5 Block.
Gain 5 Block at the start of the next 2 turns.
Gain 5 Block at the start of the next 2 turns.

Stack
Skill
1
Gain Block equal to the number of cards in your Discard Pile.
StackStack gains Block, which Entrench makes count for moreGain Block equal to the number of cards in your Discard Pile.

The Gambit
Skill
0
Gain 50 Block.
If you take unblocked attack damage this combat, die.
If you take unblocked attack damage this combat, die.
The GambitThe Gambit gains Block, which Entrench makes count for moreGain 50 Block.
If you take unblocked attack damage this combat, die.
If you take unblocked attack damage this combat, die.

Impervious
Skill
2
Gain 30 Block.
Exhaust.
Exhaust.
ImperviousImpervious gains Block, which Entrench makes count for moreGain 30 Block.
Exhaust.
Exhaust.

Panic Button
Skill
0
Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
You cannot gain Block from cards for 2 turns.
Exhaust.
Panic ButtonPanic Button gains Block, which Entrench makes count for moreGain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
You cannot gain Block from cards for 2 turns.
Exhaust.

Blood Wall
Skill
2
Lose 2 HP.
Gain 16 Block.
Gain 16 Block.
Blood WallBlood Wall gains Block, which Entrench makes count for moreLose 2 HP.
Gain 16 Block.
Gain 16 Block.

Reflect
Skill
1
3
Gain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Blocked attack damage is reflected to your attacker this turn.
ReflectReflect gains Block, which Entrench makes count for moreGain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Blocked attack damage is reflected to your attacker this turn.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium gains Block, which Entrench makes count for moreGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Fight Through
Skill
1
Gain 13 Block.
Add 2 Wounds into your Discard Pile.
Add 2 Wounds into your Discard Pile.
Fight ThroughFight Through gains Block, which Entrench makes count for moreGain 13 Block.
Add 2 Wounds into your Discard Pile.
Add 2 Wounds into your Discard Pile.

Melancholy
Skill
3
Gain 13 Block.
Reduce this card's cost by whenever ANYONE dies.
Reduce this card's cost by whenever ANYONE dies.
MelancholyMelancholy gains Block, which Entrench makes count for moreGain 13 Block.
Reduce this card's cost by whenever ANYONE dies.
Reduce this card's cost by whenever ANYONE dies.

Bulwark
Skill
2
Gain 12 Block.
Forge 10.
Forge 10.
BulwarkBulwark gains Block, which Entrench makes count for moreGain 12 Block.
Forge 10.
Forge 10.

Flame Barrier
Skill
2
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Whenever you are attacked this turn, deal 4 damage back.
Flame BarrierFlame Barrier gains Block, which Entrench makes count for moreGain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Whenever you are attacked this turn, deal 4 damage back.

Delay
Skill
2
Gain 11 Block.
Next turn,
gain .
Next turn,
gain .
DelayDelay gains Block, which Entrench makes count for moreGain 11 Block.
Next turn,
gain .
Next turn,
gain .

Glitterstream
Skill
2
Gain 11 Block.
Next turn, gain 5 Block.
Next turn, gain 5 Block.
GlitterstreamGlitterstream gains Block, which Entrench makes count for moreGain 11 Block.
Next turn, gain 5 Block.
Next turn, gain 5 Block.

Leg Sweep
Skill
2
Apply 2 Weak.
Gain 11 Block.
Gain 11 Block.
Leg SweepLeg Sweep gains Block, which Entrench makes count for moreApply 2 Weak.
Gain 11 Block.
Gain 11 Block.

Lift
Skill
1
Give another player 11 Block.
LiftLift gains Block, which Entrench makes count for moreGive another player 11 Block.

Shadow Shield
Skill
2
Gain 11 Block.
Channel 1 Dark.
Channel 1 Dark.
Shadow ShieldShadow Shield gains Block, which Entrench makes count for moreGain 11 Block.
Channel 1 Dark.
Channel 1 Dark.

Ultimate Defend
Skill
1
Gain 11 Block.
Ultimate DefendUltimate Defend gains Block, which Entrench makes count for moreGain 11 Block.

Boot Sequence
Skill
0
Innate.
Gain 10 Block.
Exhaust.
Gain 10 Block.
Exhaust.
Boot SequenceBoot Sequence gains Block, which Entrench makes count for moreInnate.
Gain 10 Block.
Exhaust.
Gain 10 Block.
Exhaust.

Dash
Attack
2
Gain 10 Block.
Deal 10 damage.
Deal 10 damage.
DashDash gains Block, which Entrench makes count for moreGain 10 Block.
Deal 10 damage.
Deal 10 damage.

I Am Invincible
Skill
1
Gain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
At the end of your turn, if this is on top of your Draw Pile, play it.
I Am InvincibleI Am Invincible gains Block, which Entrench makes count for moreGain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
At the end of your turn, if this is on top of your Draw Pile, play it.

Intercept
Skill
1
Gain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Redirect all incoming attacks that would be dealt to another player this turn to you.
InterceptIntercept gains Block, which Entrench makes count for moreGain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Redirect all incoming attacks that would be dealt to another player this turn to you.

Leap
Skill
1
Gain 9 Block.
LeapLeap gains Block, which Entrench makes count for moreGain 9 Block.
Relics that synergize with Entrench
Captain's WheelCaptain's WheelCaptain's Wheel gains Block, which Entrench makes count for moreAt the start of your 3rd turn, gain 18 Block.
Horn CleatHorn CleatHorn Cleat gains Block, which Entrench makes count for moreAt the start of your 2nd turn, gain 14 Block.
AnchorAnchorAnchor gains Block, which Entrench makes count for moreStart each combat with 10 Block.
Galactic DustGalactic DustGalactic Dust gains Block, which Entrench makes count for moreFor every 10 spent, gain 10 Block.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Entrench gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Entrench gains itUp to 10 Block persists across turns.
Tuning ForkTuning ForkTuning Fork gains Block, which Entrench makes count for moreEvery time you play 10 Skills, gain 7 Block.
PermafrostPermafrostPermafrost gains Block, which Entrench makes count for moreThe first time you play a Power each combat, gain 7 Block.
SaiSaiSai gains Block, which Entrench makes count for moreAt the start of your turn, gain 7 Block.
OrichalcumOrichalcumOrichalcum gains Block, which Entrench makes count for moreIf you end your turn without Block, gain 6 Block.
The AbacusThe AbacusThe Abacus gains Block, which Entrench makes count for moreWhenever you shuffle your Draw Pile, gain 6 Block.
Cloak ClaspCloak ClaspCloak Clasp gains Block, which Entrench makes count for moreAt the end of your turn, gain 1 Block for each card in your Hand.
Anchor???Anchor???Anchor??? gains Block, which Entrench makes count for moreStart each combat with 4 Block.
Ripple BasinRipple BasinRipple Basin gains Block, which Entrench makes count for moreIf you did not play any Attacks during your turn, gain 4 Block.
Orichalcum???Orichalcum???Orichalcum??? gains Block, which Entrench makes count for moreIf you end your turn without Block, gain 3 Block.
Ornamental FanOrnamental FanOrnamental Fan gains Block, which Entrench makes count for moreEvery time you play 3 Attacks in a single turn, gain 4 Block.
Self-Forming ClaySelf-Forming ClaySelf-Forming Clay gains Block, which Entrench makes count for moreWhenever you lose HP in combat, gain 3 Block next turn.
Tough BandagesTough BandagesTough Bandages gains Block, which Entrench makes count for moreWhenever you discard a card during your turn, gain 3 Block.
Bone FluteBone FluteBone Flute gains Block, which Entrench makes count for moreWhenever Osty attacks, gain 2 Block.
Intimidating HelmetIntimidating HelmetIntimidating Helmet gains Block, which Entrench makes count for moreWhenever you play a card that costs or more, gain 4 Block.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Entrench gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
RegaliteRegaliteRegalite gains Block, which Entrench makes count for moreWhenever you create a card, gain 2 Block.
Daughter of the WindDaughter of the WindDaughter of the Wind gains Block, which Entrench makes count for moreWhenever you play an Attack, gain 1 Block.
VambraceVambraceVambrace makes Block count for more, and Entrench gains itThe first time you gain Block from a card each combat, double the amount gained.
Rules and timing
Event card drawn with the ironclad card frame and energy colour.
Changes by version
- Can now gain extra Block from enchantments like Nimble
- Removed from the game
- Reverted to its previous version; cost is now 2(1), no longer increases block on upgrade
All 6 patch notes3 older
- Cost changed from 2 (1) to 1 and upgrade now increases Block gained from Double to Triple
- New card portrait for Entrench
- Entrench card now adds unpowered Block (unaffected by dex)
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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