
Orichalcum???
Event
At the very start of the end-of-turn sequence it looks at your Block. If it is 0, it flags itself and hands you 3 Block a moment later. The check runs before Plating pays out, so Plating never switches it off; you get both. The 3 Block ignores Dexterity. The real Orichalcum gives 6. It costs 50 Gold at The Merchant???.
Rarity
Event
Character
All characters
Shop price
50 gold
When to take Orichalcum???
Buy it when you have spare Gold and a deck that often ends its turn on pure offense, as cheap insurance against chip damage. Skip it if you already block every turn.
Cards that synergize with Orichalcum???

Stone Armor
Power
1
Gain 4 Plating.
Stone ArmorGorget and Stone Armor stack with it because Plating Block lands after the check.Gain 4 Plating.

Neutron Aegis
Power
1
5
Gain 8 Plating.
Neutron AegisNeutron Aegis does the same for the Regent.Gain 8 Plating.

Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.
JuggernautJuggernaut makes Block count for more, and Orichalcum??? gains itWhenever you gain Block, deal 6 damage to a random enemy.

Barricade
Power
3
Block is not removed at the start of your turn.
BarricadeBarricade makes Block count for more, and Orichalcum??? gains itBlock is not removed at the start of your turn.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Orichalcum??? gains itWhenever you gain Block on your turn, other players gain half that much Block.

Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.
BlurBlur makes Block count for more, and Orichalcum??? gains itGain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.

Body Slam
Attack
1
Deal damage equal to your Block.
Body SlamBody Slam makes Block count for more, and Orichalcum??? gains itDeal damage equal to your Block.

Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.
Demonic ShieldDemonic Shield makes Block count for more, and Orichalcum??? gains itLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Orichalcum??? gains itDouble your Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Orichalcum??? gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.

Shadowmeld
Skill
1
Double your Block gain this turn.
ShadowmeldShadowmeld makes Block count for more, and Orichalcum??? gains itDouble your Block gain this turn.

Unmovable
Power
2
The first time you gain Block from a card each turn, double the amount gained.
UnmovableUnmovable makes Block count for more, and Orichalcum??? gains itThe first time you gain Block from a card each turn, double the amount gained.
Relics that synergize with Orichalcum???
GorgetGorgetGorget and Stone Armor stack with it because Plating Block lands after the check.At the start of each combat, gain 4 Plating.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Orichalcum??? gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Orichalcum??? gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Orichalcum??? gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Orichalcum??? gains itThe first time you gain Block from a card each combat, double the amount gained.
Heart of Iron gives a boss fight the same pairing in a bottle.

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