Pollinous Core

Pollinous Core

Event
Every 4 turns, draw 2 additional cards.
  • Ticks each turn: it ticks up at the start of each of your turns and, when the tick reaches 4, adds 2 cards to that turn's draw, then resets to 0.
  • Carries over: the count is stored with your save and is not cleared between fights, so a fight that ends on turn 3 makes the next fight's first turn the draw turn.
  • The relic: lights up at 3 to show the next turn pays out.
  • Event rarity: it only comes from an event.
Rarity
Event
Character
All characters

When to take Pollinous Core

A small, steady bonus that helps long fights more than short ones: 2 extra cards on your fourth turn. Take it whenever an event offers it at a cost you can afford.

Cards that synergize with Pollinous Core

Murder
Attack
3
Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Draw payoffs like Murder, Death March and Corrosive Wave turn the two cards into damage.Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Death March
Attack
1
Deal 8 damage.
Deals 4 additional damage for each card drawn during your turn.
Draw payoffs like Murder, Death March and Corrosive Wave turn the two cards into damage.Deal 8 damage.
Deals 4 additional damage for each card drawn during your turn.
Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Draw payoffs like Murder, Death March and Corrosive Wave turn the two cards into damage.Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Automation
Power
1
Every 10 cards you draw, gain .
Automation triggers when you draw, and Pollinous Core drawsEvery 10 cards you draw, gain .
Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Speedster triggers when you draw, and Pollinous Core drawsWhenever you draw a card during your turn, deal 2 damage to ALL enemies.
Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
Hellraiser triggers when you draw, and Pollinous Core drawsWhenever you draw a card containing “Strike”, it is played against a random enemy.
Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet Time wants a full hand, which Pollinous Core drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
Calculated Gamble wants a full hand, which Pollinous Core drawsDiscard your Hand,
then draw that many cards.
Exhaust.
Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
Convergence wants a full hand, which Pollinous Core drawsNext turn,
gain and .
Retain your Hand this turn.
Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enlightenment wants a full hand, which Pollinous Core drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium wants a full hand, which Pollinous Core drawsGain 13 Block.
Retain your Hand this turn.
Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
Expect a Fight wants a full hand, which Pollinous Core drawsGain for each Attack in your Hand.
You cannot gain
additional this turn.
Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
Flechettes wants a full hand, which Pollinous Core drawsDeal 5 damage for each Skill in your Hand.
Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Salvo wants a full hand, which Pollinous Core drawsDeal 12 damage.
Retain your Hand this turn.

Relics that synergize with Pollinous Core

Pael's Blood
Pael's Blood and Pocketwatch add to the same draw.At the start of your turn, draw 1 additional card.
Pocketwatch
Pael's Blood and Pocketwatch add to the same draw.Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn.
Happy Flower
Happy Flower and Pendulum are the same kind of clock.Every 3 turns, gain .
Pendulum
Happy Flower and Pendulum are the same kind of clock.Every 3 turns, draw 1 card.
Cloak Clasp
Cloak Clasp wants a full hand, which Pollinous Core drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing Triangle
Ringing Triangle wants a full hand, which Pollinous Core drawsRetain your Hand on the first turn of combat.

Changes by version

  1. 2 Jul 2026Bug fixPlaytest
    Fixed Pollinous Core relic counting up past 4 if you end combat after your turn but before you draw cards
  2. 25 Sep 2025TextInternal playtest
    Pulsing Core to Pollinous Core

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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