
Pollinous Core
Event
Every 4 turns, draw 2 additional cards.
Ticks each turn: it ticks up at the start of each of your turns and, when the tick reaches 4, adds 2 cards to that turn's draw, then resets to 0.
Carries over: the count is stored with your save and is not cleared between fights, so a fight that ends on turn 3 makes the next fight's first turn the draw turn.- The relic: lights up at 3 to show the next turn pays out.
Event rarity: it only comes from an event.
Rarity
Event
Character
All characters
When to take Pollinous Core
A small, steady bonus that helps long fights more than short ones: 2 extra cards on your fourth turn. Take it whenever an event offers it at a cost you can afford.
Cards that synergize with Pollinous Core

Murder
Attack
3
Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Deals 1 additional damage for each card drawn this combat.
MurderDraw payoffs like Murder, Death March and Corrosive Wave turn the two cards into damage.Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Deals 1 additional damage for each card drawn this combat.

Death March
Attack
1
Deal 8 damage.
Deals 4 additional damage for each card drawn during your turn.
Deals 4 additional damage for each card drawn during your turn.
Death MarchDraw payoffs like Murder, Death March and Corrosive Wave turn the two cards into damage.Deal 8 damage.
Deals 4 additional damage for each card drawn during your turn.
Deals 4 additional damage for each card drawn during your turn.

Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive WaveDraw payoffs like Murder, Death March and Corrosive Wave turn the two cards into damage.Whenever you draw a card this turn, apply 2 Poison to ALL enemies.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Pollinous Core drawsEvery 10 cards you draw, gain .

Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
SpeedsterSpeedster triggers when you draw, and Pollinous Core drawsWhenever you draw a card during your turn, deal 2 damage to ALL enemies.

Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
HellraiserHellraiser triggers when you draw, and Pollinous Core drawsWhenever you draw a card containing “Strike”, it is played against a random enemy.

Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet TimeBullet Time wants a full hand, which Pollinous Core drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.
Calculated GambleCalculated Gamble wants a full hand, which Pollinous Core drawsDiscard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.
ConvergenceConvergence wants a full hand, which Pollinous Core drawsNext turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Pollinous Core drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Pollinous Core drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.
Expect a FightExpect a Fight wants a full hand, which Pollinous Core drawsGain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.

Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
FlechettesFlechettes wants a full hand, which Pollinous Core drawsDeal 5 damage for each Skill in your Hand.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Pollinous Core drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
Relics that synergize with Pollinous Core
Pael's BloodPael's BloodPael's Blood and Pocketwatch add to the same draw.At the start of your turn, draw 1 additional card.
PocketwatchPocketwatchPael's Blood and Pocketwatch add to the same draw.Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn.
Happy FlowerHappy FlowerHappy Flower and Pendulum are the same kind of clock.Every 3 turns, gain .
PendulumPendulumHappy Flower and Pendulum are the same kind of clock.Every 3 turns, draw 1 card.
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Pollinous Core drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Pollinous Core drawsRetain your Hand on the first turn of combat.
Changes by version
- Fixed Pollinous Core relic counting up past 4 if you end combat after your turn but before you draw cards
- Pulsing Core to Pollinous Core
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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