Pael's Blood

Pael's Blood

Ancient
At the start of your turn, draw 1 additional card.

Your turn-start draw is raised by 1 on every turn of every combat, the first turn included. It modifies the draw count directly, so the extra card is part of the same draw as the rest of your hand rather than a separate draw event. There is no trigger to manage and no counter. It comes from Pael in the Hive.

Rarity
Ancient
Character
All characters

When to take Pael's Blood

Take it whenever your deck has more good plays than Energy: a permanent extra card every turn helps almost any deck. Prefer it over Pael's Eye if you rarely skip turns.

Cards that synergize with Pael's Blood

Murder
Attack
3
Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Murder and Automation pay per card drawn.Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Automation
Power
1
Every 10 cards you draw, gain .
Murder and Automation pay per card drawn.Every 10 cards you draw, gain .
Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive Wave triggers when you draw, and Pael's Blood drawsWhenever you draw a card this turn, apply 2 Poison to ALL enemies.
Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Speedster triggers when you draw, and Pael's Blood drawsWhenever you draw a card during your turn, deal 2 damage to ALL enemies.
Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
Hellraiser triggers when you draw, and Pael's Blood drawsWhenever you draw a card containing “Strike”, it is played against a random enemy.
Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet Time wants a full hand, which Pael's Blood drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
Calculated Gamble wants a full hand, which Pael's Blood drawsDiscard your Hand,
then draw that many cards.
Exhaust.
Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
Convergence wants a full hand, which Pael's Blood drawsNext turn,
gain and .
Retain your Hand this turn.
Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enlightenment wants a full hand, which Pael's Blood drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium wants a full hand, which Pael's Blood drawsGain 13 Block.
Retain your Hand this turn.
Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
Expect a Fight wants a full hand, which Pael's Blood drawsGain for each Attack in your Hand.
You cannot gain
additional this turn.
Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
Flechettes wants a full hand, which Pael's Blood drawsDeal 5 damage for each Skill in your Hand.
Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Salvo wants a full hand, which Pael's Blood drawsDeal 12 damage.
Retain your Hand this turn.

Relics that synergize with Pael's Blood

Ring of the Snake
Ring of the Snake, Bag of Preparation, Pocketwatch and Pollinous Core all add to the same draw.At the start of each combat, draw 2 additional cards.
Bag of Preparation
Ring of the Snake, Bag of Preparation, Pocketwatch and Pollinous Core all add to the same draw.At the start of each combat, draw 2 additional cards.
Pocketwatch
Ring of the Snake, Bag of Preparation, Pocketwatch and Pollinous Core all add to the same draw.Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn.
Pollinous Core
Ring of the Snake, Bag of Preparation, Pocketwatch and Pollinous Core all add to the same draw.Every 4 turns, draw 2 additional cards.
Runic Pyramid
Runic Pyramid keeps the extra card from going to waste.At the end of your turn, you no longer discard your Hand.
Cloak Clasp
Cloak Clasp wants a full hand, which Pael's Blood drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing Triangle
Ringing Triangle wants a full hand, which Pael's Blood drawsRetain your Hand on the first turn of combat.

Changes by version

  1. 19 Feb 2026ArtInternal playtest
    Added assets
    TextPaelInternal playtest
    Pael's Lamp to Pael's Blood

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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