
Pael's Blood
Ancient
At the start of your turn, draw 1 additional card.
Your turn-start draw is raised by 1 on every turn of every combat, the first turn included. It modifies the draw count directly, so the extra card is part of the same draw as the rest of your hand rather than a separate draw event. There is no trigger to manage and no counter. It comes from Pael in the Hive.
Rarity
Ancient
Character
All characters
When to take Pael's Blood
Take it whenever your deck has more good plays than Energy: a permanent extra card every turn helps almost any deck. Prefer it over Pael's Eye if you rarely skip turns.
Cards that synergize with Pael's Blood

Murder
Attack
3
Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Deals 1 additional damage for each card drawn this combat.
MurderMurder and Automation pay per card drawn.Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Deals 1 additional damage for each card drawn this combat.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationMurder and Automation pay per card drawn.Every 10 cards you draw, gain .

Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive WaveCorrosive Wave triggers when you draw, and Pael's Blood drawsWhenever you draw a card this turn, apply 2 Poison to ALL enemies.

Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
SpeedsterSpeedster triggers when you draw, and Pael's Blood drawsWhenever you draw a card during your turn, deal 2 damage to ALL enemies.

Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
HellraiserHellraiser triggers when you draw, and Pael's Blood drawsWhenever you draw a card containing “Strike”, it is played against a random enemy.

Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet TimeBullet Time wants a full hand, which Pael's Blood drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.
Calculated GambleCalculated Gamble wants a full hand, which Pael's Blood drawsDiscard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.
ConvergenceConvergence wants a full hand, which Pael's Blood drawsNext turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Pael's Blood drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Pael's Blood drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.
Expect a FightExpect a Fight wants a full hand, which Pael's Blood drawsGain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.

Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
FlechettesFlechettes wants a full hand, which Pael's Blood drawsDeal 5 damage for each Skill in your Hand.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Pael's Blood drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
Relics that synergize with Pael's Blood
Ring of the SnakeRing of the SnakeRing of the Snake, Bag of Preparation, Pocketwatch and Pollinous Core all add to the same draw.At the start of each combat, draw 2 additional cards.
Bag of PreparationBag of PreparationRing of the Snake, Bag of Preparation, Pocketwatch and Pollinous Core all add to the same draw.At the start of each combat, draw 2 additional cards.
PocketwatchPocketwatchRing of the Snake, Bag of Preparation, Pocketwatch and Pollinous Core all add to the same draw.Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn.
Pollinous CorePollinous CoreRing of the Snake, Bag of Preparation, Pocketwatch and Pollinous Core all add to the same draw.Every 4 turns, draw 2 additional cards.
Runic PyramidRunic PyramidRunic Pyramid keeps the extra card from going to waste.At the end of your turn, you no longer discard your Hand.
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Pael's Blood drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Pael's Blood drawsRetain your Hand on the first turn of combat.
Changes by version
- Added assets
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.









