
Ringing Triangle
Shop
Retain your Hand on the first turn of combat.
At the end of your first turn in every combat your hand is not discarded: every card you did not play stays for turn 2, and you draw your normal 5 on top. Ethereal cards still Exhaust, cards with end-of-turn effects like Burn still fire, and from turn 2 on the normal discard resumes. Shop-only, 200 Gold.
Rarity
Shop
Character
All characters
Shop price
200 gold
When to take Ringing Triangle
Buy it when your opening hand often outpaces your Energy, like a 7-card Silent hand or a 3-cost Power you cannot afford on turn 1. It only lasts one turn, so plan for a fat turn 2.
Cards that synergize with Ringing Triangle

Nightmare
Skill
3
Choose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
NightmareNightmare and Demon Form can wait a turn for Energy.Choose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
Next turn, add 3 copies of that card into your Hand.
Exhaust.

Demon Form
Power
3
At the start of your turn, gain 2 Strength.
Demon FormNightmare and Demon Form can wait a turn for Energy.At the start of your turn, gain 2 Strength.

Skewer
Attack
X
Deal 8 damage X times.
SkewerX-cost cards like Skewer hold for a full-Energy turn 2.Deal 8 damage X times.

Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet TimeBullet Time then plays the whole pile free.You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

Prophesize
Skill
2
Draw 6 cards.
ProphesizeProphesize draws cards, and Ringing Triangle gets better with a bigger handDraw 6 cards.

Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.
Calculated GambleCalculated Gamble draws cards, and Ringing Triangle gets better with a bigger handDiscard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive WaveCorrosive Wave draws cards, and Ringing Triangle gets better with a bigger handWhenever you draw a card this turn, apply 2 Poison to ALL enemies.

Expertise
Skill
1
Draw cards until you have 6 in your Hand.
ExpertiseExpertise draws cards, and Ringing Triangle gets better with a bigger handDraw cards until you have 6 in your Hand.

Impatience
Skill
0
If you have no Attacks in your Hand, draw 2 cards.
ImpatienceImpatience draws cards, and Ringing Triangle gets better with a bigger handIf you have no Attacks in your Hand, draw 2 cards.

Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue DotPale Blue Dot draws cards, and Ringing Triangle gets better with a bigger handIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

Restlessness
Skill
0
Retain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .
RestlessnessRestlessness draws cards, and Ringing Triangle gets better with a bigger handRetain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .

Scrawl
Skill
1
Draw cards until your Hand is full.
Exhaust.
Exhaust.
ScrawlScrawl draws cards, and Ringing Triangle gets better with a bigger handDraw cards until your Hand is full.
Exhaust.
Exhaust.

Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
SpeedsterSpeedster draws cards, and Ringing Triangle gets better with a bigger handWhenever you draw a card during your turn, deal 2 damage to ALL enemies.

Tyranny
Power
1
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
TyrannyTyranny draws cards, and Ringing Triangle gets better with a bigger handAt the start of your turn, draw 1 card and Exhaust 1 card from your Hand.

Reboot
Skill
0
Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Draw 4 cards.
Exhaust.
RebootReboot draws cards, and Ringing Triangle gets better with a bigger handShuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Draw 4 cards.
Exhaust.

Scrape
Attack
1
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
ScrapeScrape draws cards, and Ringing Triangle gets better with a bigger handDeal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .

Acrobatics
Skill
1
Draw 3 cards.
Discard 1 card.
Discard 1 card.
AcrobaticsAcrobatics draws cards, and Ringing Triangle gets better with a bigger handDraw 3 cards.
Discard 1 card.
Discard 1 card.

Battle Trance
Skill
0
Draw 3 cards.
You cannot draw additional cards this turn.
You cannot draw additional cards this turn.
Battle TranceBattle Trance draws cards, and Ringing Triangle gets better with a bigger handDraw 3 cards.
You cannot draw additional cards this turn.
You cannot draw additional cards this turn.

Decisions, Decisions
Skill
0
6
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Decisions, DecisionsDecisions, Decisions draws cards, and Ringing Triangle gets better with a bigger handDraw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.

Glimmer
Skill
1
Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Put 1 card from your Hand on top of your Draw Pile.
GlimmerGlimmer draws cards, and Ringing Triangle gets better with a bigger handDraw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Put 1 card from your Hand on top of your Draw Pile.

Master of Strategy
Skill
0
Draw 3 cards.
Exhaust.
Exhaust.
Master of StrategyMaster of Strategy draws cards, and Ringing Triangle gets better with a bigger handDraw 3 cards.
Exhaust.
Exhaust.

Offering
Skill
0
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Gain .
Draw 3 cards.
Exhaust.
OfferingOffering draws cards, and Ringing Triangle gets better with a bigger handLose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Gain .
Draw 3 cards.
Exhaust.

Parse
Skill
1
Ethereal.
Draw 3 cards.
Draw 3 cards.
ParseParse draws cards, and Ringing Triangle gets better with a bigger handEthereal.
Draw 3 cards.
Draw 3 cards.

Skim
Skill
1
Draw 3 cards.
SkimSkim draws cards, and Ringing Triangle gets better with a bigger handDraw 3 cards.
Relics that synergize with Ringing Triangle
Ring of the SnakeRing of the SnakeRing of the Snake and Bag of Preparation make the kept hand bigger.At the start of each combat, draw 2 additional cards.
Bag of PreparationBag of PreparationRing of the Snake and Bag of Preparation make the kept hand bigger.At the start of each combat, draw 2 additional cards.
BookmarkBookmarkBookmark lowers the cost of a random Retained card each turn.At the end of each turn, lower the cost of a random Retained card by 1 until played.
Joss PaperJoss PaperJoss Paper draws cards, and Ringing Triangle gets better with a bigger handEvery 5 times you Exhaust a card, draw 1 card.
Iron ClubIron ClubIron Club draws cards, and Ringing Triangle gets better with a bigger handEvery 4 cards you play, draw 1 card.
Pollinous CorePollinous CorePollinous Core draws cards, and Ringing Triangle gets better with a bigger handEvery 4 turns, draw 2 additional cards.
Centennial PuzzleCentennial PuzzleCentennial Puzzle draws cards, and Ringing Triangle gets better with a bigger handThe first time you lose HP each combat, draw 3 cards.
PendulumPendulumPendulum draws cards, and Ringing Triangle gets better with a bigger handEvery 3 turns, draw 1 card.
Ring of the DrakeRing of the DrakeRing of the Drake draws cards, and Ringing Triangle gets better with a bigger handAt the start of your first 3 turns, draw 2 additional cards.
Booming ConchBooming ConchBooming Conch draws cards, and Ringing Triangle gets better with a bigger handAt the start of Elite combats, draw 2 additional cards and gain .
FiddleFiddleFiddle draws cards, and Ringing Triangle gets better with a bigger handAt the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
Snecko EyeSnecko EyeSnecko Eye draws cards, and Ringing Triangle gets better with a bigger handAt the start of your turn, draw 2 additional cards. Start each combat Confused.
Gambling ChipGambling ChipGambling Chip draws cards, and Ringing Triangle gets better with a bigger handAt the start of each combat, discard any number of cards then draw that many.
Game PieceGame PieceGame Piece draws cards, and Ringing Triangle gets better with a bigger handWhenever you play a Power, draw 1 card.
Gremlin HornGremlin HornGremlin Horn draws cards, and Ringing Triangle gets better with a bigger handWhenever an enemy dies, gain and draw 1 card.
Pael's BloodPael's BloodPael's Blood draws cards, and Ringing Triangle gets better with a bigger handAt the start of your turn, draw 1 additional card.
Unceasing TopUnceasing TopUnceasing Top draws cards, and Ringing Triangle gets better with a bigger handWhenever you have no cards in Hand during your turn, draw a card.
Changes by version
- Modified the assets
- Improved wording
- Rarity changed from Uncommon to Shop
All 4 patch notes1 older
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.






