Ringing Triangle

Ringing Triangle

Shop
Retain your Hand on the first turn of combat.

At the end of your first turn in every combat your hand is not discarded: every card you did not play stays for turn 2, and you draw your normal 5 on top. Ethereal cards still Exhaust, cards with end-of-turn effects like Burn still fire, and from turn 2 on the normal discard resumes. Shop-only, 200 Gold.

Rarity
Shop
Character
All characters
Shop price
200 gold

When to take Ringing Triangle

Buy it when your opening hand often outpaces your Energy, like a 7-card Silent hand or a 3-cost Power you cannot afford on turn 1. It only lasts one turn, so plan for a fat turn 2.

Cards that synergize with Ringing Triangle

Nightmare
Skill
3
Choose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
Nightmare and Demon Form can wait a turn for Energy.Choose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
Demon Form
Power
3
At the start of your turn, gain 2 Strength.
Nightmare and Demon Form can wait a turn for Energy.At the start of your turn, gain 2 Strength.
Skewer
Attack
X
Deal 8 damage X times.
X-cost cards like Skewer hold for a full-Energy turn 2.Deal 8 damage X times.
Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet Time then plays the whole pile free.You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Prophesize
Skill
2
Draw 6 cards.
Prophesize draws cards, and Ringing Triangle gets better with a bigger handDraw 6 cards.
Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
Calculated Gamble draws cards, and Ringing Triangle gets better with a bigger handDiscard your Hand,
then draw that many cards.
Exhaust.
Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive Wave draws cards, and Ringing Triangle gets better with a bigger handWhenever you draw a card this turn, apply 2 Poison to ALL enemies.
Expertise
Skill
1
Draw cards until you have 6 in your Hand.
Expertise draws cards, and Ringing Triangle gets better with a bigger handDraw cards until you have 6 in your Hand.
Impatience
Skill
0
If you have no Attacks in your Hand, draw 2 cards.
Impatience draws cards, and Ringing Triangle gets better with a bigger handIf you have no Attacks in your Hand, draw 2 cards.
Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue Dot draws cards, and Ringing Triangle gets better with a bigger handIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Restlessness
Skill
0
Retain.
If your Hand is empty, draw 2 cards and gain .
Restlessness draws cards, and Ringing Triangle gets better with a bigger handRetain.
If your Hand is empty, draw 2 cards and gain .
Scrawl
Skill
1
Draw cards until your Hand is full.
Exhaust.
Scrawl draws cards, and Ringing Triangle gets better with a bigger handDraw cards until your Hand is full.
Exhaust.
Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Speedster draws cards, and Ringing Triangle gets better with a bigger handWhenever you draw a card during your turn, deal 2 damage to ALL enemies.
Tyranny
Power
1
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Tyranny draws cards, and Ringing Triangle gets better with a bigger handAt the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Reboot
Skill
0
Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Reboot draws cards, and Ringing Triangle gets better with a bigger handShuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Scrape
Attack
1
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Scrape draws cards, and Ringing Triangle gets better with a bigger handDeal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Acrobatics
Skill
1
Draw 3 cards.
Discard 1 card.
Acrobatics draws cards, and Ringing Triangle gets better with a bigger handDraw 3 cards.
Discard 1 card.
Battle Trance
Skill
0
Draw 3 cards.
You cannot draw additional cards this turn.
Battle Trance draws cards, and Ringing Triangle gets better with a bigger handDraw 3 cards.
You cannot draw additional cards this turn.
Decisions, Decisions
Skill
0
6
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Decisions, Decisions draws cards, and Ringing Triangle gets better with a bigger handDraw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Glimmer
Skill
1
Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Glimmer draws cards, and Ringing Triangle gets better with a bigger handDraw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Master of Strategy
Skill
0
Draw 3 cards.
Exhaust.
Master of Strategy draws cards, and Ringing Triangle gets better with a bigger handDraw 3 cards.
Exhaust.
Offering
Skill
0
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Offering draws cards, and Ringing Triangle gets better with a bigger handLose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Parse
Skill
1
Ethereal.
Draw 3 cards.
Parse draws cards, and Ringing Triangle gets better with a bigger handEthereal.
Draw 3 cards.
Skim
Skill
1
Draw 3 cards.
Skim draws cards, and Ringing Triangle gets better with a bigger handDraw 3 cards.

Relics that synergize with Ringing Triangle

Ring of the Snake
Ring of the Snake and Bag of Preparation make the kept hand bigger.At the start of each combat, draw 2 additional cards.
Bag of Preparation
Ring of the Snake and Bag of Preparation make the kept hand bigger.At the start of each combat, draw 2 additional cards.
Bookmark
Bookmark lowers the cost of a random Retained card each turn.At the end of each turn, lower the cost of a random Retained card by 1 until played.
Joss Paper
Joss Paper draws cards, and Ringing Triangle gets better with a bigger handEvery 5 times you Exhaust a card, draw 1 card.
Iron Club
Iron Club draws cards, and Ringing Triangle gets better with a bigger handEvery 4 cards you play, draw 1 card.
Pollinous Core
Pollinous Core draws cards, and Ringing Triangle gets better with a bigger handEvery 4 turns, draw 2 additional cards.
Centennial Puzzle
Centennial Puzzle draws cards, and Ringing Triangle gets better with a bigger handThe first time you lose HP each combat, draw 3 cards.
Pendulum
Pendulum draws cards, and Ringing Triangle gets better with a bigger handEvery 3 turns, draw 1 card.
Ring of the Drake
Ring of the Drake draws cards, and Ringing Triangle gets better with a bigger handAt the start of your first 3 turns, draw 2 additional cards.
Booming Conch
Booming Conch draws cards, and Ringing Triangle gets better with a bigger handAt the start of Elite combats, draw 2 additional cards and gain .
Fiddle
Fiddle draws cards, and Ringing Triangle gets better with a bigger handAt the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
Snecko Eye
Snecko Eye draws cards, and Ringing Triangle gets better with a bigger handAt the start of your turn, draw 2 additional cards. Start each combat Confused.
Gambling Chip
Gambling Chip draws cards, and Ringing Triangle gets better with a bigger handAt the start of each combat, discard any number of cards then draw that many.
Game Piece
Game Piece draws cards, and Ringing Triangle gets better with a bigger handWhenever you play a Power, draw 1 card.
Gremlin Horn
Gremlin Horn draws cards, and Ringing Triangle gets better with a bigger handWhenever an enemy dies, gain and draw 1 card.
Pael's Blood
Pael's Blood draws cards, and Ringing Triangle gets better with a bigger handAt the start of your turn, draw 1 additional card.
Unceasing Top
Unceasing Top draws cards, and Ringing Triangle gets better with a bigger handWhenever you have no cards in Hand during your turn, draw a card.

Changes by version

  1. 19 Feb 2026ArtInternal playtest
    Modified the assets
  2. 14 Aug 2025TextInternal playtest
    Improved wording
  3. 5 Jun 2025RarityInternal playtest
    Rarity changed from Uncommon to Shop
All 4 patch notes1 older
  1. 16 Jan 2025AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
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