Booming Conch

Booming Conch

Ancient
At the start of Elite combats, draw 2 additional cards and gain .

In a combat whose room is typed Elite, your turn-1 hand has 2 more cards and you gain 1 Energy on turn 1 after the normal refill. Both parts check the turn number, so it is a first-turn boost only. Normal fights and bosses get nothing.

Rarity
Ancient
Character
All characters

When to take Booming Conch

Take it from Neow when you intend to fight most elites, its 7-card, 4-Energy opening often means a clean fight instead of a bloody one. Pass if you plan to dodge elites.

Cards that synergize with Booming Conch

Automation
Power
1
Every 10 cards you draw, gain .
Automation triggers when you draw, and Booming Conch drawsEvery 10 cards you draw, gain .
Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive Wave triggers when you draw, and Booming Conch drawsWhenever you draw a card this turn, apply 2 Poison to ALL enemies.
Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Speedster triggers when you draw, and Booming Conch drawsWhenever you draw a card during your turn, deal 2 damage to ALL enemies.
Cascade
Skill
X
Play the top X cards of your Draw Pile.
Cascade costs X, so every Energy Booming Conch gives goes into itPlay the top X cards of your Draw Pile.
Dirge
Skill
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Dirge costs X, so every Energy Booming Conch gives goes into itSummon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Eradicate costs X, so every Energy Booming Conch gives goes into itRetain.
Deal 11 damage X times.
Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Heavenly Drill costs X, so every Energy Booming Conch gives goes into itDeal 8 damage X times.
Double X if it's 4 or more.
Malaise
Skill
X
Enemy loses X Strength. Apply X Weak.
Exhaust.
Malaise costs X, so every Energy Booming Conch gives goes into itEnemy loses X Strength. Apply X Weak.
Exhaust.
Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-Cast costs X, so every Energy Booming Conch gives goes into itEvoke your rightmost Orb X times.
Skewer
Attack
X
Deal 8 damage X times.
Skewer costs X, so every Energy Booming Conch gives goes into itDeal 8 damage X times.
Tempest
Skill
X
Channel X Lightning.
Tempest costs X, so every Energy Booming Conch gives goes into itChannel X Lightning.
Volley
Attack
X
Deal 10 damage to a random enemy X times.
Volley costs X, so every Energy Booming Conch gives goes into itDeal 10 damage to a random enemy X times.
Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
Whirlwind costs X, so every Energy Booming Conch gives goes into itDeal 5 damage to ALL enemies X times.
Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
Hellraiser triggers when you draw, and Booming Conch drawsWhenever you draw a card containing “Strike”, it is played against a random enemy.
Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet Time wants a full hand, which Booming Conch drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
Calculated Gamble wants a full hand, which Booming Conch drawsDiscard your Hand,
then draw that many cards.
Exhaust.
Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
Convergence wants a full hand, which Booming Conch drawsNext turn,
gain and .
Retain your Hand this turn.
Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enlightenment wants a full hand, which Booming Conch drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium wants a full hand, which Booming Conch drawsGain 13 Block.
Retain your Hand this turn.
Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
Expect a Fight wants a full hand, which Booming Conch drawsGain for each Attack in your Hand.
You cannot gain
additional this turn.
Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
Flechettes wants a full hand, which Booming Conch drawsDeal 5 damage for each Skill in your Hand.
Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Salvo wants a full hand, which Booming Conch drawsDeal 12 damage.
Retain your Hand this turn.

Relics that synergize with Booming Conch

Black Star
Black Star makes those elites drop two relics.Elites drop an additional Relic when defeated.
Sling of Courage
Sling of Courage adds 2 Strength in the same fights.Start each Elite combat with 2 Strength.
Bellows
Bellows Upgrades all 7 cards.The first Hand you draw each combat is Upgraded.
Candelabra
Candelabra follows with 2 more Energy on turn 2.At the start of your 2nd turn, gain .
Cloak Clasp
Cloak Clasp wants a full hand, which Booming Conch drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing Triangle
Ringing Triangle wants a full hand, which Booming Conch drawsRetain your Hand on the first turn of combat.

Changes by version

  1. 18 Jun 2026Buffv0.107.1
    In addition to drawing extra cards, now gains 1 Energy at the start of Elite combats
  2. 26 Apr 2026BuffBeta branch
    In addition to drawing extra cards, now gains 1 Energy at the start of Elite combats
  3. 29 Jan 2026ChangeStrengthInternal playtest
    Changed from 1 Strength and 1 Dex to 2 Strength and no Dex
All 4 patch notes1 older
  1. 14 Aug 2025TextInternal playtest
    Bounty Box to Booming Conch

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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