
Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

Bullet Time+
Skill
2
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet Time
SilentSkillRare
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Every non-X card in your Hand becomes free for the turn, then you cannot draw any more cards this turn; the next turn's normal draw is unaffected. Cards added to your Hand afterward, like Shivs from Blade Dance, are not free. X-cost cards keep their cost. It costs 3 Energy, or 2 upgraded, which leaves 1 to spend on an X card or a created card.
When to take Bullet Time
Best once your Hand is regularly large, from Retain effects, Expertise or big draw the turn before, turning a ten card Hand into a full free turn. Upgrade it first.
Cards that synergize with Bullet Time

Expertise
Skill
1
Draw cards until you have 6 in your Hand.
ExpertiseExpertise fills your Hand to 6 before you cast.Draw cards until you have 6 in your Hand.

Well-Laid Plans
Power
1
At the end of your turn, Retain up to 1 card.
Well-Laid PlansWell-Laid Plans keeps cards for the big turn.At the end of your turn, Retain up to 1 card.

Nightmare
Skill
3
Choose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
NightmareNightmare adds three copies next turn.Choose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
Next turn, add 3 copies of that card into your Hand.
Exhaust.

Snakebite
Skill
2
Retain.
Apply 7 Poison.
Apply 7 Poison.
SnakebiteSnakebite Retains on its own.Retain.
Apply 7 Poison.
Apply 7 Poison.

Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.
Calculated GambleCalculated Gamble draws cards, and Bullet Time gets better with a bigger handDiscard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive WaveCorrosive Wave draws cards, and Bullet Time gets better with a bigger handWhenever you draw a card this turn, apply 2 Poison to ALL enemies.

Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
SpeedsterSpeedster draws cards, and Bullet Time gets better with a bigger handWhenever you draw a card during your turn, deal 2 damage to ALL enemies.

Acrobatics
Skill
1
Draw 3 cards.
Discard 1 card.
Discard 1 card.
AcrobaticsAcrobatics draws cards, and Bullet Time gets better with a bigger handDraw 3 cards.
Discard 1 card.
Discard 1 card.

Adrenaline
Skill
0
Gain .
Draw 2 cards.
Exhaust.
Draw 2 cards.
Exhaust.
AdrenalineAdrenaline draws cards, and Bullet Time gets better with a bigger handGain .
Draw 2 cards.
Exhaust.
Draw 2 cards.
Exhaust.

Backflip
Skill
1
Gain 5 Block.
Draw 2 cards.
Draw 2 cards.
BackflipBackflip draws cards, and Bullet Time gets better with a bigger handGain 5 Block.
Draw 2 cards.
Draw 2 cards.

Predator
Attack
2
Deal 15 damage.
Next turn, draw 2 cards.
Next turn, draw 2 cards.
PredatorPredator draws cards, and Bullet Time gets better with a bigger handDeal 15 damage.
Next turn, draw 2 cards.
Next turn, draw 2 cards.

Reflex
Skill
3
Sly.
Draw 2 cards.
Draw 2 cards.
ReflexReflex draws cards, and Bullet Time gets better with a bigger handSly.
Draw 2 cards.
Draw 2 cards.

Dagger Throw
Attack
1
Deal 9 damage.
Draw 1 card.
Discard 1 card.
Draw 1 card.
Discard 1 card.
Dagger ThrowDagger Throw draws cards, and Bullet Time gets better with a bigger handDeal 9 damage.
Draw 1 card.
Discard 1 card.
Draw 1 card.
Discard 1 card.

Escape Plan
Skill
0
Draw 1 card.
If you draw a Skill, gain 3 Block.
If you draw a Skill, gain 3 Block.
Escape PlanEscape Plan draws cards, and Bullet Time gets better with a bigger handDraw 1 card.
If you draw a Skill, gain 3 Block.
If you draw a Skill, gain 3 Block.

Prepared
Skill
0
Draw 1 card.
Discard 1 card.
Discard 1 card.
PreparedPrepared draws cards, and Bullet Time gets better with a bigger handDraw 1 card.
Discard 1 card.
Discard 1 card.

Tools of the Trade
Power
1
At the start of your turn, draw 1 card and discard 1 card.
Tools of the TradeTools of the Trade draws cards, and Bullet Time gets better with a bigger handAt the start of your turn, draw 1 card and discard 1 card.

Impatience
Skill
0
If you have no Attacks in your Hand, draw 2 cards.
ImpatienceImpatience draws cards, and Bullet Time gets better with a bigger handIf you have no Attacks in your Hand, draw 2 cards.

Restlessness
Skill
0
Retain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .
RestlessnessRestlessness draws cards, and Bullet Time gets better with a bigger handRetain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .

Scrawl
Skill
1
Draw cards until your Hand is full.
Exhaust.
Exhaust.
ScrawlScrawl draws cards, and Bullet Time gets better with a bigger handDraw cards until your Hand is full.
Exhaust.
Exhaust.

Master of Strategy
Skill
0
Draw 3 cards.
Exhaust.
Exhaust.
Master of StrategyMaster of Strategy draws cards, and Bullet Time gets better with a bigger handDraw 3 cards.
Exhaust.
Exhaust.

Brightest Flame
Skill
0
Gain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.
Brightest FlameBrightest Flame draws cards, and Bullet Time gets better with a bigger handGain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.

Relax
Skill
3
Gain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Next turn, draw 2 cards and gain .
Exhaust.
RelaxRelax draws cards, and Bullet Time gets better with a bigger handGain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Next turn, draw 2 cards and gain .
Exhaust.

Thinking Ahead
Skill
0
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Thinking AheadThinking Ahead draws cards, and Bullet Time gets better with a bigger handDraw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.

Finesse
Skill
0
Gain 4 Block.
Draw 1 card.
Draw 1 card.
FinesseFinesse draws cards, and Bullet Time gets better with a bigger handGain 4 Block.
Draw 1 card.
Draw 1 card.
Relics that synergize with Bullet Time
Runic PyramidRunic PyramidRunic Pyramid never discards your Hand.At the end of your turn, you no longer discard your Hand.
Ring of the SnakeRing of the SnakeRing of the Snake adds 2 cards on turn 1.At the start of each combat, draw 2 additional cards.
Ring of the DrakeRing of the DrakeRing of the Drake draws cards, and Bullet Time gets better with a bigger handAt the start of your first 3 turns, draw 2 additional cards.
Joss PaperJoss PaperJoss Paper draws cards, and Bullet Time gets better with a bigger handEvery 5 times you Exhaust a card, draw 1 card.
Iron ClubIron ClubIron Club draws cards, and Bullet Time gets better with a bigger handEvery 4 cards you play, draw 1 card.
Pollinous CorePollinous CorePollinous Core draws cards, and Bullet Time gets better with a bigger handEvery 4 turns, draw 2 additional cards.
Centennial PuzzleCentennial PuzzleCentennial Puzzle draws cards, and Bullet Time gets better with a bigger handThe first time you lose HP each combat, draw 3 cards.
PendulumPendulumPendulum draws cards, and Bullet Time gets better with a bigger handEvery 3 turns, draw 1 card.
Bag of PreparationBag of PreparationBag of Preparation draws cards, and Bullet Time gets better with a bigger handAt the start of each combat, draw 2 additional cards.
Booming ConchBooming ConchBooming Conch draws cards, and Bullet Time gets better with a bigger handAt the start of Elite combats, draw 2 additional cards and gain .
FiddleFiddleFiddle draws cards, and Bullet Time gets better with a bigger handAt the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
Snecko EyeSnecko EyeSnecko Eye draws cards, and Bullet Time gets better with a bigger handAt the start of your turn, draw 2 additional cards. Start each combat Confused.
Gambling ChipGambling ChipGambling Chip draws cards, and Bullet Time gets better with a bigger handAt the start of each combat, discard any number of cards then draw that many.
Game PieceGame PieceGame Piece draws cards, and Bullet Time gets better with a bigger handWhenever you play a Power, draw 1 card.
Gremlin HornGremlin HornGremlin Horn draws cards, and Bullet Time gets better with a bigger handWhenever an enemy dies, gain and draw 1 card.
Pael's BloodPael's BloodPael's Blood draws cards, and Bullet Time gets better with a bigger handAt the start of your turn, draw 1 additional card.
Unceasing TopUnceasing TopUnceasing Top draws cards, and Bullet Time gets better with a bigger handWhenever you have no cards in Hand during your turn, draw a card.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Bullet Time is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Fixed Bullet Time card getting played by Mayhem power not setting the cost of the cards in your hand to 0

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