
Acrobatics
Skill
1
Draw 3 cards.
Discard 1 card.
Discard 1 card.

Acrobatics+
Skill
1
Draw 4 cards.
Discard 1 card.
Discard 1 card.
Version

Acrobatics
Skill
1
Draw 3 cards.
Discard 1 card.
Discard 1 card.

Acrobatics+
Skill
1
Draw 4 cards.
Discard 1 card.
Discard 1 card.
Draw 3 cards.
Discard 1 card.
Discard 1 card.
Draw 4 cards.
Discard 1 card.
Discard 1 card.
Acrobatics
SilentSkillUncommon
You are viewing an old version of this card
Draw 3 cards.
Discard 1 card.
Discard 1 card.
Draw 4 cards.
Discard 1 card.
Discard 1 card.
You draw 3 cards, 4 when upgraded, and only then choose 1 card from your full hand to discard. The discard is a real discard, so it triggers Sly cards, Tingsha and Tough Bandages. Net result is 2 or 3 new cards for 1 Energy plus one deliberate discard.
When to take Acrobatics
Good in nearly every Silent deck from Act 1, fixing your hand and feeding discard payoffs at once. Take it over a second Backflip once you already have Block.
Cards that synergize with Acrobatics

Abrasive
Power
3
Sly.
Gain 1 Dexterity.
Gain 4 Thorns.
Gain 1 Dexterity.
Gain 4 Thorns.
AbrasiveAbrasive, Reflex and Tactician are free plays when Acrobatics discards them.Sly.
Gain 1 Dexterity.
Gain 4 Thorns.
Gain 1 Dexterity.
Gain 4 Thorns.

Reflex
Skill
3
Sly.
Draw 2 cards.
Draw 2 cards.
ReflexAbrasive, Reflex and Tactician are free plays when Acrobatics discards them.Sly.
Draw 2 cards.
Draw 2 cards.

Tactician
Skill
3
Sly.
Gain .
Gain .
TacticianAbrasive, Reflex and Tactician are free plays when Acrobatics discards them.Sly.
Gain .
Gain .

Memento Mori
Attack
1
Deal 9 damage.
Deals 4 additional damage for each card discarded this turn.
Deals 4 additional damage for each card discarded this turn.
Memento MoriMemento Mori counts the discard for extra damage.Deal 9 damage.
Deals 4 additional damage for each card discarded this turn.
Deals 4 additional damage for each card discarded this turn.

Flick-Flack
Attack
1
Sly.
Deal 6 damage to ALL enemies.
Deal 6 damage to ALL enemies.
Flick-FlackFlick-Flack has Sly, so discarding it with Acrobatics plays it for freeSly.
Deal 6 damage to ALL enemies.
Deal 6 damage to ALL enemies.

Haze
Skill
3
Sly.
Apply 4 Poison to ALL enemies.
Apply 4 Poison to ALL enemies.
HazeHaze has Sly, so discarding it with Acrobatics plays it for freeSly.
Apply 4 Poison to ALL enemies.
Apply 4 Poison to ALL enemies.

Ricochet
Attack
2
Sly.
Deal 3 damage to a random enemy 4 times.
Deal 3 damage to a random enemy 4 times.
RicochetRicochet has Sly, so discarding it with Acrobatics plays it for freeSly.
Deal 3 damage to a random enemy 4 times.
Deal 3 damage to a random enemy 4 times.

Sneaky
Power
2
Sly.
Whenever another player attacks an enemy, gain 1 Block.
Whenever another player attacks an enemy, gain 1 Block.
SneakySneaky has Sly, so discarding it with Acrobatics plays it for freeSly.
Whenever another player attacks an enemy, gain 1 Block.
Whenever another player attacks an enemy, gain 1 Block.

Untouchable
Skill
2
Sly.
Gain 6 Block.
Gain 6 Block.
UntouchableUntouchable has Sly, so discarding it with Acrobatics plays it for freeSly.
Gain 6 Block.
Gain 6 Block.

Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive WaveCorrosive Wave triggers when you draw, and Acrobatics drawsWhenever you draw a card this turn, apply 2 Poison to ALL enemies.

Hand Trick
Skill
1
Gain 7 Block.
Add Sly to a Skill in your Hand this turn.
Add Sly to a Skill in your Hand this turn.
Hand TrickHand Trick makes a Skill Sly, and Acrobatics discards it to play it for freeGain 7 Block.
Add Sly to a Skill in your Hand this turn.
Add Sly to a Skill in your Hand this turn.

Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
SpeedsterSpeedster triggers when you draw, and Acrobatics drawsWhenever you draw a card during your turn, deal 2 damage to ALL enemies.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Acrobatics drawsEvery 10 cards you draw, gain .

Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet TimeBullet Time wants a full hand, which Acrobatics drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.
Calculated GambleCalculated Gamble wants a full hand, which Acrobatics drawsDiscard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
FlechettesFlechettes wants a full hand, which Acrobatics drawsDeal 5 damage for each Skill in your Hand.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Acrobatics drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Acrobatics drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Acrobatics drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
Relics that synergize with Acrobatics
TingshaTingshaTingsha turns the discard into 3 damage.Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
Tough BandagesTough BandagesTough Bandages turns it into 3 Block.Whenever you discard a card during your turn, gain 3 Block.
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Acrobatics drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Acrobatics drawsRetain your Hand on the first turn of combat.
Changes by version
- Rarity changed from Common to Uncommon
- Fixed softlock when playing Sly Acrobatics from Tools of the Trade power
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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