Version

Acrobatics

SilentSkillUncommon
Draw 3 cards.
Discard 1 card.

You draw 3 cards, 4 when upgraded, and only then choose 1 card from your full hand to discard. The discard is a real discard, so it triggers Sly cards, Tingsha and Tough Bandages. Net result is 2 or 3 new cards for 1 Energy plus one deliberate discard.

Character
Type
Skill
Rarity
Uncommon
Cost
1 Energy
Target
Yourself

When to take Acrobatics

Good in nearly every Silent deck from Act 1, fixing your hand and feeding discard payoffs at once. Take it over a second Backflip once you already have Block.

Cards that synergize with Acrobatics

Abrasive
Power
3
Sly.
Gain 1 Dexterity.
Gain 4 Thorns.
Abrasive, Reflex and Tactician are free plays when Acrobatics discards them.Sly.
Gain 1 Dexterity.
Gain 4 Thorns.
Reflex
Skill
3
Sly.
Draw 2 cards.
Abrasive, Reflex and Tactician are free plays when Acrobatics discards them.Sly.
Draw 2 cards.
Tactician
Skill
3
Sly.
Gain .
Abrasive, Reflex and Tactician are free plays when Acrobatics discards them.Sly.
Gain .
Memento Mori
Attack
1
Deal 9 damage.
Deals 4 additional damage for each card discarded this turn.
Memento Mori counts the discard for extra damage.Deal 9 damage.
Deals 4 additional damage for each card discarded this turn.
Flick-Flack
Attack
1
Sly.
Deal 6 damage to ALL enemies.
Flick-Flack has Sly, so discarding it with Acrobatics plays it for freeSly.
Deal 6 damage to ALL enemies.
Haze
Skill
3
Sly.
Apply 4 Poison to ALL enemies.
Haze has Sly, so discarding it with Acrobatics plays it for freeSly.
Apply 4 Poison to ALL enemies.
Ricochet
Attack
2
Sly.
Deal 3 damage to a random enemy 4 times.
Ricochet has Sly, so discarding it with Acrobatics plays it for freeSly.
Deal 3 damage to a random enemy 4 times.
Sneaky
Power
2
Sly.
Whenever another player attacks an enemy, gain 1 Block.
Sneaky has Sly, so discarding it with Acrobatics plays it for freeSly.
Whenever another player attacks an enemy, gain 1 Block.
Untouchable
Skill
2
Sly.
Gain 6 Block.
Untouchable has Sly, so discarding it with Acrobatics plays it for freeSly.
Gain 6 Block.
Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive Wave triggers when you draw, and Acrobatics drawsWhenever you draw a card this turn, apply 2 Poison to ALL enemies.
Hand Trick
Skill
1
Gain 7 Block.
Add Sly to a Skill in your Hand this turn.
Hand Trick makes a Skill Sly, and Acrobatics discards it to play it for freeGain 7 Block.
Add Sly to a Skill in your Hand this turn.
Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Speedster triggers when you draw, and Acrobatics drawsWhenever you draw a card during your turn, deal 2 damage to ALL enemies.
Automation
Power
1
Every 10 cards you draw, gain .
Automation triggers when you draw, and Acrobatics drawsEvery 10 cards you draw, gain .
Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet Time wants a full hand, which Acrobatics drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
Calculated Gamble wants a full hand, which Acrobatics drawsDiscard your Hand,
then draw that many cards.
Exhaust.
Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
Flechettes wants a full hand, which Acrobatics drawsDeal 5 damage for each Skill in your Hand.
Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enlightenment wants a full hand, which Acrobatics drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium wants a full hand, which Acrobatics drawsGain 13 Block.
Retain your Hand this turn.
Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Salvo wants a full hand, which Acrobatics drawsDeal 12 damage.
Retain your Hand this turn.

Relics that synergize with Acrobatics

Tingsha
Tingsha turns the discard into 3 damage.Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
Tough Bandages
Tough Bandages turns it into 3 Block.Whenever you discard a card during your turn, gain 3 Block.
Cloak Clasp
Cloak Clasp wants a full hand, which Acrobatics drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing Triangle
Ringing Triangle wants a full hand, which Acrobatics drawsRetain your Hand on the first turn of combat.

Changes by version

  1. 9 Apr 2026RarityCommonUncommonBeta branch
    Rarity changed from Common to Uncommon
  2. 10 Jul 2025Bug fixSlyTools of the TradeInternal playtest
    Fixed softlock when playing Sly Acrobatics from Tools of the Trade power
  3. 17 May 2024Bug fixBurstSlyInternal playtest
    When Burst is played via an auto-play effect that was triggered by a Skill (like Sly + Acrobatics), it no longer copies that Skill

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam