
Tough Bandages
RareSilent
Whenever you discard a card during your turn, gain 3 Block.
Each card you discard during your turn gives you 3 Block, one gain per card, so a four-card dump is 12 Block. The Block is unpowered, so Dexterity does not raise it. Only discards during your own turn count.
When to take Tough Bandages
Take it when your deck already discards a few cards most turns, turning each cycle into a free Defend. It is dead without discard cards, and will not build a discard deck on its own.
Cards that synergize with Tough Bandages

Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.
Calculated GambleCalculated Gamble and Shadow Step turn a full hand into 15 or more Block.Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Shadow Step
Skill
1
Discard your Hand.
Next turn, Attacks deal double damage.
Next turn, Attacks deal double damage.
Shadow StepCalculated Gamble and Shadow Step turn a full hand into 15 or more Block.Discard your Hand.
Next turn, Attacks deal double damage.
Next turn, Attacks deal double damage.

Survivor
Skill
1
Gain 8 Block.
Discard 1 card.
Discard 1 card.
SurvivorSurvivor and Prepared add a trigger to a card you play anyway.Gain 8 Block.
Discard 1 card.
Discard 1 card.

Prepared
Skill
0
Draw 1 card.
Discard 1 card.
Discard 1 card.
PreparedSurvivor and Prepared add a trigger to a card you play anyway.Draw 1 card.
Discard 1 card.
Discard 1 card.

Tools of the Trade
Power
1
At the start of your turn, draw 1 card and discard 1 card.
Tools of the TradeTools of the Trade pays every turn.At the start of your turn, draw 1 card and discard 1 card.

Storm of Steel
Skill
1
Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Add 1 Shiv into your Hand for each card discarded.
Storm of SteelStorm of Steel discards cards, and Tough Bandages triggers when you discardDiscard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Add 1 Shiv into your Hand for each card discarded.

Acrobatics
Skill
1
Draw 3 cards.
Discard 1 card.
Discard 1 card.
AcrobaticsAcrobatics discards cards, and Tough Bandages triggers when you discardDraw 3 cards.
Discard 1 card.
Discard 1 card.

Dagger Throw
Attack
1
Deal 9 damage.
Draw 1 card.
Discard 1 card.
Draw 1 card.
Discard 1 card.
Dagger ThrowDagger Throw discards cards, and Tough Bandages triggers when you discardDeal 9 damage.
Draw 1 card.
Discard 1 card.
Draw 1 card.
Discard 1 card.

Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.
BlurBlur makes Block count for more, and Tough Bandages gains itGain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.

Shadowmeld
Skill
1
Double your Block gain this turn.
ShadowmeldShadowmeld makes Block count for more, and Tough Bandages gains itDouble your Block gain this turn.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Tough Bandages gains itWhenever you gain Block on your turn, other players gain half that much Block.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Tough Bandages gains itDouble your Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Tough Bandages gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
Relics that synergize with Tough Bandages
TingshaTingshaTingsha adds damage to the same discards.Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
Gambling ChipGambling ChipGambling Chip discards cards, and Tough Bandages triggers when you discardAt the start of each combat, discard any number of cards then draw that many.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Tough Bandages gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Tough Bandages gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Tough Bandages gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Tough Bandages gains itThe first time you gain Block from a card each combat, double the amount gained.
Changes by version
- Added assets
- Moved Tough Bandages from shared relic pool to Silent's relic pool
- Tough Bandages relic from StS1 returns to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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