
Survivor
Skill
1
Gain 8 Block.
Discard 1 card.
Discard 1 card.

Survivor+
Skill
1
Gain 11 Block.
Discard 1 card.
Discard 1 card.
Survivor
SilentSkillBasic
The Silent's starting Skill: 8 Block, 11 upgraded, then you choose 1 card in hand to discard. Dexterity adds to the Block. The discard is a real discard during your turn, so a Sly card you throw away plays itself for free, and discard relics fire. With no other card in hand it just gives Block.
When to take Survivor
Keep it through Act 1 for the discard, a small upside with Sly cards or for dumping a Curse. Upgrade one if a Rest Site is spare, then remove it.
Cards that synergize with Survivor

Tactician
Skill
3
Sly.
Gain .
Gain .
TacticianTactician and Reflex play for free when discarded.Sly.
Gain .
Gain .

Reflex
Skill
3
Sly.
Draw 2 cards.
Draw 2 cards.
ReflexTactician and Reflex play for free when discarded.Sly.
Draw 2 cards.
Draw 2 cards.

Abrasive
Power
3
Sly.
Gain 1 Dexterity.
Gain 4 Thorns.
Gain 1 Dexterity.
Gain 4 Thorns.
AbrasiveAbrasive does the same.Sly.
Gain 1 Dexterity.
Gain 4 Thorns.
Gain 1 Dexterity.
Gain 4 Thorns.

Memento Mori
Attack
1
Deal 9 damage.
Deals 4 additional damage for each card discarded this turn.
Deals 4 additional damage for each card discarded this turn.
Memento MoriMemento Mori grows with each one.Deal 9 damage.
Deals 4 additional damage for each card discarded this turn.
Deals 4 additional damage for each card discarded this turn.

Flick-Flack
Attack
1
Sly.
Deal 6 damage to ALL enemies.
Deal 6 damage to ALL enemies.
Flick-FlackFlick-Flack has Sly, so discarding it with Survivor plays it for freeSly.
Deal 6 damage to ALL enemies.
Deal 6 damage to ALL enemies.

Haze
Skill
3
Sly.
Apply 4 Poison to ALL enemies.
Apply 4 Poison to ALL enemies.
HazeHaze has Sly, so discarding it with Survivor plays it for freeSly.
Apply 4 Poison to ALL enemies.
Apply 4 Poison to ALL enemies.

Ricochet
Attack
2
Sly.
Deal 3 damage to a random enemy 4 times.
Deal 3 damage to a random enemy 4 times.
RicochetRicochet has Sly, so discarding it with Survivor plays it for freeSly.
Deal 3 damage to a random enemy 4 times.
Deal 3 damage to a random enemy 4 times.

Sneaky
Power
2
Sly.
Whenever another player attacks an enemy, gain 1 Block.
Whenever another player attacks an enemy, gain 1 Block.
SneakySneaky has Sly, so discarding it with Survivor plays it for freeSly.
Whenever another player attacks an enemy, gain 1 Block.
Whenever another player attacks an enemy, gain 1 Block.

Untouchable
Skill
2
Sly.
Gain 6 Block.
Gain 6 Block.
UntouchableUntouchable has Sly, so discarding it with Survivor plays it for freeSly.
Gain 6 Block.
Gain 6 Block.

Hand Trick
Skill
1
Gain 7 Block.
Add Sly to a Skill in your Hand this turn.
Add Sly to a Skill in your Hand this turn.
Hand TrickHand Trick makes a Skill Sly, and Survivor discards it to play it for freeGain 7 Block.
Add Sly to a Skill in your Hand this turn.
Add Sly to a Skill in your Hand this turn.

Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.
BlurBlur makes Block count for more, and Survivor gains itGain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.

Shadowmeld
Skill
1
Double your Block gain this turn.
ShadowmeldShadowmeld makes Block count for more, and Survivor gains itDouble your Block gain this turn.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Survivor gains itWhenever you gain Block on your turn, other players gain half that much Block.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Survivor gains itDouble your Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Survivor gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
Relics that synergize with Survivor
TingshaTingshaTingsha deals 3 per discard.Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
Tough BandagesTough BandagesTough Bandages gives 3 Block per discard.Whenever you discard a card during your turn, gain 3 Block.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Survivor gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Survivor gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Survivor gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Survivor gains itThe first time you gain Block from a card each combat, double the amount gained.
Changes by version
- Fixed being able to skip the Survivor card discard selection via the peek button
- 28 May 2026Bug fixFixed being able to skip the Survivor card's discard selection using the peek button
- Fixed being able to skip the Survivor card discard selection via the peek button
All 8 patch notes5 older
- When a remote player is picking a card, the card/power/relic they're choosing for is displayed (applies to things like Survivor, Gambling Chip, Choice's Paradox, and Well-Laid Plans)
- Playing Survivor card no longer cancels card drag for other players
- Added "peek" button when selecting a card from your hand for effects like Survivor (other in-combat card selection screens will get this button in the next build)
- Survivor requires you to select a card to draw
- Survivor card not previewing selected card before discarding it
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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