Hand Trick

SilentSkillUncommon
Gain 7 Block.
Add Sly to a Skill in your Hand this turn.

Gain 7 Block, then choose a Skill in your hand that is not already Sly this turn; it gains Sly until the end of the turn. A Sly card that is discarded from your hand before the turn ends is played for free. The end-of-turn discard does not count, so you need a discard effect to cash it in. Upgraded the Block is 10.

Character
Type
Skill
Rarity
Uncommon
Cost
1 Energy
Target
Yourself
Unlock
PoisonerKill 15 Elites with the Silent

When to take Hand Trick

Take it for a discard deck with two or more discard outlets, where the free Skill is pure upside on top of fair Block. Best used on expensive Skills you would never hard-cast.

Cards that synergize with Hand Trick

Acrobatics
Skill
1
Draw 3 cards.
Discard 1 card.
Acrobatics, Prepared and Calculated Gamble discard the chosen card the same turn.Draw 3 cards.
Discard 1 card.
Prepared
Skill
0
Draw 1 card.
Discard 1 card.
Acrobatics, Prepared and Calculated Gamble discard the chosen card the same turn.Draw 1 card.
Discard 1 card.
Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
Acrobatics, Prepared and Calculated Gamble discard the chosen card the same turn.Discard your Hand,
then draw that many cards.
Exhaust.
Dagger Throw
Attack
1
Deal 9 damage.
Draw 1 card.
Discard 1 card.
Dagger Throw does it while attacking.Deal 9 damage.
Draw 1 card.
Discard 1 card.
Storm of Steel
Skill
1
Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Storm of Steel dumps the whole hand.Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Master Planner
Power
2
When you play a Skill, it gains Sly.
Master Planner makes every Skill Sly anyway.When you play a Skill, it gains Sly.
Shadow Step
Skill
1
Discard your Hand.
Next turn, Attacks deal double damage.
Shadow Step discards a card, which plays the Skill Hand Trick made Sly for freeDiscard your Hand.
Next turn, Attacks deal double damage.
Hidden Daggers
Skill
0
Discard 2 cards.
Add 2 Shivs into your Hand.
Hidden Daggers discards a card, which plays the Skill Hand Trick made Sly for freeDiscard 2 cards.
Add 2 Shivs into your Hand.
Survivor
Skill
1
Gain 8 Block.
Discard 1 card.
Survivor discards a card, which plays the Skill Hand Trick made Sly for freeGain 8 Block.
Discard 1 card.
Tools of the Trade
Power
1
At the start of your turn, draw 1 card and discard 1 card.
Tools of the Trade discards a card, which plays the Skill Hand Trick made Sly for freeAt the start of your turn, draw 1 card and discard 1 card.
Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Blur makes Block count for more, and Hand Trick gains itGain 5 Block.
Block is not removed at the start of your next turn.
Shadowmeld
Skill
1
Double your Block gain this turn.
Shadowmeld makes Block count for more, and Hand Trick gains itDouble your Block gain this turn.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of Hope makes Block count for more, and Hand Trick gains itWhenever you gain Block on your turn, other players gain half that much Block.
Entrench
Skill
2
Double your Block.
Entrench makes Block count for more, and Hand Trick gains itDouble your Block.
Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Prolong makes Block count for more, and Hand Trick gains itNext turn, gain Block equal to your current Block.
Exhaust.

Relics that synergize with Hand Trick

Tingsha
Tingsha and Tough Bandages pay for every discard.Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
Tough Bandages
Tingsha and Tough Bandages pay for every discard.Whenever you discard a card during your turn, gain 3 Block.
Gambling Chip
Gambling Chip discards a card, which plays the Skill Hand Trick made Sly for freeAt the start of each combat, discard any number of cards then draw that many.
Parrying Shield
Parrying Shield makes Block count for more, and Hand Trick gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy Clamp
Sturdy Clamp makes Block count for more, and Hand Trick gains itUp to 10 Block persists across turns.
Pael's Legion
Pael's Legion makes Block count for more, and Hand Trick gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
Vambrace
Vambrace makes Block count for more, and Hand Trick gains itThe first time you gain Block from a card each combat, double the amount gained.

Changes by version

  1. Fixed softlock when Vakuu's Whispering Earring relic would auto-play Hand Trick card with 2+ eligible Skills
  2. 11 Dec 2025ChangeSlyInternal playtest
    Changed Hand Trick card; Sly application changed from Attacks to Skills; now only applies Sly for "this turn" instead of for the rest of the fight
    Bug fixSlyInternal playtest
    Hand Trick card now displays Sly keyword on cards it affects
  3. 23 Oct 2025ChangeSlyInternal playtest
    Give Sly to a Skill to Attack
All 9 patch notes6 older
  1. 12 Jun 2025TextArmamentsInternal playtest
    Experimenting with removing all "For the rest of combat" language from relevant cards like Armaments and Hand Trick
  2. 6 Feb 2025Block upgrade+2+3Internal playtest
    Upgrade Block increased from +2 to +3
  3. 7 Jun 2024Bug fixSlyInternal playtest
    The Sly keyword now renders properly in the Hand Trick selection screen
  4. 31 May 2024RarityCommonUncommonInternal playtest
    Rarity changed from Common to Uncommon
  5. 19 Apr 2024Bug fixInternal playtest
    Fixed an error when hovering an attack in hand quickly after playing Hand Trick
  6. 21 Apr 2023Bug fixInternal playtest
    Text formatting not working when playing Hand Trick

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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