
Hand Trick
Skill
1
Gain 7 Block.
Add Sly to a Skill in your Hand this turn.
Add Sly to a Skill in your Hand this turn.

Hand Trick+
Skill
1
Gain 10 Block.
Add Sly to a Skill in your Hand this turn.
Add Sly to a Skill in your Hand this turn.
Hand Trick
SilentSkillUncommon
Gain 7 Block, then choose a Skill in your hand that is not already Sly this turn; it gains Sly until the end of the turn. A Sly card that is discarded from your hand before the turn ends is played for free. The end-of-turn discard does not count, so you need a discard effect to cash it in. Upgraded the Block is 10.
When to take Hand Trick
Take it for a discard deck with two or more discard outlets, where the free Skill is pure upside on top of fair Block. Best used on expensive Skills you would never hard-cast.
Cards that synergize with Hand Trick

Acrobatics
Skill
1
Draw 3 cards.
Discard 1 card.
Discard 1 card.
AcrobaticsAcrobatics, Prepared and Calculated Gamble discard the chosen card the same turn.Draw 3 cards.
Discard 1 card.
Discard 1 card.

Prepared
Skill
0
Draw 1 card.
Discard 1 card.
Discard 1 card.
PreparedAcrobatics, Prepared and Calculated Gamble discard the chosen card the same turn.Draw 1 card.
Discard 1 card.
Discard 1 card.

Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.
Calculated GambleAcrobatics, Prepared and Calculated Gamble discard the chosen card the same turn.Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Dagger Throw
Attack
1
Deal 9 damage.
Draw 1 card.
Discard 1 card.
Draw 1 card.
Discard 1 card.
Dagger ThrowDagger Throw does it while attacking.Deal 9 damage.
Draw 1 card.
Discard 1 card.
Draw 1 card.
Discard 1 card.

Storm of Steel
Skill
1
Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Add 1 Shiv into your Hand for each card discarded.
Storm of SteelStorm of Steel dumps the whole hand.Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Add 1 Shiv into your Hand for each card discarded.

Master Planner
Power
2
When you play a Skill, it gains Sly.
Master PlannerMaster Planner makes every Skill Sly anyway.When you play a Skill, it gains Sly.

Shadow Step
Skill
1
Discard your Hand.
Next turn, Attacks deal double damage.
Next turn, Attacks deal double damage.
Shadow StepShadow Step discards a card, which plays the Skill Hand Trick made Sly for freeDiscard your Hand.
Next turn, Attacks deal double damage.
Next turn, Attacks deal double damage.

Survivor
Skill
1
Gain 8 Block.
Discard 1 card.
Discard 1 card.
SurvivorSurvivor discards a card, which plays the Skill Hand Trick made Sly for freeGain 8 Block.
Discard 1 card.
Discard 1 card.

Tools of the Trade
Power
1
At the start of your turn, draw 1 card and discard 1 card.
Tools of the TradeTools of the Trade discards a card, which plays the Skill Hand Trick made Sly for freeAt the start of your turn, draw 1 card and discard 1 card.

Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.
BlurBlur makes Block count for more, and Hand Trick gains itGain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.

Shadowmeld
Skill
1
Double your Block gain this turn.
ShadowmeldShadowmeld makes Block count for more, and Hand Trick gains itDouble your Block gain this turn.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Hand Trick gains itWhenever you gain Block on your turn, other players gain half that much Block.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Hand Trick gains itDouble your Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Hand Trick gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
Relics that synergize with Hand Trick
TingshaTingshaTingsha and Tough Bandages pay for every discard.Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
Tough BandagesTough BandagesTingsha and Tough Bandages pay for every discard.Whenever you discard a card during your turn, gain 3 Block.
Gambling ChipGambling ChipGambling Chip discards a card, which plays the Skill Hand Trick made Sly for freeAt the start of each combat, discard any number of cards then draw that many.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Hand Trick gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Hand Trick gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Hand Trick gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Hand Trick gains itThe first time you gain Block from a card each combat, double the amount gained.
Changes by version
- Fixed softlock when Vakuu's Whispering Earring relic would auto-play Hand Trick card with 2+ eligible Skills
- Give Sly to a Skill to Attack
All 9 patch notes6 older
- Experimenting with removing all "For the rest of combat" language from relevant cards like Armaments and Hand Trick
- Upgrade Block increased from +2 to +3
- The Sly keyword now renders properly in the Hand Trick selection screen
- Rarity changed from Common to Uncommon
- Fixed an error when hovering an attack in hand quickly after playing Hand Trick
- Text formatting not working when playing Hand Trick
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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