Vambrace

Vambrace

Uncommon
The first time you gain Block from a card each combat, double the amount gained.

It starts each combat lit. The first time a card of yours gives you Block, the amount is doubled. The relic marks that card as the trigger and only closes once the card finishes resolving, so every Block gain from that one card is doubled, not just the first. Block from relics, orbs and powers neither triggers nor benefits. After that card it goes dark until the next combat.

Rarity
Uncommon
Character
All characters
Shop price
225 gold

When to take Vambrace

Rewards one huge Block card per fight, since only the first card that blocks each combat is doubled. Take it when your deck has a card that blocks 12 or more.

Cards that synergize with Vambrace

Impervious
Skill
2
Gain 30 Block.
Exhaust.
Impervious becomes 60 and The Gambit 100.Gain 30 Block.
Exhaust.
The Gambit
Skill
0
Gain 50 Block.
If you take unblocked attack damage this combat, die.
Impervious becomes 60 and The Gambit 100.Gain 50 Block.
If you take unblocked attack damage this combat, die.
Death's Door
Skill
1
Gain 6 Block.
If you applied Doom this turn, gain Block 2 additional times.
Death's Door doubles all three of its gains.Gain 6 Block.
If you applied Doom this turn, gain Block 2 additional times.
Blood Wall
Skill
2
Lose 2 HP.
Gain 16 Block.
Blood Wall gives 32 for 2 HP.Lose 2 HP.
Gain 16 Block.
Panic Button
Skill
0
Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Panic Button gains Block, which Vambrace makes count for moreGain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Reflect
Skill
1
3
Gain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Reflect gains Block, which Vambrace makes count for moreGain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Relax
Skill
3
Gain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Relax gains Block, which Vambrace makes count for moreGain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium gains Block, which Vambrace makes count for moreGain 13 Block.
Retain your Hand this turn.
Fight Through
Skill
1
Gain 13 Block.
Add 2 Wounds into your Discard Pile.
Fight Through gains Block, which Vambrace makes count for moreGain 13 Block.
Add 2 Wounds into your Discard Pile.
Melancholy
Skill
3
Gain 13 Block.
Reduce this card's cost by whenever ANYONE dies.
Melancholy gains Block, which Vambrace makes count for moreGain 13 Block.
Reduce this card's cost by whenever ANYONE dies.
Bulwark
Skill
2
Gain 12 Block.
Forge 10.
Bulwark gains Block, which Vambrace makes count for moreGain 12 Block.
Forge 10.
Flame Barrier
Skill
2
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Flame Barrier gains Block, which Vambrace makes count for moreGain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Delay
Skill
2
Gain 11 Block.
Next turn,
gain .
Delay gains Block, which Vambrace makes count for moreGain 11 Block.
Next turn,
gain .
Glitterstream
Skill
2
Gain 11 Block.
Next turn, gain 5 Block.
Glitterstream gains Block, which Vambrace makes count for moreGain 11 Block.
Next turn, gain 5 Block.
Leg Sweep
Skill
2
Apply 2 Weak.
Gain 11 Block.
Leg Sweep gains Block, which Vambrace makes count for moreApply 2 Weak.
Gain 11 Block.
Lift
Skill
1
Give another player 11 Block.
Lift gains Block, which Vambrace makes count for moreGive another player 11 Block.
Shadow Shield
Skill
2
Gain 11 Block.
Channel 1 Dark.
Shadow Shield gains Block, which Vambrace makes count for moreGain 11 Block.
Channel 1 Dark.
Ultimate Defend
Skill
1
Gain 11 Block.
Ultimate Defend gains Block, which Vambrace makes count for moreGain 11 Block.
Boot Sequence
Skill
0
Innate.
Gain 10 Block.
Exhaust.
Boot Sequence gains Block, which Vambrace makes count for moreInnate.
Gain 10 Block.
Exhaust.
Dash
Attack
2
Gain 10 Block.
Deal 10 damage.
Dash gains Block, which Vambrace makes count for moreGain 10 Block.
Deal 10 damage.
I Am Invincible
Skill
1
Gain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
I Am Invincible gains Block, which Vambrace makes count for moreGain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Intercept
Skill
1
Gain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Intercept gains Block, which Vambrace makes count for moreGain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Leap
Skill
1
Gain 9 Block.
Leap gains Block, which Vambrace makes count for moreGain 9 Block.
Particle Wall
Skill
0
2
Gain 9 Block.
Return this card to your Hand.
Particle Wall gains Block, which Vambrace makes count for moreGain 9 Block.
Return this card to your Hand.

Relics that synergize with Vambrace

Pael's Legion
Pael's Legion doubles again on top.Doubles Block gained from a card, then goes to sleep for 2 turns.
Captain's Wheel
Captain's Wheel gains Block, which Vambrace makes count for moreAt the start of your 3rd turn, gain 18 Block.
Horn Cleat
Horn Cleat gains Block, which Vambrace makes count for moreAt the start of your 2nd turn, gain 14 Block.
Anchor
Anchor gains Block, which Vambrace makes count for moreStart each combat with 10 Block.
Galactic Dust
Galactic Dust gains Block, which Vambrace makes count for moreFor every 10 spent, gain 10 Block.
Tuning Fork
Tuning Fork gains Block, which Vambrace makes count for moreEvery time you play 10 Skills, gain 7 Block.
Permafrost
Permafrost gains Block, which Vambrace makes count for moreThe first time you play a Power each combat, gain 7 Block.
Sai
Sai gains Block, which Vambrace makes count for moreAt the start of your turn, gain 7 Block.
Orichalcum
Orichalcum gains Block, which Vambrace makes count for moreIf you end your turn without Block, gain 6 Block.
The Abacus
The Abacus gains Block, which Vambrace makes count for moreWhenever you shuffle your Draw Pile, gain 6 Block.
Cloak Clasp
Cloak Clasp gains Block, which Vambrace makes count for moreAt the end of your turn, gain 1 Block for each card in your Hand.
Anchor???
Anchor??? gains Block, which Vambrace makes count for moreStart each combat with 4 Block.
Ripple Basin
Ripple Basin gains Block, which Vambrace makes count for moreIf you did not play any Attacks during your turn, gain 4 Block.
Orichalcum???
Orichalcum??? gains Block, which Vambrace makes count for moreIf you end your turn without Block, gain 3 Block.
Ornamental Fan
Ornamental Fan gains Block, which Vambrace makes count for moreEvery time you play 3 Attacks in a single turn, gain 4 Block.
Self-Forming Clay
Self-Forming Clay gains Block, which Vambrace makes count for moreWhenever you lose HP in combat, gain 3 Block next turn.
Tough Bandages
Tough Bandages gains Block, which Vambrace makes count for moreWhenever you discard a card during your turn, gain 3 Block.
Bone Flute
Bone Flute gains Block, which Vambrace makes count for moreWhenever Osty attacks, gain 2 Block.
Intimidating Helmet
Intimidating Helmet gains Block, which Vambrace makes count for moreWhenever you play a card that costs or more, gain 4 Block.
Regalite
Regalite gains Block, which Vambrace makes count for moreWhenever you create a card, gain 2 Block.
Daughter of the Wind
Daughter of the Wind gains Block, which Vambrace makes count for moreWhenever you play an Attack, gain 1 Block.

Changes by version

  1. Fixed Pael's Legion and Vambrace relics not proccing when the owner applies Block to other players
  2. Fixed the Pael's Legion and Vambrace relics not triggering when their owner applies Block to other players
  3. 26 Apr 2026Bug fixPael's LegionBeta branch
    Fixed Pael's Legion and Vambrace relics not proccing from the owner applying Block to other players
All 13 patch notes10 older
  1. 5 Feb 2026BlockMelancholyInternal playtest
    Now doubles Block gain from Melancholy card again
  2. 29 Jan 2026BlockMelancholyInternal playtest
    No longer doubles block from Melancholy card
  3. 10 Jul 2025Bug fixEternal ArmorInternal playtest
    Eternal Armor card now properly consumes the trigger of relics like Vambrace and Oddly Heavy Stone
  4. 15 May 2025TextInternal playtest
    Vambrace relic now uses the same wording for doubling Block gain as Oddly Heavy Stone relic
    Bug fixInternal playtest
    Vambrace and Oddly Heavy Stone relics no longer trigger when a Block-gaining card gives the player 0 Block
  5. 3 Apr 2025Bug fixShroudInternal playtest
    Vambrace relic no longer affects Shroud card's block value in its description
    Bug fixMelancholyInternal playtest
    Fixed issue where Vambrace relic would continue to flash if it was proc'd by Melancholy power
  6. 30 Jan 2025BlockDeath's DoorInternal playtest
    Now only doubles Block gained by cards, but it doubles all Block from cards like Death's Door that gain Block multiple times
  7. 23 Jan 2025RarityCommonUncommonInternal playtest
    Rarity changed from Common to Uncommon
  8. 5 Dec 2024Bug fixInternal playtest
    Vambrace relic no longer flashes while out of combat
  9. 24 Oct 2024Bug fixToric ToughnessInternal playtest
    Vambrace relic now affects Toric Toughness' power application
  10. 5 Jul 2024AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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