
Vambrace
Uncommon
The first time you gain Block from a card each combat, double the amount gained.
It starts each combat lit. The first time a card of yours gives you Block, the amount is doubled. The relic marks that card as the trigger and only closes once the card finishes resolving, so every Block gain from that one card is doubled, not just the first. Block from relics, orbs and powers neither triggers nor benefits. After that card it goes dark until the next combat.
Rarity
Uncommon
Character
All characters
Shop price
225 gold
When to take Vambrace
Rewards one huge Block card per fight, since only the first card that blocks each combat is doubled. Take it when your deck has a card that blocks 12 or more.
Cards that synergize with Vambrace

Impervious
Skill
2
Gain 30 Block.
Exhaust.
Exhaust.
ImperviousImpervious becomes 60 and The Gambit 100.Gain 30 Block.
Exhaust.
Exhaust.

The Gambit
Skill
0
Gain 50 Block.
If you take unblocked attack damage this combat, die.
If you take unblocked attack damage this combat, die.
The GambitImpervious becomes 60 and The Gambit 100.Gain 50 Block.
If you take unblocked attack damage this combat, die.
If you take unblocked attack damage this combat, die.

Death's Door
Skill
1
Gain 6 Block.
If you applied Doom this turn, gain Block 2 additional times.
If you applied Doom this turn, gain Block 2 additional times.
Death's DoorDeath's Door doubles all three of its gains.Gain 6 Block.
If you applied Doom this turn, gain Block 2 additional times.
If you applied Doom this turn, gain Block 2 additional times.

Blood Wall
Skill
2
Lose 2 HP.
Gain 16 Block.
Gain 16 Block.
Blood WallBlood Wall gives 32 for 2 HP.Lose 2 HP.
Gain 16 Block.
Gain 16 Block.

Panic Button
Skill
0
Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
You cannot gain Block from cards for 2 turns.
Exhaust.
Panic ButtonPanic Button gains Block, which Vambrace makes count for moreGain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
You cannot gain Block from cards for 2 turns.
Exhaust.

Reflect
Skill
1
3
Gain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Blocked attack damage is reflected to your attacker this turn.
ReflectReflect gains Block, which Vambrace makes count for moreGain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Blocked attack damage is reflected to your attacker this turn.

Relax
Skill
3
Gain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Next turn, draw 2 cards and gain .
Exhaust.
RelaxRelax gains Block, which Vambrace makes count for moreGain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Next turn, draw 2 cards and gain .
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium gains Block, which Vambrace makes count for moreGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Fight Through
Skill
1
Gain 13 Block.
Add 2 Wounds into your Discard Pile.
Add 2 Wounds into your Discard Pile.
Fight ThroughFight Through gains Block, which Vambrace makes count for moreGain 13 Block.
Add 2 Wounds into your Discard Pile.
Add 2 Wounds into your Discard Pile.

Melancholy
Skill
3
Gain 13 Block.
Reduce this card's cost by whenever ANYONE dies.
Reduce this card's cost by whenever ANYONE dies.
MelancholyMelancholy gains Block, which Vambrace makes count for moreGain 13 Block.
Reduce this card's cost by whenever ANYONE dies.
Reduce this card's cost by whenever ANYONE dies.

Bulwark
Skill
2
Gain 12 Block.
Forge 10.
Forge 10.
BulwarkBulwark gains Block, which Vambrace makes count for moreGain 12 Block.
Forge 10.
Forge 10.

Flame Barrier
Skill
2
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Whenever you are attacked this turn, deal 4 damage back.
Flame BarrierFlame Barrier gains Block, which Vambrace makes count for moreGain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Whenever you are attacked this turn, deal 4 damage back.

Delay
Skill
2
Gain 11 Block.
Next turn,
gain .
Next turn,
gain .
DelayDelay gains Block, which Vambrace makes count for moreGain 11 Block.
Next turn,
gain .
Next turn,
gain .

Glitterstream
Skill
2
Gain 11 Block.
Next turn, gain 5 Block.
Next turn, gain 5 Block.
GlitterstreamGlitterstream gains Block, which Vambrace makes count for moreGain 11 Block.
Next turn, gain 5 Block.
Next turn, gain 5 Block.

Leg Sweep
Skill
2
Apply 2 Weak.
Gain 11 Block.
Gain 11 Block.
Leg SweepLeg Sweep gains Block, which Vambrace makes count for moreApply 2 Weak.
Gain 11 Block.
Gain 11 Block.

Lift
Skill
1
Give another player 11 Block.
LiftLift gains Block, which Vambrace makes count for moreGive another player 11 Block.

Shadow Shield
Skill
2
Gain 11 Block.
Channel 1 Dark.
Channel 1 Dark.
Shadow ShieldShadow Shield gains Block, which Vambrace makes count for moreGain 11 Block.
Channel 1 Dark.
Channel 1 Dark.

Ultimate Defend
Skill
1
Gain 11 Block.
Ultimate DefendUltimate Defend gains Block, which Vambrace makes count for moreGain 11 Block.

Boot Sequence
Skill
0
Innate.
Gain 10 Block.
Exhaust.
Gain 10 Block.
Exhaust.
Boot SequenceBoot Sequence gains Block, which Vambrace makes count for moreInnate.
Gain 10 Block.
Exhaust.
Gain 10 Block.
Exhaust.

Dash
Attack
2
Gain 10 Block.
Deal 10 damage.
Deal 10 damage.
DashDash gains Block, which Vambrace makes count for moreGain 10 Block.
Deal 10 damage.
Deal 10 damage.

I Am Invincible
Skill
1
Gain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
At the end of your turn, if this is on top of your Draw Pile, play it.
I Am InvincibleI Am Invincible gains Block, which Vambrace makes count for moreGain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
At the end of your turn, if this is on top of your Draw Pile, play it.

Intercept
Skill
1
Gain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Redirect all incoming attacks that would be dealt to another player this turn to you.
InterceptIntercept gains Block, which Vambrace makes count for moreGain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Redirect all incoming attacks that would be dealt to another player this turn to you.

Leap
Skill
1
Gain 9 Block.
LeapLeap gains Block, which Vambrace makes count for moreGain 9 Block.

Particle Wall
Skill
0
2
Gain 9 Block.
Return this card to your Hand.
Return this card to your Hand.
Particle WallParticle Wall gains Block, which Vambrace makes count for moreGain 9 Block.
Return this card to your Hand.
Return this card to your Hand.
Relics that synergize with Vambrace
Pael's LegionPael's LegionPael's Legion doubles again on top.Doubles Block gained from a card, then goes to sleep for 2 turns.
Captain's WheelCaptain's WheelCaptain's Wheel gains Block, which Vambrace makes count for moreAt the start of your 3rd turn, gain 18 Block.
Horn CleatHorn CleatHorn Cleat gains Block, which Vambrace makes count for moreAt the start of your 2nd turn, gain 14 Block.
AnchorAnchorAnchor gains Block, which Vambrace makes count for moreStart each combat with 10 Block.
Galactic DustGalactic DustGalactic Dust gains Block, which Vambrace makes count for moreFor every 10 spent, gain 10 Block.
Tuning ForkTuning ForkTuning Fork gains Block, which Vambrace makes count for moreEvery time you play 10 Skills, gain 7 Block.
PermafrostPermafrostPermafrost gains Block, which Vambrace makes count for moreThe first time you play a Power each combat, gain 7 Block.
SaiSaiSai gains Block, which Vambrace makes count for moreAt the start of your turn, gain 7 Block.
OrichalcumOrichalcumOrichalcum gains Block, which Vambrace makes count for moreIf you end your turn without Block, gain 6 Block.
The AbacusThe AbacusThe Abacus gains Block, which Vambrace makes count for moreWhenever you shuffle your Draw Pile, gain 6 Block.
Cloak ClaspCloak ClaspCloak Clasp gains Block, which Vambrace makes count for moreAt the end of your turn, gain 1 Block for each card in your Hand.
Anchor???Anchor???Anchor??? gains Block, which Vambrace makes count for moreStart each combat with 4 Block.
Ripple BasinRipple BasinRipple Basin gains Block, which Vambrace makes count for moreIf you did not play any Attacks during your turn, gain 4 Block.
Orichalcum???Orichalcum???Orichalcum??? gains Block, which Vambrace makes count for moreIf you end your turn without Block, gain 3 Block.
Ornamental FanOrnamental FanOrnamental Fan gains Block, which Vambrace makes count for moreEvery time you play 3 Attacks in a single turn, gain 4 Block.
Self-Forming ClaySelf-Forming ClaySelf-Forming Clay gains Block, which Vambrace makes count for moreWhenever you lose HP in combat, gain 3 Block next turn.
Tough BandagesTough BandagesTough Bandages gains Block, which Vambrace makes count for moreWhenever you discard a card during your turn, gain 3 Block.
Bone FluteBone FluteBone Flute gains Block, which Vambrace makes count for moreWhenever Osty attacks, gain 2 Block.
Intimidating HelmetIntimidating HelmetIntimidating Helmet gains Block, which Vambrace makes count for moreWhenever you play a card that costs or more, gain 4 Block.
RegaliteRegaliteRegalite gains Block, which Vambrace makes count for moreWhenever you create a card, gain 2 Block.
Daughter of the WindDaughter of the WindDaughter of the Wind gains Block, which Vambrace makes count for moreWhenever you play an Attack, gain 1 Block.
Changes by version
- Fixed Pael's Legion and Vambrace relics not proccing when the owner applies Block to other players
- 28 May 2026Bug fixPael's LegionFixed the Pael's Legion and Vambrace relics not triggering when their owner applies Block to other players
- Fixed Pael's Legion and Vambrace relics not proccing from the owner applying Block to other players
All 13 patch notes10 older
- Now doubles Block gain from Melancholy card again
- No longer doubles block from Melancholy card
- Eternal Armor card now properly consumes the trigger of relics like Vambrace and Oddly Heavy Stone
- Vambrace relic now uses the same wording for doubling Block gain as Oddly Heavy Stone relicBug fixInternal playtestVambrace and Oddly Heavy Stone relics no longer trigger when a Block-gaining card gives the player 0 Block
- Vambrace relic no longer affects Shroud card's block value in its descriptionBug fixMelancholyInternal playtestFixed issue where Vambrace relic would continue to flash if it was proc'd by Melancholy power
- Now only doubles Block gained by cards, but it doubles all Block from cards like Death's Door that gain Block multiple times
- Rarity changed from Common to Uncommon
- Vambrace relic no longer flashes while out of combat
- Vambrace relic now affects Toric Toughness' power application
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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