
Orichalcum
Uncommon
At the very start of your end-of-turn step it checks whether you have any Block. If you are at 0, it grants 6 a moment later. The 6 is flagged Unpowered, so Dexterity and Frail do not change it. The check deliberately runs before Plating pays out, which is why Plating Block does not switch it off: the two stack. Uncommon, 225 Gold.
Rarity
Uncommon
Character
All characters
Shop price
225 gold
When to take Orichalcum
Best for decks that skip blocking some turns to go all in on damage, like Ironclad Strength or Shiv turns. Poor if you block a little every turn, since 1 Block turns it off.
Cards that synergize with Orichalcum

Stone Armor
Power
1
Gain 4 Plating.
Stone ArmorPlating sources stack on top: Gorget, Stone Armor, Eternal Armor and Heart of Iron.Gain 4 Plating.

Eternal Armor
Power
3
Gain 9 Plating.
Eternal ArmorPlating sources stack on top: Gorget, Stone Armor, Eternal Armor and Heart of Iron.Gain 9 Plating.

Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.
JuggernautJuggernaut makes Block count for more, and Orichalcum gains itWhenever you gain Block, deal 6 damage to a random enemy.

Barricade
Power
3
Block is not removed at the start of your turn.
BarricadeBarricade makes Block count for more, and Orichalcum gains itBlock is not removed at the start of your turn.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Orichalcum gains itWhenever you gain Block on your turn, other players gain half that much Block.

Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.
BlurBlur makes Block count for more, and Orichalcum gains itGain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.

Body Slam
Attack
1
Deal damage equal to your Block.
Body SlamBody Slam makes Block count for more, and Orichalcum gains itDeal damage equal to your Block.

Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.
Demonic ShieldDemonic Shield makes Block count for more, and Orichalcum gains itLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Orichalcum gains itDouble your Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Orichalcum gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.

Shadowmeld
Skill
1
Double your Block gain this turn.
ShadowmeldShadowmeld makes Block count for more, and Orichalcum gains itDouble your Block gain this turn.

Unmovable
Power
2
The first time you gain Block from a card each turn, double the amount gained.
UnmovableUnmovable makes Block count for more, and Orichalcum gains itThe first time you gain Block from a card each turn, double the amount gained.
Relics that synergize with Orichalcum
GorgetGorgetPlating sources stack on top: Gorget, Stone Armor, Eternal Armor and Heart of Iron.At the start of each combat, gain 4 Plating.
Parrying ShieldParrying ShieldWith Plating adding 4 or more you end the turn at 10 Block, which turns on Parrying Shield for 6 damage every attack turn.If you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Art of WarArt of WarArt of War rewards the same all-out attack turns.If you do not play any Attacks during your turn, gain an additional next turn.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Orichalcum gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Orichalcum gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Orichalcum gains itThe first time you gain Block from a card each combat, double the amount gained.
Changes by version
- Orichalcum??? relic now triggers at the same time as Orichalcum relic
- Rarity changed from Common to UncommonNerfKnowledge DemonInternal playtestNerfed Knowledge Demon: Disintegration now triggers after effects like Frost Orbs and Orichalcum
- Orichalcum and Orichalcum??? relics now stack properly
All 4 patch notes1 older
- Orichalcum relic now triggers before Plating and other end-of-turn effects
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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