Playtest notes 6 Nov 2025

Internal playtest104 entries42 balance changes24 bug fixes19 content additions8 audio updates8 interface changes2 wording fixes1 art update

This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.

Greetings, playtesters! This week's patch brings various balance changes and reworks--including a total rework of Ascension 10--along with a few new relics and combat encounters. You'll also notice that quite a few enemies may have some snazzy new sounds or visual effects. Time to dig in...

Items in this note

23 cards

Relics, potions and powers

Enemies and events

Content

General

  • Reworked Ascension 10

Ironclad

  • Reworked Grapple card

Defect

Necrobinder

Regent

Colorless Cards

Potions & Relics

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Enemies

  • Added new Glory Weak encounter - Construct Menagerie
  • Added new Hive Weak encounter - Exoskeletons

Ancients

  • Reworked Tanx's Oddly Heavy Stone relic

Events

Balance

General

  • Changed Ascension 2 - Weary Traveler: now also affects your starting HP

Ironclad

Defect

  • Changed Spinner card:
  • No longer requires an empty Orb slot
  • "At the start of your turn, Channel 1 Glass."

Necrobinder

  • Buffed Countdown card:
  • Doom increased from 11(14) -> 13(17)
  • Now triggers at the start of the turn
  • Changed Flatten card:
  • Energy cost decreased from 2 -> 1
  • Damage decreased from 15(25)->10(10)
  • Rarity decreased from Uncommon -> Common
  • Changed Rattle card: rarity increased from Common -> Uncommon
  • Changed Soul Storm card: now adds Souls to your Draw Pile instead of your Hand
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Regent

  • Buffed Comet card: Star cost decreased from 6 -> 5
  • Nerfed Decisions, Decisions card: Star cost increased from 5 -> 6
  • Changed Genesis card:
  • Energy cost increased from 1 -> 2
  • Rarity increased from Uncommon -> Rare
  • Star gain from increased 1 -> 2(3)
  • Upgrade no longer grants Innate
  • Nerfed Resonance card: cost increased from 1 Energy -> 1 Energy + 2 Stars
  • Changed Spectrum Shift card: rarity decreased from Rare -> Uncommon
  • Buffed Void Form card now makes cards "free to play" instead of lowering Energy cost to 0 (i.e. Star costs also get reduced)

Colorless Cards

  • Changed Eternal Armor card: rarity increased from Uncommon -> Rare

Potions & Relics

  • Changed Common relic rarity roll from 48% -> 50%
  • Changed Intimidating Helmet relic: rarity increased from Uncommon -> Rare
  • Changed Kusarigama relic: rarity increased from Common -> Uncommon
  • Changed Mercury Hourglass relic: rarity decreased from Uncommon -> Common
  • Changed Reptile Trinket relic: rarity increased from Common -> Uncommon

Enemies

  • Nerfed Bygone Effigy: no longer gains Strength when attacking
  • Nerfed Doormaker: Door now gives Dazed statuses instead of Void
  • Changed Frog Knight:
  • Strike Down Evil move damage changed from 10(12)x2 -> 21(23)
  • Tongue Lash move no longer gives Dazed statuses, now -> applies 2 Frail
  • Nerfed Guardbot: Block decreased from 20 -> 15
  • Nered Stabbot:
  • Damage decreased from 14(15) -> 11(12)
  • Debuff applied changed from Weak -> Frail

Ancients

Art

  • Added new Shout and Spooky Shout VFX

Audio

User experience & interface

  • Added Rest Site FTUE
  • Added temp SFX & VFX to Doll Room, Dense Vegetation and Jungle Maze Adventure events
  • Ancient names now persist on screen
  • Card types are no longer gilded in event, potion, and relic descriptions (similar to how cards display them)
  • Pressing the Peek button now shrinks the currently-playing card and moves it above the Peek button instead of moving it to the top-right of the screen
  • When pressing the Peek button on a card selection screen, the currently-being-played card now shrinks in addition to moving to the top-right of the screen

Multiplayer

  • Added a poor network indicator when a poor network connection is detected
  • Network problem overlay is now shown when client hasn't heard from host in a long time

Writing

  • Added missing periods to the end of a few encounter death quotes
  • Mango??? relic now has the correct title

Bug fixes

General

  • Fixed Steam cloud sync softlocking in rare circumstances
  • Cards with built-in energy cost reduction effects (ex. Ambush, Banshee's Cry, Force Field) no longer double their reduction when cloned
  • Fixed an issue where damage values on multi-target cards (ex. Echoing Slash) would stop previewing modifications from relics (ex. Pen Nib) when you dragged the card up out of your had to prepare to play it
  • Fixed Continue panel not being sized correctly
  • Peek button now only plays buzzer when trying to play cards
  • Statistics screen now has the correct value for the total number of Epochs
  • The "damage fully blocked" VFX no longer plays when HP loss is fully prevented (by an effect like Tungsten Rod) while you have Block
  • The relic dev console command no longer returns the fake version of a relic when the real version's ID is entered
  • The player's energy counter now properly flashes if they spend and gain the same amount of energy while playing a card

Potions & Relics

  • Astrolabe relic now displays the transformed cards in a grid instead of randomly scattered
  • Fixed an issue where certain relics that trigger when a card is added to your deck (ex. Darkstone Periapt, Lucky Fysh, and Fable) weren't triggering when a card in your deck was transformed
  • Fixed Potion of Sadness liquid VFX rendering too large and playing on player instead of monster
  • Magic Pot relic no longer lets you select unupgradable cards
  • Orichalcum and Orichalcum??? relics now stack properly
  • Screamer Pod throw VFX now is no longer thrown at player
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Enemies

  • Fixed Fat Gremlin run animation when game is in Fast Mode
  • Fixed issue with The Insatiable sometimes not playing its roar animation
  • Fixed Make It So VFX causing weird visuals in the Decimillipede fight

Ancients

  • Pael's Goopy enchantment now states that it applies Exhaust

Events

  • Can no longer click on invisible corner cells in Crystal Sphere event minigame

Multiplayer

  • Fixed potion throw VFX positioning for self-targeting potions in multiplayer
  • Fixed map drawing issues when drawing really fast
  • Hardened map drawing against packet loss
  • You can no longer hover over allies' powers when their HP bars are invisible
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