
Momentum Strike
Attack
1
Deal 10 damage.
Reduce this card's cost to 0 .
Reduce this card's cost to 0 .

Momentum Strike+
Attack
1
Deal 13 damage.
Reduce this card's cost to 0 .
Reduce this card's cost to 0 .
Version

Momentum Strike
Attack
1
Deal 9 damage.
Reduce this card's cost to 0 .
Reduce this card's cost to 0 .

Momentum Strike+
Attack
1
Deal 12 damage.
Reduce this card's cost to 0 .
Reduce this card's cost to 0 .
Deal 9 damage.
Reduce this card's cost to 0 .
Reduce this card's cost to 0 .
Deal 12 damage.
Reduce this card's cost to 0 .
Reduce this card's cost to 0 .
Momentum Strike
DefectAttackCommon
You are viewing an old version of this card
Deal 10 damage.
Reduce this card's cost to 0 .
Reduce this card's cost to 0 .
Deal 13 damage.
Reduce this card's cost to 0 .
Reduce this card's cost to 0 .
Ten damage (13 upgraded) for 1 Energy, and after the hit the card's cost is set to 0 for the rest of the combat, so every later play is free. Each copy tracks its own cost. Its name contains Strike, so Strike-counting effects apply.
When to take Momentum Strike
A good Common for long fights and any Defect deck that draws hard, since paying once makes every later draw a free hit. Take one early, two are fine, upgrade once it cycles fast.
Cards that synergize with Momentum Strike

All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.
All for OneAll for One pulls it back from the Discard Pile once it costs 0.Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.

Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.
FeralFeral returns the first 0-cost Attack each turn to Hand, so it hits twice for nothing.The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.

Scrape
Attack
1
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
ScrapeScrape keeps it when it draws it.Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .

Hologram
Skill
1
Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Put a card from your Discard Pile into your Hand.
Exhaust.
HologramHologram fetches it for another free play.Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Put a card from your Discard Pile into your Hand.
Exhaust.
Relics that synergize with Momentum Strike
Strike DummyStrike DummyStrike Dummy adds 3 to every hit.Cards containing “Strike” deal 3 additional damage.
Rules and timing
On play its own cost becomes 0 for the rest of the combat.
Changes by version
- Damage increased from 10 to 11 (upgraded 13 to 15)
- Damage increased from 9 to 10 (upgraded 12 to 13)
- Reworked the card
All 5 patch notes2 older
- Damage increased from 9 to 10 (upgraded 12 to 13)
- Reworked Streamline card and renamed to Momentum Strike
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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