
Sweeping Beam
Attack
1
Deal 6 damage to ALL enemies.
Draw 1 card.
Draw 1 card.

Sweeping Beam+
Attack
1
Deal 9 damage to ALL enemies.
Draw 1 card.
Draw 1 card.
Sweeping Beam
DefectAttackCommon
Deal 6 damage to ALL enemies.
Draw 1 card.
Draw 1 card.
Deal 9 damage to ALL enemies.
Draw 1 card.
Draw 1 card.
It hits every enemy for 6, 9 upgraded, then draws 1 card. Strength is added to each enemy's hit and Vulnerable applies per target. The draw comes after the damage, so a kill with Gremlin Horn draws twice.
When to take Sweeping Beam
Take one in Act 1 for a Defect without room damage, since it replaces itself and is never a dead draw. It falls off in Act 3 without multi-enemy payoffs.
Cards that synergize with Sweeping Beam

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Sweeping Beam drawsEvery 10 cards you draw, gain .

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Sweeping Beam drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Sweeping Beam drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Sweeping Beam drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
Relics that synergize with Sweeping Beam
Bag of MarblesBag of MarblesBag of Marbles makes it 9 to everyone from the start.At the start of each combat, apply 1 Vulnerable to ALL enemies.
VajraVajraVajra adds 1 to every target.Start each combat with 1 Strength.
ShurikenShurikenShuriken and Kusarigama count it toward three Attacks.Every time you play 3 Attacks in a single turn, gain 1 Strength.
KusarigamaKusarigamaShuriken and Kusarigama count it toward three Attacks.Every time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Pen NibPen NibPen Nib doubles it on the tenth.Every 10th Attack you play deals double damage.
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Sweeping Beam drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Sweeping Beam drawsRetain your Hand on the first turn of combat.
Changes by version
- Added Sweeping Beam VFX
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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