Coolheaded

DefectSkillCommon
Channel 1 Frost.
Draw 1 card.

It Channels one Frost, then draws 1 card (2 upgraded). The Frost gives 2 Block at the end of your turn, before enemies act, and 5 when Evoked, both raised by Focus. A full queue Evokes your leftmost Orb first.

Character
Type
Skill
Rarity
Common
Cost
1 Energy
Target
Yourself

When to take Coolheaded

A cantrip that leaves a Frost behind, replacing itself and adding a little defense. Take it in Act 1 to keep a Frost or Orb count deck moving, and upgrade it early for a real draw card.

Cards that synergize with Coolheaded

Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Glacier and Chill build the Frost wall it feeds.Gain 6 Block.
Channel 2 Frost.
Chill
Skill
0
Channel 1 Frost for each enemy.
Exhaust.
Glacier and Chill build the Frost wall it feeds.Channel 1 Frost for each enemy.
Exhaust.
Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Hailstorm turns any Frost into 6 damage to all enemies each turn.At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Defragment
Power
1
Gain 1 Focus.
Defragment makes each Frost worth more.Gain 1 Focus.
Loop
Power
1
At the start of your turn, trigger the passive ability of your rightmost Orb.
Loop fires the rightmost Orb's passive at turn start, and a fresh Frost is often rightmost.At the start of your turn, trigger the passive ability of your rightmost Orb.
Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
Barrage gets 5 damage per Orb it adds.Deal 5 damage for each Channeled Orb.
Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
Thunder works with the Orbs Coolheaded ChannelsWhenever you Evoke Lightning, deal 6 damage to each enemy hit.
Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Darkness works with the Orbs Coolheaded ChannelsChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Shatter
Attack
1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Shatter works with the Orbs Coolheaded ChannelsDeal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Tesla Coil works with the Orbs Coolheaded ChannelsDeal 3 damage.
Trigger all Lightning against the enemy.
Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Biased Cognition works with the Orbs Coolheaded ChannelsGain 4 Focus.
At the start of your turn, lose 1 Focus.
Quadcast
Skill
1
Evoke your rightmost Orb 4 times.
Quadcast works with the Orbs Coolheaded ChannelsEvoke your rightmost Orb 4 times.
Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-Cast works with the Orbs Coolheaded ChannelsEvoke your rightmost Orb X times.
Capacitor
Power
1
Gain 2 Orb Slots.
Capacitor works with the Orbs Coolheaded ChannelsGain 2 Orb Slots.
Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
Coolant works with the Orbs Coolheaded ChannelsAt the start of your turn, gain 2 Block for each unique Orb you have.
Hotfix
Skill
0
Gain 2 Focus this turn.
Exhaust.
Hotfix works with the Orbs Coolheaded ChannelsGain 2 Focus this turn.
Exhaust.
Synchronize
Skill
1
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Synchronize works with the Orbs Coolheaded ChannelsGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Compile Driver
Attack
1
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Compile Driver works with the Orbs Coolheaded ChannelsDeal 7 damage.
Draw 1 card for each unique Orb you have.
Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Consuming Shadow works with the Orbs Coolheaded ChannelsChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Dualcast
Skill
1
Evoke your rightmost Orb twice.
Dualcast works with the Orbs Coolheaded ChannelsEvoke your rightmost Orb twice.
Focused Strike
Attack
1
Deal 9 damage.
Gain 1 Focus this turn.
Focused Strike works with the Orbs Coolheaded ChannelsDeal 9 damage.
Gain 1 Focus this turn.
Modded
Skill
0
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Modded works with the Orbs Coolheaded ChannelsGain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Hibernate
Skill
2
This turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Hibernate works with the Orbs Coolheaded ChannelsThis turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Automation
Power
1
Every 10 cards you draw, gain .
Automation triggers when you draw, and Coolheaded drawsEvery 10 cards you draw, gain .

Relics that synergize with Coolheaded

Emotion Chip
Emotion Chip works with the Orbs Coolheaded ChannelsIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Metronome
Metronome works with the Orbs Coolheaded ChannelsThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Runic Capacitor
Runic Capacitor works with the Orbs Coolheaded ChannelsStart each combat with 3 additional Orb Slots.
Data Disk
Data Disk works with the Orbs Coolheaded ChannelsStart each combat with 1 Focus.
Infused Core
Infused Core works with the Orbs Coolheaded ChannelsAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Cloak Clasp
Cloak Clasp wants a full hand, which Coolheaded drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing Triangle
Ringing Triangle wants a full hand, which Coolheaded drawsRetain your Hand on the first turn of combat.

Changes by version

  1. Fixed Russian card descriptions showing raw template text for Call of the Void, Coolheaded, Fuel, and Ice Lance cards
  2. 1 Sep 2023ArtInternal playtest
    Updated Coolheaded card art

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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