Version

Defragment

DefectPowerRare
Gain 1 Focus.

A 1-cost Power that gives 1 Focus for the combat, 2 when upgraded. Focus raises the numbers every Orb produces, both the passive tick and the Evoke, and it stacks with itself and with Data Disk. Because it is a Power, playing it triggers Storm, Subroutine and similar Power payoffs.

Character
Type
Power
Rarity
Rare
Cost
1 Energy
Target
Yourself

When to take Defragment

Take the first copy early in almost any Orb deck, since Focus compounds over every turn of every fight. Skip it in Claw or 0 cost decks.

Cards that synergize with Defragment

Capacitor
Power
1
Gain 2 Orb Slots.
Capacitor adds slots so more Orbs benefit.Gain 2 Orb Slots.
Loop
Power
1
At the start of your turn, trigger the passive ability of your rightmost Orb.
Loop and Gold-Plated Cables add extra passive triggers that all use the higher Focus.At the start of your turn, trigger the passive ability of your rightmost Orb.
Signal Boost
Skill
1
The next Power you play is played an additional time.
Exhaust.
Signal Boost plays it twice.The next Power you play is played an additional time.
Exhaust.
Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
Storm channels Lightning when it is played, and Subroutine refunds energy.Whenever you play a Power, Channel 1 Lightning.
Subroutine
Power
1
Whenever you play a Power, gain .
Storm channels Lightning when it is played, and Subroutine refunds energy.Whenever you play a Power, gain .
Ice Lance
Attack
3
Deal 19 damage.
Channel 3 Frost.
Ice Lance Channels Orbs for Defragment to work withDeal 19 damage.
Channel 3 Frost.
Meteor Strike
Attack
5
Deal 24 damage.
Channel 3 Plasma.
Meteor Strike Channels Orbs for Defragment to work withDeal 24 damage.
Channel 3 Plasma.
Tempest
Skill
X
Channel X Lightning.
Tempest Channels Orbs for Defragment to work withChannel X Lightning.
Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Consuming Shadow Channels Orbs for Defragment to work withChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Glacier Channels Orbs for Defragment to work withGain 6 Block.
Channel 2 Frost.
Lightning Rod
Skill
1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Lightning Rod Channels Orbs for Defragment to work withGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Refract
Attack
3
Deal 9 damage twice.
Channel 2 Glass.
Refract Channels Orbs for Defragment to work withDeal 9 damage twice.
Channel 2 Glass.
Ball Lightning
Attack
1
Deal 7 damage.
Channel 1 Lightning.
Ball Lightning Channels Orbs for Defragment to work withDeal 7 damage.
Channel 1 Lightning.
Chaos
Skill
1
Channel 1 random Orb.
Chaos Channels Orbs for Defragment to work withChannel 1 random Orb.
Chill
Skill
0
Channel 1 Frost for each enemy.
Exhaust.
Chill Channels Orbs for Defragment to work withChannel 1 Frost for each enemy.
Exhaust.
Cold Snap
Attack
1
Deal 6 damage.
Channel 1 Frost.
Cold Snap Channels Orbs for Defragment to work withDeal 6 damage.
Channel 1 Frost.
Coolheaded
Skill
1
Channel 1 Frost.
Draw 1 card.
Coolheaded Channels Orbs for Defragment to work withChannel 1 Frost.
Draw 1 card.
Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Darkness Channels Orbs for Defragment to work withChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Fusion
Skill
1
Channel 1 Plasma.
Exhaust.
Fusion Channels Orbs for Defragment to work withChannel 1 Plasma.
Exhaust.
Glasswork
Skill
1
Gain 5 Block.
Channel 1 Glass.
Glasswork Channels Orbs for Defragment to work withGain 5 Block.
Channel 1 Glass.
Null
Attack
2
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Null Channels Orbs for Defragment to work withDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Rainbow
Skill
2
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Rainbow Channels Orbs for Defragment to work withChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Shadow Shield
Skill
2
Gain 11 Block.
Channel 1 Dark.
Shadow Shield Channels Orbs for Defragment to work withGain 11 Block.
Channel 1 Dark.
Spinner
Power
1
At the start of your turn, Channel 1 Glass.
Spinner Channels Orbs for Defragment to work withAt the start of your turn, Channel 1 Glass.

Relics that synergize with Defragment

Data Disk
Data Disk starts you at 1 Focus already.Start each combat with 1 Focus.
Gold-Plated Cables
Loop and Gold-Plated Cables add extra passive triggers that all use the higher Focus.Your rightmost Orb triggers its passive an additional time.
Metronome
Metronome Channels Orbs for Defragment to work withThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Infused Core
Infused Core Channels Orbs for Defragment to work withAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Cracked Core
Cracked Core Channels Orbs for Defragment to work withAt the start of each combat, Channel 1 Lightning.
Symbiotic Virus
Symbiotic Virus Channels Orbs for Defragment to work withAt the start of each combat, Channel 1 Dark.
Permafrost
Permafrost triggers on Powers played, and Defragment is oneThe first time you play a Power each combat, gain 7 Block.
Lost Wisp
Lost Wisp triggers on Powers played, and Defragment is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified Hand
Mummified Hand triggers on Powers played, and Defragment is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game Piece
Game Piece triggers on Powers played, and Defragment is oneWhenever you play a Power, draw 1 card.

Changes by version

  1. 11 Sep 2025RarityUncommonRareInternal playtest
    Rarity changed from Uncommon to Rare
  2. 4 May 2024Bug fixInternal playtest
    Fixed Reprogram being named Defragment

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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