Metronome

Metronome

RareDefect
The first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.

Each combat it counts Orbs you Channel; the count resets when you enter a combat room. On exactly the seventh Channel every enemy that can be hit takes 30 unpowered damage, once per combat. Channels into a full slot row still count, since the evicted Orb was still Channeled. Defect only, unlocked by the Hello! Hello! epoch.

Rarity
Rare
Character
Shop price
275 gold
Unlock
Hello! Hello!Beat Act 2 with the Defect

When to take Metronome

Take it in Defect decks that Channel fast, since Lightning spam and Frost engines can reach the payoff by turn 3 or 4. It is a burst, not a scaling plan.

Cards that synergize with Metronome

Tempest
Skill
X
Channel X Lightning.
Tempest and Voltaic Channel many at once.Channel X Lightning.
Voltaic
Skill
3
Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Tempest and Voltaic Channel many at once.Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Chill
Skill
0
Channel 1 Frost for each enemy.
Exhaust.
Chill adds one per enemy.Channel 1 Frost for each enemy.
Exhaust.
Rainbow
Skill
2
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Rainbow is 3 in one card.Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
Storm Channels on every Power.Whenever you play a Power, Channel 1 Lightning.
Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
Thunder works with the Orbs Metronome ChannelsWhenever you Evoke Lightning, deal 6 damage to each enemy hit.
Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
Barrage works with the Orbs Metronome ChannelsDeal 5 damage for each Channeled Orb.
Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Darkness works with the Orbs Metronome ChannelsChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Hailstorm works with the Orbs Metronome ChannelsAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Shatter
Attack
1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Shatter works with the Orbs Metronome ChannelsDeal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Tesla Coil works with the Orbs Metronome ChannelsDeal 3 damage.
Trigger all Lightning against the enemy.
Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Biased Cognition works with the Orbs Metronome ChannelsGain 4 Focus.
At the start of your turn, lose 1 Focus.
Quadcast
Skill
1
Evoke your rightmost Orb 4 times.
Quadcast works with the Orbs Metronome ChannelsEvoke your rightmost Orb 4 times.
Ice Lance
Attack
3
Deal 19 damage.
Channel 3 Frost.
Ice Lance Channels Orbs for Metronome to work withDeal 19 damage.
Channel 3 Frost.
Meteor Strike
Attack
5
Deal 24 damage.
Channel 3 Plasma.
Meteor Strike Channels Orbs for Metronome to work withDeal 24 damage.
Channel 3 Plasma.
Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-Cast works with the Orbs Metronome ChannelsEvoke your rightmost Orb X times.
Capacitor
Power
1
Gain 2 Orb Slots.
Capacitor works with the Orbs Metronome ChannelsGain 2 Orb Slots.
Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Consuming Shadow Channels Orbs for Metronome to work withChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
Coolant works with the Orbs Metronome ChannelsAt the start of your turn, gain 2 Block for each unique Orb you have.
Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Glacier Channels Orbs for Metronome to work withGain 6 Block.
Channel 2 Frost.
Hotfix
Skill
0
Gain 2 Focus this turn.
Exhaust.
Hotfix works with the Orbs Metronome ChannelsGain 2 Focus this turn.
Exhaust.
Lightning Rod
Skill
1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Lightning Rod Channels Orbs for Metronome to work withGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Refract
Attack
3
Deal 9 damage twice.
Channel 2 Glass.
Refract Channels Orbs for Metronome to work withDeal 9 damage twice.
Channel 2 Glass.
Synchronize
Skill
1
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Synchronize works with the Orbs Metronome ChannelsGain 2 Focus this turn for each unique Orb you have.
Exhaust.

Relics that synergize with Metronome

Cracked Core
Cracked Core and Symbiotic Virus start you at 1.At the start of each combat, Channel 1 Lightning.
Symbiotic Virus
Cracked Core and Symbiotic Virus start you at 1.At the start of each combat, Channel 1 Dark.
Emotion Chip
Emotion Chip works with the Orbs Metronome ChannelsIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Infused Core
Infused Core Channels Orbs for Metronome to work withAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Runic Capacitor
Runic Capacitor works with the Orbs Metronome ChannelsStart each combat with 3 additional Orb Slots.
Data Disk
Data Disk works with the Orbs Metronome ChannelsStart each combat with 1 Focus.

Changes by version

  1. 11 Dec 2025Orbs107Internal playtest
    Orbs decreased from 10 to 7
  2. 31 Jul 2025AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
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