
Metronome
RareDefect
Each combat it counts Orbs you Channel; the count resets when you enter a combat room. On exactly the seventh Channel every enemy that can be hit takes 30 unpowered damage, once per combat. Channels into a full slot row still count, since the evicted Orb was still Channeled. Defect only, unlocked by the Hello! Hello! epoch.
When to take Metronome
Take it in Defect decks that Channel fast, since Lightning spam and Frost engines can reach the payoff by turn 3 or 4. It is a burst, not a scaling plan.
Cards that synergize with Metronome

Tempest
Skill
X
Channel X Lightning.
TempestTempest and Voltaic Channel many at once.Channel X Lightning.

Voltaic
Skill
3
Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Exhaust.
VoltaicTempest and Voltaic Channel many at once.Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Exhaust.

Chill
Skill
0
Channel 1 Frost for each enemy.
Exhaust.
Exhaust.
ChillChill adds one per enemy.Channel 1 Frost for each enemy.
Exhaust.
Exhaust.

Rainbow
Skill
2
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
RainbowRainbow is 3 in one card.Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.

Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
StormStorm Channels on every Power.Whenever you play a Power, Channel 1 Lightning.

Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
ThunderThunder works with the Orbs Metronome ChannelsWhenever you Evoke Lightning, deal 6 damage to each enemy hit.

Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
BarrageBarrage works with the Orbs Metronome ChannelsDeal 5 damage for each Channeled Orb.

Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.
DarknessDarkness works with the Orbs Metronome ChannelsChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.

Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
HailstormHailstorm works with the Orbs Metronome ChannelsAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Shatter
Attack
1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.
ShatterShatter works with the Orbs Metronome ChannelsDeal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.

Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.
Tesla CoilTesla Coil works with the Orbs Metronome ChannelsDeal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.

Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.
Biased CognitionBiased Cognition works with the Orbs Metronome ChannelsGain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.

Quadcast
Skill
1
Evoke your rightmost Orb 4 times.
QuadcastQuadcast works with the Orbs Metronome ChannelsEvoke your rightmost Orb 4 times.

Ice Lance
Attack
3
Deal 19 damage.
Channel 3 Frost.
Channel 3 Frost.
Ice LanceIce Lance Channels Orbs for Metronome to work withDeal 19 damage.
Channel 3 Frost.
Channel 3 Frost.

Meteor Strike
Attack
5
Deal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.
Meteor StrikeMeteor Strike Channels Orbs for Metronome to work withDeal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-CastMulti-Cast works with the Orbs Metronome ChannelsEvoke your rightmost Orb X times.

Capacitor
Power
1
Gain 2 Orb Slots.
CapacitorCapacitor works with the Orbs Metronome ChannelsGain 2 Orb Slots.

Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.
Consuming ShadowConsuming Shadow Channels Orbs for Metronome to work withChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.

Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
CoolantCoolant works with the Orbs Metronome ChannelsAt the start of your turn, gain 2 Block for each unique Orb you have.

Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Channel 2 Frost.
GlacierGlacier Channels Orbs for Metronome to work withGain 6 Block.
Channel 2 Frost.
Channel 2 Frost.

Hotfix
Skill
0
Gain 2 Focus this turn.
Exhaust.
Exhaust.
HotfixHotfix works with the Orbs Metronome ChannelsGain 2 Focus this turn.
Exhaust.
Exhaust.

Lightning Rod
Skill
1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.
Lightning RodLightning Rod Channels Orbs for Metronome to work withGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.

Refract
Attack
3
Deal 9 damage twice.
Channel 2 Glass.
Channel 2 Glass.
RefractRefract Channels Orbs for Metronome to work withDeal 9 damage twice.
Channel 2 Glass.
Channel 2 Glass.

Synchronize
Skill
1
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Exhaust.
SynchronizeSynchronize works with the Orbs Metronome ChannelsGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Exhaust.
Relics that synergize with Metronome
Cracked CoreCracked CoreCracked Core and Symbiotic Virus start you at 1.At the start of each combat, Channel 1 Lightning.
Symbiotic VirusSymbiotic VirusCracked Core and Symbiotic Virus start you at 1.At the start of each combat, Channel 1 Dark.
Emotion ChipEmotion ChipEmotion Chip works with the Orbs Metronome ChannelsIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Infused CoreInfused CoreInfused Core Channels Orbs for Metronome to work withAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Runic CapacitorRunic CapacitorRunic Capacitor works with the Orbs Metronome ChannelsStart each combat with 3 additional Orb Slots.
Data DiskData DiskData Disk works with the Orbs Metronome ChannelsStart each combat with 1 Focus.
Changes by version
- Orbs decreased from 10 to 7
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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