Version

Refract

DefectAttackUncommon
Deal 9 damage twice.
Channel 2 Glass.

Hits one enemy for 9 twice, 12 twice upgraded, then Channels two Glass Orbs.

  • Each Glass: deals 4 to all enemies at the end of your turn, then loses 1 from that number each time it fires.
  • Evoke: deals double its current value to all enemies.
  • Two fresh Glass: mean 8 to everyone this turn and a 16 Evoke pair waiting.
  • Slots: with 3 slots the Channels push out whatever was queued.
Character
Type
Attack
Rarity
Uncommon
Cost
3 Energy
Target
One enemy

When to take Refract

Best in Act 1 and 2 hallway fights with three enemies, where the two Orbs alone deal 8 to each on the first turn. Take it with 4 or more slots.

Cards that synergize with Refract

Loop
Power
1
At the start of your turn, trigger the passive ability of your rightmost Orb.
Loop fires the rightmost Glass again each turn start.At the start of your turn, trigger the passive ability of your rightmost Orb.
Defragment
Power
1
Gain 1 Focus.
Defragment adds Focus to every Glass trigger.Gain 1 Focus.
Quadcast
Skill
1
Evoke your rightmost Orb 4 times.
Quadcast Evokes a fresh Glass 4 times for 32 to all.Evoke your rightmost Orb 4 times.
Capacitor
Power
1
Gain 2 Orb Slots.
Capacitor gives room to keep both Orbs.Gain 2 Orb Slots.
Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
Thunder works with the Orbs Refract ChannelsWhenever you Evoke Lightning, deal 6 damage to each enemy hit.
Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
Barrage works with the Orbs Refract ChannelsDeal 5 damage for each Channeled Orb.
Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Darkness works with the Orbs Refract ChannelsChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Hailstorm works with the Orbs Refract ChannelsAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Shatter
Attack
1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Shatter works with the Orbs Refract ChannelsDeal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Tesla Coil works with the Orbs Refract ChannelsDeal 3 damage.
Trigger all Lightning against the enemy.
Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Biased Cognition works with the Orbs Refract ChannelsGain 4 Focus.
At the start of your turn, lose 1 Focus.
Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-Cast works with the Orbs Refract ChannelsEvoke your rightmost Orb X times.
Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
Coolant works with the Orbs Refract ChannelsAt the start of your turn, gain 2 Block for each unique Orb you have.
Hotfix
Skill
0
Gain 2 Focus this turn.
Exhaust.
Hotfix works with the Orbs Refract ChannelsGain 2 Focus this turn.
Exhaust.
Synchronize
Skill
1
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Synchronize works with the Orbs Refract ChannelsGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Compile Driver
Attack
1
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Compile Driver works with the Orbs Refract ChannelsDeal 7 damage.
Draw 1 card for each unique Orb you have.
Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Consuming Shadow works with the Orbs Refract ChannelsChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Dualcast
Skill
1
Evoke your rightmost Orb twice.
Dualcast works with the Orbs Refract ChannelsEvoke your rightmost Orb twice.
Focused Strike
Attack
1
Deal 9 damage.
Gain 1 Focus this turn.
Focused Strike works with the Orbs Refract ChannelsDeal 9 damage.
Gain 1 Focus this turn.
Modded
Skill
0
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Modded works with the Orbs Refract ChannelsGain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Hibernate
Skill
2
This turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Hibernate works with the Orbs Refract ChannelsThis turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Bulk Up
Power
2
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Bulk Up gives Strength, and Refract adds it on every one of its hitsLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding Frenzy gives Strength, and Refract adds it on every one of its hitsGain 5 Strength this turn.
Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Prowess gives Strength, and Refract adds it on every one of its hitsGain 1 Strength.
Gain 1 Dexterity.

Relics that synergize with Refract

Gold-Plated Cables
Gold-Plated Cables doubles the rightmost passive.Your rightmost Orb triggers its passive an additional time.
Emotion Chip
Emotion Chip works with the Orbs Refract ChannelsIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Metronome
Metronome works with the Orbs Refract ChannelsThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Runic Capacitor
Runic Capacitor works with the Orbs Refract ChannelsStart each combat with 3 additional Orb Slots.
Data Disk
Data Disk works with the Orbs Refract ChannelsStart each combat with 1 Focus.
Infused Core
Infused Core works with the Orbs Refract ChannelsAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Ember Tea
Ember Tea gives Strength, and Refract adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile Trinket
Reptile Trinket gives Strength, and Refract adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
Shuriken
Shuriken gives Strength, and Refract adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of Jade
Sword of Jade gives Strength, and Refract adds it on every one of its hitsStart each combat with 3 Strength.
Sling of Courage
Sling of Courage gives Strength, and Refract adds it on every one of its hitsStart each Elite combat with 2 Strength.
Girya
Girya gives Strength, and Refract adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow Ring
Rainbow Ring gives Strength, and Refract adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling Rouge
Sparkling Rouge gives Strength, and Refract adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty Mittens
Toasty Mittens gives Strength, and Refract adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Vajra
Vajra gives Strength, and Refract adds it on every one of its hitsStart each combat with 1 Strength.
Intimidating Helmet
Intimidating Helmet triggers on cards that cost 2 or more, and Refract is oneWhenever you play a card that costs or more, gain 4 Block.

Changes by version

  1. 30 Jul 2026Damage9(12)10(13)Playtest
    Damage increased from 9 to 10 (upgraded 12 to 13)
  2. 12 Feb 2026ArtInternal playtest
    Added portrait art
  3. 8 Jan 2026Damage upgrade+2+3Internal playtest
    Upgrade damage increased from +2 to +3
All 5 patch notes2 older
  1. 10 Jul 2025Damage11(13)9(11)Internal playtest
    Damage decreased from 11 to 9 (upgraded 13 to 11)
    ArtInternal playtest
    Added beta portrait art
    Bug fixInternal playtest
    Refract card now deals damage before applying the new Orbs
  2. 3 Jul 2025AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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