
Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.

Thunder+
Power
1
Whenever you Evoke Lightning, deal 8 damage to each enemy hit.
Version

Thunder
Power
1
Whenever you Evoke Lightning, deal 8 damage to each enemy hit.

Thunder+
Power
1
Whenever you Evoke Lightning, deal 11 damage to each enemy hit.
Whenever you Evoke Lightning, deal 8 damage to each enemy hit.
Whenever you Evoke Lightning, deal 11 damage to each enemy hit.
Thunder
DefectPowerUncommon
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Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
Whenever you Evoke Lightning, deal 8 damage to each enemy hit.
A 1 Energy Power: whenever one of your Lightning orbs Evokes, every enemy it hit takes 6 extra damage, 8 upgraded.
The bonus is a separate unpowered hit, so Focus, Strength, Vulnerable and Weak do not change it, but it stacks if you play a second copy.
Automatic Evokes count, including the ones that happen when a Channel overflows a full board, while passives such as Tesla Coil do not.
When to take Thunder
Take it once your deck can Evoke Lightning several times a turn, since a single orb per turn does not justify a Power in Act 1. Strong with Dualcast or Multi-Cast.
Cards that synergize with Thunder

Tempest
Skill
X
Channel X Lightning.
TempestTempest pushes orbs off a full board, and each one that falls off fires it.Channel X Lightning.

Dualcast
Skill
1
Evoke your rightmost Orb twice.
DualcastDualcast, Multi-Cast and Quadcast Evoke the rightmost orb repeatedly.Evoke your rightmost Orb twice.

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-CastDualcast, Multi-Cast and Quadcast Evoke the rightmost orb repeatedly.Evoke your rightmost Orb X times.

Quadcast
Skill
1
Evoke your rightmost Orb 4 times.
QuadcastDualcast, Multi-Cast and Quadcast Evoke the rightmost orb repeatedly.Evoke your rightmost Orb 4 times.

Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.
Consuming ShadowConsuming Shadow Evokes the leftmost orb every turn for free.Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.

Shatter
Attack
1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.
ShatterShatter Evokes everything twice.Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.

Ice Lance
Attack
3
Deal 19 damage.
Channel 3 Frost.
Channel 3 Frost.
Ice LanceIce Lance Channels Orbs for Thunder to work withDeal 19 damage.
Channel 3 Frost.
Channel 3 Frost.

Meteor Strike
Attack
5
Deal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.
Meteor StrikeMeteor Strike Channels Orbs for Thunder to work withDeal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.

Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Channel 2 Frost.
GlacierGlacier Channels Orbs for Thunder to work withGain 6 Block.
Channel 2 Frost.
Channel 2 Frost.

Lightning Rod
Skill
1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.
Lightning RodLightning Rod Channels Orbs for Thunder to work withGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.

Refract
Attack
3
Deal 9 damage twice.
Channel 2 Glass.
Channel 2 Glass.
RefractRefract Channels Orbs for Thunder to work withDeal 9 damage twice.
Channel 2 Glass.
Channel 2 Glass.

Ball Lightning
Attack
1
Deal 7 damage.
Channel 1 Lightning.
Channel 1 Lightning.
Ball LightningBall Lightning Channels Orbs for Thunder to work withDeal 7 damage.
Channel 1 Lightning.
Channel 1 Lightning.

Chaos
Skill
1
Channel 1 random Orb.
ChaosChaos Channels Orbs for Thunder to work withChannel 1 random Orb.

Chill
Skill
0
Channel 1 Frost for each enemy.
Exhaust.
Exhaust.
ChillChill Channels Orbs for Thunder to work withChannel 1 Frost for each enemy.
Exhaust.
Exhaust.

Cold Snap
Attack
1
Deal 6 damage.
Channel 1 Frost.
Channel 1 Frost.
Cold SnapCold Snap Channels Orbs for Thunder to work withDeal 6 damage.
Channel 1 Frost.
Channel 1 Frost.

Coolheaded
Skill
1
Channel 1 Frost.
Draw 1 card.
Draw 1 card.
CoolheadedCoolheaded Channels Orbs for Thunder to work withChannel 1 Frost.
Draw 1 card.
Draw 1 card.

Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.
DarknessDarkness Channels Orbs for Thunder to work withChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.

Fusion
Skill
1
Channel 1 Plasma.
Exhaust.
Exhaust.
FusionFusion Channels Orbs for Thunder to work withChannel 1 Plasma.
Exhaust.
Exhaust.

Glasswork
Skill
1
Gain 5 Block.
Channel 1 Glass.
Channel 1 Glass.
GlassworkGlasswork Channels Orbs for Thunder to work withGain 5 Block.
Channel 1 Glass.
Channel 1 Glass.

Null
Attack
2
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Apply 2 Weak.
Channel 1 Dark.
NullNull Channels Orbs for Thunder to work withDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Apply 2 Weak.
Channel 1 Dark.

Rainbow
Skill
2
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
RainbowRainbow Channels Orbs for Thunder to work withChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.

Shadow Shield
Skill
2
Gain 11 Block.
Channel 1 Dark.
Channel 1 Dark.
Shadow ShieldShadow Shield Channels Orbs for Thunder to work withGain 11 Block.
Channel 1 Dark.
Channel 1 Dark.

Spinner
Power
1
At the start of your turn, Channel 1 Glass.
SpinnerSpinner Channels Orbs for Thunder to work withAt the start of your turn, Channel 1 Glass.

Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
StormStorm Channels Orbs for Thunder to work withWhenever you play a Power, Channel 1 Lightning.
Relics that synergize with Thunder
MetronomeMetronomeMetronome Channels Orbs for Thunder to work withThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Infused CoreInfused CoreInfused Core Channels Orbs for Thunder to work withAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Cracked CoreCracked CoreCracked Core Channels Orbs for Thunder to work withAt the start of each combat, Channel 1 Lightning.
Symbiotic VirusSymbiotic VirusSymbiotic Virus Channels Orbs for Thunder to work withAt the start of each combat, Channel 1 Dark.
PermafrostPermafrostPermafrost triggers on Powers played, and Thunder is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Thunder is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Thunder is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Thunder is oneWhenever you play a Power, draw 1 card.
Changes by version
- Damage increased from 6 to 8 (upgraded 8 to 11)
- Damage decreased from 8 to 6 (upgraded 11 to 8)ArtInternal playtestAdded portrait art
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.









