
Fusion
Skill
1
Channel 1 Plasma.
Exhaust.
Exhaust.

Fusion+
Skill
1
Channel 1 Plasma.
Version
Fusion
DefectSkillUncommon
You are viewing an old version of this card
Channel: it Channels one Plasma orb and Exhausts.
Passive: Plasma gives 1 Energy at the start of each of your turns while it sits in a slot and 2 Energy when Evoked, and it ignores Focus entirely.- Channeling: it fills your first empty slot, and if none is empty your leftmost orb is Evoked to make room.
Payback: the 1 Energy spent comes back next turn and every turn after, as long as the orb is not pushed out.
Upgrade: it removes Exhaust, so it comes back every shuffle.
When to take Fusion
Worth it once you have at least 3 orb slots, since a Plasma Evoked right away is a poor trade. Upgrade it early, since the repeatable Energy engine is the real point.
Cards that synergize with Fusion

Capacitor
Power
1
Gain 2 Orb Slots.
CapacitorCapacitor adds the slots that keep Plasma parked.Gain 2 Orb Slots.

Loop
Power
1
At the start of your turn, trigger the passive ability of your rightmost Orb.
LoopLoop triggers the rightmost orb's passive again for another Energy.At the start of your turn, trigger the passive ability of your rightmost Orb.

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-CastMulti-Cast and Dualcast Evoke it for 2 Energy per Evoke.Evoke your rightmost Orb X times.

Dualcast
Skill
1
Evoke your rightmost Orb twice.
DualcastMulti-Cast and Dualcast Evoke it for 2 Energy per Evoke.Evoke your rightmost Orb twice.

Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.
Consuming ShadowConsuming Shadow Evokes your leftmost orb each turn, cashing Plasma in.Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.

Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
ThunderThunder works with the Orbs Fusion ChannelsWhenever you Evoke Lightning, deal 6 damage to each enemy hit.

Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
BarrageBarrage works with the Orbs Fusion ChannelsDeal 5 damage for each Channeled Orb.

Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.
DarknessDarkness works with the Orbs Fusion ChannelsChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.

Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
HailstormHailstorm works with the Orbs Fusion ChannelsAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Shatter
Attack
1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.
ShatterShatter works with the Orbs Fusion ChannelsDeal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.

Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.
Tesla CoilTesla Coil works with the Orbs Fusion ChannelsDeal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.

Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.
Biased CognitionBiased Cognition works with the Orbs Fusion ChannelsGain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.

Quadcast
Skill
1
Evoke your rightmost Orb 4 times.
QuadcastQuadcast works with the Orbs Fusion ChannelsEvoke your rightmost Orb 4 times.

Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
CoolantCoolant works with the Orbs Fusion ChannelsAt the start of your turn, gain 2 Block for each unique Orb you have.

Hotfix
Skill
0
Gain 2 Focus this turn.
Exhaust.
Exhaust.
HotfixHotfix works with the Orbs Fusion ChannelsGain 2 Focus this turn.
Exhaust.
Exhaust.

Synchronize
Skill
1
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Exhaust.
SynchronizeSynchronize works with the Orbs Fusion ChannelsGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Exhaust.

Compile Driver
Attack
1
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Draw 1 card for each unique Orb you have.
Compile DriverCompile Driver works with the Orbs Fusion ChannelsDeal 7 damage.
Draw 1 card for each unique Orb you have.
Draw 1 card for each unique Orb you have.

Defragment
Power
1
Gain 1 Focus.
DefragmentDefragment works with the Orbs Fusion ChannelsGain 1 Focus.

Focused Strike
Attack
1
Deal 9 damage.
Gain 1 Focus this turn.
Gain 1 Focus this turn.
Focused StrikeFocused Strike works with the Orbs Fusion ChannelsDeal 9 damage.
Gain 1 Focus this turn.
Gain 1 Focus this turn.

Modded
Skill
0
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Draw 1 card. Increase this card's cost by 1.
ModdedModded works with the Orbs Fusion ChannelsGain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Draw 1 card. Increase this card's cost by 1.

Hibernate
Skill
2
This turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Channel 2 Frost.
HibernateHibernate works with the Orbs Fusion ChannelsThis turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Channel 2 Frost.
Relics that synergize with Fusion
Gold-Plated CablesGold-Plated CablesGold-Plated Cables does the same.Your rightmost Orb triggers its passive an additional time.
Emotion ChipEmotion ChipEmotion Chip works with the Orbs Fusion ChannelsIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
MetronomeMetronomeMetronome works with the Orbs Fusion ChannelsThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Runic CapacitorRunic CapacitorRunic Capacitor works with the Orbs Fusion ChannelsStart each combat with 3 additional Orb Slots.
Data DiskData DiskData Disk works with the Orbs Fusion ChannelsStart each combat with 1 Focus.
Infused CoreInfused CoreInfused Core works with the Orbs Fusion ChannelsAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and Fusion Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Fusion Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Fusion Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Changes by version
- Cost changed from 2 (1) to 1, added Exhaust and upgrade now removes Exhaust

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