Version

Fusion

DefectSkillUncommon
  • Channel: it Channels one Plasma orb and Exhausts.
  • Passive: Plasma gives 1 Energy at the start of each of your turns while it sits in a slot and 2 Energy when Evoked, and it ignores Focus entirely.
  • Channeling: it fills your first empty slot, and if none is empty your leftmost orb is Evoked to make room.
  • Payback: the 1 Energy spent comes back next turn and every turn after, as long as the orb is not pushed out.
  • Upgrade: it removes Exhaust, so it comes back every shuffle.
Character
Type
Skill
Rarity
Uncommon
Cost
1 Energy
Target
Yourself

When to take Fusion

Worth it once you have at least 3 orb slots, since a Plasma Evoked right away is a poor trade. Upgrade it early, since the repeatable Energy engine is the real point.

Cards that synergize with Fusion

Capacitor
Power
1
Gain 2 Orb Slots.
Capacitor adds the slots that keep Plasma parked.Gain 2 Orb Slots.
Loop
Power
1
At the start of your turn, trigger the passive ability of your rightmost Orb.
Loop triggers the rightmost orb's passive again for another Energy.At the start of your turn, trigger the passive ability of your rightmost Orb.
Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-Cast and Dualcast Evoke it for 2 Energy per Evoke.Evoke your rightmost Orb X times.
Dualcast
Skill
1
Evoke your rightmost Orb twice.
Multi-Cast and Dualcast Evoke it for 2 Energy per Evoke.Evoke your rightmost Orb twice.
Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Consuming Shadow Evokes your leftmost orb each turn, cashing Plasma in.Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
Thunder works with the Orbs Fusion ChannelsWhenever you Evoke Lightning, deal 6 damage to each enemy hit.
Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
Barrage works with the Orbs Fusion ChannelsDeal 5 damage for each Channeled Orb.
Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Darkness works with the Orbs Fusion ChannelsChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Hailstorm works with the Orbs Fusion ChannelsAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Shatter
Attack
1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Shatter works with the Orbs Fusion ChannelsDeal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Tesla Coil works with the Orbs Fusion ChannelsDeal 3 damage.
Trigger all Lightning against the enemy.
Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Biased Cognition works with the Orbs Fusion ChannelsGain 4 Focus.
At the start of your turn, lose 1 Focus.
Quadcast
Skill
1
Evoke your rightmost Orb 4 times.
Quadcast works with the Orbs Fusion ChannelsEvoke your rightmost Orb 4 times.
Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
Coolant works with the Orbs Fusion ChannelsAt the start of your turn, gain 2 Block for each unique Orb you have.
Hotfix
Skill
0
Gain 2 Focus this turn.
Exhaust.
Hotfix works with the Orbs Fusion ChannelsGain 2 Focus this turn.
Exhaust.
Synchronize
Skill
1
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Synchronize works with the Orbs Fusion ChannelsGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Compile Driver
Attack
1
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Compile Driver works with the Orbs Fusion ChannelsDeal 7 damage.
Draw 1 card for each unique Orb you have.
Defragment
Power
1
Gain 1 Focus.
Defragment works with the Orbs Fusion ChannelsGain 1 Focus.
Focused Strike
Attack
1
Deal 9 damage.
Gain 1 Focus this turn.
Focused Strike works with the Orbs Fusion ChannelsDeal 9 damage.
Gain 1 Focus this turn.
Modded
Skill
0
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Modded works with the Orbs Fusion ChannelsGain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Hibernate
Skill
2
This turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Hibernate works with the Orbs Fusion ChannelsThis turn, your Frost grants ALL allies Block.
Channel 2 Frost.

Relics that synergize with Fusion

Gold-Plated Cables
Gold-Plated Cables does the same.Your rightmost Orb triggers its passive an additional time.
Emotion Chip
Emotion Chip works with the Orbs Fusion ChannelsIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Metronome
Metronome works with the Orbs Fusion ChannelsThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Runic Capacitor
Runic Capacitor works with the Orbs Fusion ChannelsStart each combat with 3 additional Orb Slots.
Data Disk
Data Disk works with the Orbs Fusion ChannelsStart each combat with 1 Focus.
Infused Core
Infused Core works with the Orbs Fusion ChannelsAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Burning Sticks
Burning Sticks triggers when cards are Exhausted, and Fusion Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss Paper
Joss Paper triggers when cards are Exhausted, and Fusion Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten Soul
Forgotten Soul triggers when cards are Exhausted, and Fusion Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.

Changes by version

  1. 21 May 2026Cost2(1)1Exhaustno ExhaustExhaustUpgradeloses ExhaustBeta branch
    Cost changed from 2 (1) to 1, added Exhaust and upgrade now removes Exhaust
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