Version

Consuming Shadow

DefectPowerRare
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.

Playing it Channels 2 Dark (3 upgraded), then puts a counter on you. At the end of each of your turns, if you hold any Orb, your leftmost Orb is Evoked once per counter. Orb passives fire before that, so a fresh Dark gains its 6 (plus Focus) first: a Dark channeled this turn evokes for 12 tonight, and older Darks for more. A second copy evokes twice.

Character
Type
Power
Rarity
Rare
Cost
2 Energy
Target
Yourself
Unlock
TrickedBeat Act 1 with the Defect

When to take Consuming Shadow

A one-card Dark engine that evokes every Orb after it cooks for as many turns as you have slots. Best with Focus and four or more slots, and extra Dark Channels, from Act 2 on.

Cards that synergize with Consuming Shadow

Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Darkness triggers every Dark's passive early for a bigger Evoke.Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Defragment
Power
1
Gain 1 Focus.
Defragment and Biased Cognition add Focus to every passive tick.Gain 1 Focus.
Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Defragment and Biased Cognition add Focus to every passive tick.Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Capacitor
Power
1
Gain 2 Orb Slots.
Capacitor adds slots, which is more cooking time per Orb.Gain 2 Orb Slots.
Null
Attack
2
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Null keeps the queue full of Dark.Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
Thunder works with the Orbs Consuming Shadow ChannelsWhenever you Evoke Lightning, deal 6 damage to each enemy hit.
Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
Barrage works with the Orbs Consuming Shadow ChannelsDeal 5 damage for each Channeled Orb.
Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Hailstorm works with the Orbs Consuming Shadow ChannelsAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Shatter
Attack
1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Shatter works with the Orbs Consuming Shadow ChannelsDeal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Tesla Coil works with the Orbs Consuming Shadow ChannelsDeal 3 damage.
Trigger all Lightning against the enemy.
Quadcast
Skill
1
Evoke your rightmost Orb 4 times.
Quadcast works with the Orbs Consuming Shadow ChannelsEvoke your rightmost Orb 4 times.
Ice Lance
Attack
3
Deal 19 damage.
Channel 3 Frost.
Ice Lance Channels Orbs for Consuming Shadow to work withDeal 19 damage.
Channel 3 Frost.
Meteor Strike
Attack
5
Deal 24 damage.
Channel 3 Plasma.
Meteor Strike Channels Orbs for Consuming Shadow to work withDeal 24 damage.
Channel 3 Plasma.
Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-Cast works with the Orbs Consuming Shadow ChannelsEvoke your rightmost Orb X times.
Tempest
Skill
X
Channel X Lightning.
Tempest Channels Orbs for Consuming Shadow to work withChannel X Lightning.
Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
Coolant works with the Orbs Consuming Shadow ChannelsAt the start of your turn, gain 2 Block for each unique Orb you have.
Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Glacier Channels Orbs for Consuming Shadow to work withGain 6 Block.
Channel 2 Frost.
Hotfix
Skill
0
Gain 2 Focus this turn.
Exhaust.
Hotfix works with the Orbs Consuming Shadow ChannelsGain 2 Focus this turn.
Exhaust.
Lightning Rod
Skill
1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Lightning Rod Channels Orbs for Consuming Shadow to work withGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Refract
Attack
3
Deal 9 damage twice.
Channel 2 Glass.
Refract Channels Orbs for Consuming Shadow to work withDeal 9 damage twice.
Channel 2 Glass.
Synchronize
Skill
1
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Synchronize works with the Orbs Consuming Shadow ChannelsGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Ball Lightning
Attack
1
Deal 7 damage.
Channel 1 Lightning.
Ball Lightning Channels Orbs for Consuming Shadow to work withDeal 7 damage.
Channel 1 Lightning.
Chaos
Skill
1
Channel 1 random Orb.
Chaos Channels Orbs for Consuming Shadow to work withChannel 1 random Orb.
Chill
Skill
0
Channel 1 Frost for each enemy.
Exhaust.
Chill Channels Orbs for Consuming Shadow to work withChannel 1 Frost for each enemy.
Exhaust.

Relics that synergize with Consuming Shadow

Symbiotic Virus
Symbiotic Virus gives a Dark on turn 1 to feed it.At the start of each combat, Channel 1 Dark.
Emotion Chip
Emotion Chip works with the Orbs Consuming Shadow ChannelsIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Metronome
Metronome works with the Orbs Consuming Shadow ChannelsThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Infused Core
Infused Core Channels Orbs for Consuming Shadow to work withAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Runic Capacitor
Runic Capacitor works with the Orbs Consuming Shadow ChannelsStart each combat with 3 additional Orb Slots.
Cracked Core
Cracked Core Channels Orbs for Consuming Shadow to work withAt the start of each combat, Channel 1 Lightning.
Data Disk
Data Disk works with the Orbs Consuming Shadow ChannelsStart each combat with 1 Focus.
Permafrost
Permafrost triggers on Powers played, and Consuming Shadow is oneThe first time you play a Power each combat, gain 7 Block.
Lost Wisp
Lost Wisp triggers on Powers played, and Consuming Shadow is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified Hand
Mummified Hand triggers on Powers played, and Consuming Shadow is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game Piece
Game Piece triggers on Powers played, and Consuming Shadow is oneWhenever you play a Power, draw 1 card.
Intimidating Helmet
Intimidating Helmet triggers on cards that cost 2 or more, and Consuming Shadow is oneWhenever you play a card that costs or more, gain 4 Block.

Changes by version

  1. 26 Mar 2026ArtBeta branch
    Added Portrait art
  2. 27 Aug 2025TextInternal playtest
    Updated wording
  3. 14 Aug 2025Cost12Internal playtest
    Cost changed from 1 to 2
All 4 patch notes1 older
  1. 15 May 2025AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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