
Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.

Consuming Shadow+
Power
2
Channel 3 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.
Version

Consuming Shadow
Power
1
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.

Consuming Shadow+
Power
1
Channel 3 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.
Consuming Shadow
DefectPowerRare
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Playing it Channels 2 Dark (3 upgraded), then puts a counter on you. At the end of each of your turns, if you hold any Orb, your leftmost Orb is Evoked once per counter. Orb passives fire before that, so a fresh Dark gains its 6 (plus Focus) first: a Dark channeled this turn evokes for 12 tonight, and older Darks for more. A second copy evokes twice.
When to take Consuming Shadow
A one-card Dark engine that evokes every Orb after it cooks for as many turns as you have slots. Best with Focus and four or more slots, and extra Dark Channels, from Act 2 on.
Cards that synergize with Consuming Shadow

Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.
DarknessDarkness triggers every Dark's passive early for a bigger Evoke.Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.

Defragment
Power
1
Gain 1 Focus.
DefragmentDefragment and Biased Cognition add Focus to every passive tick.Gain 1 Focus.

Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.
Biased CognitionDefragment and Biased Cognition add Focus to every passive tick.Gain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.

Capacitor
Power
1
Gain 2 Orb Slots.
CapacitorCapacitor adds slots, which is more cooking time per Orb.Gain 2 Orb Slots.

Null
Attack
2
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Apply 2 Weak.
Channel 1 Dark.
NullNull keeps the queue full of Dark.Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Apply 2 Weak.
Channel 1 Dark.

Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
ThunderThunder works with the Orbs Consuming Shadow ChannelsWhenever you Evoke Lightning, deal 6 damage to each enemy hit.

Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
BarrageBarrage works with the Orbs Consuming Shadow ChannelsDeal 5 damage for each Channeled Orb.

Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
HailstormHailstorm works with the Orbs Consuming Shadow ChannelsAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Shatter
Attack
1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.
ShatterShatter works with the Orbs Consuming Shadow ChannelsDeal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.

Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.
Tesla CoilTesla Coil works with the Orbs Consuming Shadow ChannelsDeal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.

Quadcast
Skill
1
Evoke your rightmost Orb 4 times.
QuadcastQuadcast works with the Orbs Consuming Shadow ChannelsEvoke your rightmost Orb 4 times.

Ice Lance
Attack
3
Deal 19 damage.
Channel 3 Frost.
Channel 3 Frost.
Ice LanceIce Lance Channels Orbs for Consuming Shadow to work withDeal 19 damage.
Channel 3 Frost.
Channel 3 Frost.

Meteor Strike
Attack
5
Deal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.
Meteor StrikeMeteor Strike Channels Orbs for Consuming Shadow to work withDeal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-CastMulti-Cast works with the Orbs Consuming Shadow ChannelsEvoke your rightmost Orb X times.

Tempest
Skill
X
Channel X Lightning.
TempestTempest Channels Orbs for Consuming Shadow to work withChannel X Lightning.

Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
CoolantCoolant works with the Orbs Consuming Shadow ChannelsAt the start of your turn, gain 2 Block for each unique Orb you have.

Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Channel 2 Frost.
GlacierGlacier Channels Orbs for Consuming Shadow to work withGain 6 Block.
Channel 2 Frost.
Channel 2 Frost.

Hotfix
Skill
0
Gain 2 Focus this turn.
Exhaust.
Exhaust.
HotfixHotfix works with the Orbs Consuming Shadow ChannelsGain 2 Focus this turn.
Exhaust.
Exhaust.

Lightning Rod
Skill
1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.
Lightning RodLightning Rod Channels Orbs for Consuming Shadow to work withGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.

Refract
Attack
3
Deal 9 damage twice.
Channel 2 Glass.
Channel 2 Glass.
RefractRefract Channels Orbs for Consuming Shadow to work withDeal 9 damage twice.
Channel 2 Glass.
Channel 2 Glass.

Synchronize
Skill
1
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Exhaust.
SynchronizeSynchronize works with the Orbs Consuming Shadow ChannelsGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Exhaust.

Ball Lightning
Attack
1
Deal 7 damage.
Channel 1 Lightning.
Channel 1 Lightning.
Ball LightningBall Lightning Channels Orbs for Consuming Shadow to work withDeal 7 damage.
Channel 1 Lightning.
Channel 1 Lightning.

Chaos
Skill
1
Channel 1 random Orb.
ChaosChaos Channels Orbs for Consuming Shadow to work withChannel 1 random Orb.

Chill
Skill
0
Channel 1 Frost for each enemy.
Exhaust.
Exhaust.
ChillChill Channels Orbs for Consuming Shadow to work withChannel 1 Frost for each enemy.
Exhaust.
Exhaust.
Relics that synergize with Consuming Shadow
Symbiotic VirusSymbiotic VirusSymbiotic Virus gives a Dark on turn 1 to feed it.At the start of each combat, Channel 1 Dark.
Emotion ChipEmotion ChipEmotion Chip works with the Orbs Consuming Shadow ChannelsIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
MetronomeMetronomeMetronome works with the Orbs Consuming Shadow ChannelsThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Infused CoreInfused CoreInfused Core Channels Orbs for Consuming Shadow to work withAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Runic CapacitorRunic CapacitorRunic Capacitor works with the Orbs Consuming Shadow ChannelsStart each combat with 3 additional Orb Slots.
Cracked CoreCracked CoreCracked Core Channels Orbs for Consuming Shadow to work withAt the start of each combat, Channel 1 Lightning.
Data DiskData DiskData Disk works with the Orbs Consuming Shadow ChannelsStart each combat with 1 Focus.
PermafrostPermafrostPermafrost triggers on Powers played, and Consuming Shadow is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Consuming Shadow is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Consuming Shadow is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Consuming Shadow is oneWhenever you play a Power, draw 1 card.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Consuming Shadow is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Added Portrait art
- Updated wording
- Cost changed from 1 to 2
All 4 patch notes1 older
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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