
Emotion Chip
RareDefect
If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
At the start of your turn, Emotion Chip checks the combat log for a hit since your previous turn that was not fully blocked. If there was one, it triggers the passive of every orb you have, left to right. HP you paid yourself counts. The relic lights up when a qualifying hit lands. It is a Defect Rare, unlocked by Laser Beams.
When to take Emotion Chip
Take it for orb-heavy decks that can absorb some chip damage. It never fires in a deck that blocks everything, so only take it there if the orbs pay back more than the HP.
Cards that synergize with Emotion Chip

Capacitor
Power
1
Gain 2 Orb Slots.
CapacitorCapacitor and Runic Capacitor mean more orbs per trigger.Gain 2 Orb Slots.

Loop
Power
1
At the start of your turn, trigger the passive ability of your rightmost Orb.
LoopLoop and Gold-Plated Cables stack extra passives on the same turn.At the start of your turn, trigger the passive ability of your rightmost Orb.

Defragment
Power
1
Gain 1 Focus.
DefragmentData Disk and Defragment make each passive bigger.Gain 1 Focus.

Ice Lance
Attack
3
Deal 19 damage.
Channel 3 Frost.
Channel 3 Frost.
Ice LanceIce Lance Channels Orbs for Emotion Chip to work withDeal 19 damage.
Channel 3 Frost.
Channel 3 Frost.

Meteor Strike
Attack
5
Deal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.
Meteor StrikeMeteor Strike Channels Orbs for Emotion Chip to work withDeal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.

Tempest
Skill
X
Channel X Lightning.
TempestTempest Channels Orbs for Emotion Chip to work withChannel X Lightning.

Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.
Consuming ShadowConsuming Shadow Channels Orbs for Emotion Chip to work withChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.

Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Channel 2 Frost.
GlacierGlacier Channels Orbs for Emotion Chip to work withGain 6 Block.
Channel 2 Frost.
Channel 2 Frost.

Lightning Rod
Skill
1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.
Lightning RodLightning Rod Channels Orbs for Emotion Chip to work withGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.

Refract
Attack
3
Deal 9 damage twice.
Channel 2 Glass.
Channel 2 Glass.
RefractRefract Channels Orbs for Emotion Chip to work withDeal 9 damage twice.
Channel 2 Glass.
Channel 2 Glass.

Ball Lightning
Attack
1
Deal 7 damage.
Channel 1 Lightning.
Channel 1 Lightning.
Ball LightningBall Lightning Channels Orbs for Emotion Chip to work withDeal 7 damage.
Channel 1 Lightning.
Channel 1 Lightning.

Chaos
Skill
1
Channel 1 random Orb.
ChaosChaos Channels Orbs for Emotion Chip to work withChannel 1 random Orb.

Chill
Skill
0
Channel 1 Frost for each enemy.
Exhaust.
Exhaust.
ChillChill Channels Orbs for Emotion Chip to work withChannel 1 Frost for each enemy.
Exhaust.
Exhaust.

Cold Snap
Attack
1
Deal 6 damage.
Channel 1 Frost.
Channel 1 Frost.
Cold SnapCold Snap Channels Orbs for Emotion Chip to work withDeal 6 damage.
Channel 1 Frost.
Channel 1 Frost.

Coolheaded
Skill
1
Channel 1 Frost.
Draw 1 card.
Draw 1 card.
CoolheadedCoolheaded Channels Orbs for Emotion Chip to work withChannel 1 Frost.
Draw 1 card.
Draw 1 card.

Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.
DarknessDarkness Channels Orbs for Emotion Chip to work withChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.

Fusion
Skill
1
Channel 1 Plasma.
Exhaust.
Exhaust.
FusionFusion Channels Orbs for Emotion Chip to work withChannel 1 Plasma.
Exhaust.
Exhaust.

Glasswork
Skill
1
Gain 5 Block.
Channel 1 Glass.
Channel 1 Glass.
GlassworkGlasswork Channels Orbs for Emotion Chip to work withGain 5 Block.
Channel 1 Glass.
Channel 1 Glass.

Null
Attack
2
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Apply 2 Weak.
Channel 1 Dark.
NullNull Channels Orbs for Emotion Chip to work withDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Apply 2 Weak.
Channel 1 Dark.

Rainbow
Skill
2
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
RainbowRainbow Channels Orbs for Emotion Chip to work withChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.

Shadow Shield
Skill
2
Gain 11 Block.
Channel 1 Dark.
Channel 1 Dark.
Shadow ShieldShadow Shield Channels Orbs for Emotion Chip to work withGain 11 Block.
Channel 1 Dark.
Channel 1 Dark.

Spinner
Power
1
At the start of your turn, Channel 1 Glass.
SpinnerSpinner Channels Orbs for Emotion Chip to work withAt the start of your turn, Channel 1 Glass.

Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
StormStorm Channels Orbs for Emotion Chip to work withWhenever you play a Power, Channel 1 Lightning.

Trash to Treasure
Power
1
Whenever you create a Status, Channel 1 random Orb.
Trash to TreasureTrash to Treasure Channels Orbs for Emotion Chip to work withWhenever you create a Status, Channel 1 random Orb.
Relics that synergize with Emotion Chip
Runic CapacitorRunic CapacitorCapacitor and Runic Capacitor mean more orbs per trigger.Start each combat with 3 additional Orb Slots.
Gold-Plated CablesGold-Plated CablesLoop and Gold-Plated Cables stack extra passives on the same turn.Your rightmost Orb triggers its passive an additional time.
Data DiskData DiskData Disk and Defragment make each passive bigger.Start each combat with 1 Focus.
Centennial PuzzleCentennial PuzzleCentennial Puzzle draws 3 off the same hit.The first time you lose HP each combat, draw 3 cards.
MetronomeMetronomeMetronome Channels Orbs for Emotion Chip to work withThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Infused CoreInfused CoreInfused Core Channels Orbs for Emotion Chip to work withAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Cracked CoreCracked CoreCracked Core Channels Orbs for Emotion Chip to work withAt the start of each combat, Channel 1 Lightning.
Symbiotic VirusSymbiotic VirusSymbiotic Virus Channels Orbs for Emotion Chip to work withAt the start of each combat, Channel 1 Dark.
Fragrant MushroomFragrant MushroomFragrant Mushroom costs HP to play, which triggers Emotion ChipUpon pickup, lose 15 HP and Upgrade 2 random cards.
Royal PoisonRoyal PoisonRoyal Poison costs HP to play, which triggers Emotion ChipAt the start of each combat, lose 4 HP.
Changes by version
- Gold Plated Cables relic now procs if Emotion Chip relic triggers Orbs at the start of your turn
- Fixed timing softlock related to Emotion Chip relic
- Added StS1 relics
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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