Pendulum

Pendulum

Common
Every 3 turns, draw 1 card.

It counts your turn starts and draws 1 card on every third one. The count runs modulo 3 and is stored with your save rather than reset at the end of combat, so a fight that ends on your second turn makes the next fight's first turn the draw turn. The relic lights up on the turn before it pays out. Common, 175 Gold.

Rarity
Common
Character
All characters
Shop price
175 gold

When to take Pendulum

A fine free pickup from a chest but a poor shop buy, since one extra card every three turns rarely decides a fight. Slightly better with cheap plays that use a surprise card.

Cards that synergize with Pendulum

Murder
Attack
3
Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Pollinous Core and Pael's Blood are more draw for the same payoffs: Murder, Death March and Automation all count cards drawn.Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Death March
Attack
1
Deal 8 damage.
Deals 4 additional damage for each card drawn during your turn.
Pollinous Core and Pael's Blood are more draw for the same payoffs: Murder, Death March and Automation all count cards drawn.Deal 8 damage.
Deals 4 additional damage for each card drawn during your turn.
Automation
Power
1
Every 10 cards you draw, gain .
Pollinous Core and Pael's Blood are more draw for the same payoffs: Murder, Death March and Automation all count cards drawn.Every 10 cards you draw, gain .
Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive Wave triggers when you draw, and Pendulum drawsWhenever you draw a card this turn, apply 2 Poison to ALL enemies.
Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Speedster triggers when you draw, and Pendulum drawsWhenever you draw a card during your turn, deal 2 damage to ALL enemies.
Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
Hellraiser triggers when you draw, and Pendulum drawsWhenever you draw a card containing “Strike”, it is played against a random enemy.
Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet Time wants a full hand, which Pendulum drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
Calculated Gamble wants a full hand, which Pendulum drawsDiscard your Hand,
then draw that many cards.
Exhaust.
Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
Convergence wants a full hand, which Pendulum drawsNext turn,
gain and .
Retain your Hand this turn.
Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enlightenment wants a full hand, which Pendulum drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium wants a full hand, which Pendulum drawsGain 13 Block.
Retain your Hand this turn.
Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
Expect a Fight wants a full hand, which Pendulum drawsGain for each Attack in your Hand.
You cannot gain
additional this turn.
Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
Flechettes wants a full hand, which Pendulum drawsDeal 5 damage for each Skill in your Hand.
Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Salvo wants a full hand, which Pendulum drawsDeal 12 damage.
Retain your Hand this turn.

Relics that synergize with Pendulum

Happy Flower
Happy Flower runs the same three-turn clock and hands you the Energy to play the extra card.Every 3 turns, gain .
Pollinous Core
Pollinous Core and Pael's Blood are more draw for the same payoffs: Murder, Death March and Automation all count cards drawn.Every 4 turns, draw 2 additional cards.
Pael's Blood
Pollinous Core and Pael's Blood are more draw for the same payoffs: Murder, Death March and Automation all count cards drawn.At the start of your turn, draw 1 additional card.
Cloak Clasp
Cloak Clasp wants a full hand, which Pendulum drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing Triangle
Ringing Triangle wants a full hand, which Pendulum drawsRetain your Hand on the first turn of combat.

Changes by version

  1. 30 Jul 2026Bug fixBellowsPlaytest
    Bellows relic now properly upgrades the extra card when Pendulum relic triggers on turn 1
  2. 26 Mar 2026ReworkBeta branch
    "Common - Whenever you shuffle your Draw Pile, draw a card." to "Common - Every 3 turns, draw 1 card."
  3. 19 Feb 2026ArtInternal playtest
    Added assets
    Bug fixHellraiserInternal playtest
    Fixed a softlock when Pendulum relic would draw Seeking Strike card after playing Hellraiser card
All 5 patch notes2 older
  1. 22 Jan 2026RarityUncommonCommonInternal playtest
    Rarity changed from Uncommon to Common
  2. 30 Jan 2025AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
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