
Pendulum
Common
Every 3 turns, draw 1 card.
It counts your turn starts and draws 1 card on every third one. The count runs modulo 3 and is stored with your save rather than reset at the end of combat, so a fight that ends on your second turn makes the next fight's first turn the draw turn. The relic lights up on the turn before it pays out. Common, 175 Gold.
Rarity
Common
Character
All characters
Shop price
175 gold
When to take Pendulum
A fine free pickup from a chest but a poor shop buy, since one extra card every three turns rarely decides a fight. Slightly better with cheap plays that use a surprise card.
Cards that synergize with Pendulum

Murder
Attack
3
Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Deals 1 additional damage for each card drawn this combat.
MurderPollinous Core and Pael's Blood are more draw for the same payoffs: Murder, Death March and Automation all count cards drawn.Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Deals 1 additional damage for each card drawn this combat.

Death March
Attack
1
Deal 8 damage.
Deals 4 additional damage for each card drawn during your turn.
Deals 4 additional damage for each card drawn during your turn.
Death MarchPollinous Core and Pael's Blood are more draw for the same payoffs: Murder, Death March and Automation all count cards drawn.Deal 8 damage.
Deals 4 additional damage for each card drawn during your turn.
Deals 4 additional damage for each card drawn during your turn.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationPollinous Core and Pael's Blood are more draw for the same payoffs: Murder, Death March and Automation all count cards drawn.Every 10 cards you draw, gain .

Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive WaveCorrosive Wave triggers when you draw, and Pendulum drawsWhenever you draw a card this turn, apply 2 Poison to ALL enemies.

Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
SpeedsterSpeedster triggers when you draw, and Pendulum drawsWhenever you draw a card during your turn, deal 2 damage to ALL enemies.

Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
HellraiserHellraiser triggers when you draw, and Pendulum drawsWhenever you draw a card containing “Strike”, it is played against a random enemy.

Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet TimeBullet Time wants a full hand, which Pendulum drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.
Calculated GambleCalculated Gamble wants a full hand, which Pendulum drawsDiscard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.
ConvergenceConvergence wants a full hand, which Pendulum drawsNext turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Pendulum drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Pendulum drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.
Expect a FightExpect a Fight wants a full hand, which Pendulum drawsGain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.

Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
FlechettesFlechettes wants a full hand, which Pendulum drawsDeal 5 damage for each Skill in your Hand.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Pendulum drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
Relics that synergize with Pendulum
Happy FlowerHappy FlowerHappy Flower runs the same three-turn clock and hands you the Energy to play the extra card.Every 3 turns, gain .
Pollinous CorePollinous CorePollinous Core and Pael's Blood are more draw for the same payoffs: Murder, Death March and Automation all count cards drawn.Every 4 turns, draw 2 additional cards.
Pael's BloodPael's BloodPollinous Core and Pael's Blood are more draw for the same payoffs: Murder, Death March and Automation all count cards drawn.At the start of your turn, draw 1 additional card.
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Pendulum drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Pendulum drawsRetain your Hand on the first turn of combat.
Changes by version
- Bellows relic now properly upgrades the extra card when Pendulum relic triggers on turn 1
- "Common - Whenever you shuffle your Draw Pile, draw a card." to "Common - Every 3 turns, draw 1 card."
- Added assetsBug fixHellraiserInternal playtestFixed a softlock when Pendulum relic would draw Seeking Strike card after playing Hellraiser card
All 5 patch notes2 older
- Rarity changed from Uncommon to Common
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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