
Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.

Expect a Fight+
Skill
1
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.
Expect a Fight
IroncladSkillUncommon
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.
Effect: when it resolves it counts the Attacks in your hand, itself no longer being there, and gives you 1 Energy per Attack.
Debuff: then it applies one that zeroes every further Energy gain for the rest of the turn, from cards and relics alike, and clears at end of turn, so next turn's refill is normal.
Example: three Attacks refund 3 for the 2 you spent.
Upgrade: at cost 1, two Attacks are a profit.
When to take Expect a Fight
Good in an Attack dense deck with X cost Whirlwind or several 2 cost hitters, in Act 1 or 2. The upgrade is the card, so plan a Rest Site for it or skip it entirely.
Cards that synergize with Expect a Fight

Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
WhirlwindWhirlwind eats every point of Energy it makes.Deal 5 damage to ALL enemies X times.

Battle Trance
Skill
0
Draw 3 cards.
You cannot draw additional cards this turn.
You cannot draw additional cards this turn.
Battle TranceBattle Trance fills the hand with Attacks first.Draw 3 cards.
You cannot draw additional cards this turn.
You cannot draw additional cards this turn.

Infernal Blade
Skill
1
Add a random Attack into your Hand. It's free to play this turn.
Exhaust.
Exhaust.
Infernal BladeInfernal Blade adds one more Attack to count.Add a random Attack into your Hand. It's free to play this turn.
Exhaust.
Exhaust.

Anger
Attack
0
Deal 6 damage.
Add a copy of this card into your Discard Pile.
Add a copy of this card into your Discard Pile.
AngerAnger copies itself into the deck.Deal 6 damage.
Add a copy of this card into your Discard Pile.
Add a copy of this card into your Discard Pile.

Stomp
Attack
3
Deal 12 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Costs 1 less for each Attack played this turn.
StompStomp and Bludgeon are the expensive cards worth paying for.Deal 12 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Costs 1 less for each Attack played this turn.

Bludgeon
Attack
3
Deal 32 damage.
BludgeonStomp and Bludgeon are the expensive cards worth paying for.Deal 32 damage.

Cascade
Skill
X
Play the top X cards of your Draw Pile.
CascadeCascade costs X, so every Energy Expect a Fight gives goes into itPlay the top X cards of your Draw Pile.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley costs X, so every Energy Expect a Fight gives goes into itDeal 10 damage to a random enemy X times.

Offering
Skill
0
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Gain .
Draw 3 cards.
Exhaust.
OfferingOffering draws cards, and Expect a Fight gets better with a bigger handLose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Gain .
Draw 3 cards.
Exhaust.

Burning Pact
Skill
1
Exhaust 1 card.
Draw 2 cards.
Draw 2 cards.
Burning PactBurning Pact draws cards, and Expect a Fight gets better with a bigger handExhaust 1 card.
Draw 2 cards.
Draw 2 cards.

Drum of Battle
Skill
1
Draw 2 cards.
When this card is Exhausted, gain .
When this card is Exhausted, gain .
Drum of BattleDrum of Battle draws cards, and Expect a Fight gets better with a bigger handDraw 2 cards.
When this card is Exhausted, gain .
When this card is Exhausted, gain .

Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
draw 1 card.
Dark EmbraceDark Embrace draws cards, and Expect a Fight gets better with a bigger handWhenever a card is Exhausted,
draw 1 card.
draw 1 card.

Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
HellraiserHellraiser draws cards, and Expect a Fight gets better with a bigger handWhenever you draw a card containing “Strike”, it is played against a random enemy.

Pillage
Attack
1
Deal 6 damage.
Draw cards until you draw a non-Attack card.
Draw cards until you draw a non-Attack card.
PillagePillage draws cards, and Expect a Fight gets better with a bigger handDeal 6 damage.
Draw cards until you draw a non-Attack card.
Draw cards until you draw a non-Attack card.

Pommel Strike
Attack
1
Deal 9 damage.
Draw 1 card.
Draw 1 card.
Pommel StrikePommel Strike draws cards, and Expect a Fight gets better with a bigger handDeal 9 damage.
Draw 1 card.
Draw 1 card.

Shrug It Off
Skill
1
Gain 8 Block.
Draw 1 card.
Draw 1 card.
Shrug It OffShrug It Off draws cards, and Expect a Fight gets better with a bigger handGain 8 Block.
Draw 1 card.
Draw 1 card.

Vicious
Power
1
Whenever you apply Vulnerable, draw 1 card.
ViciousVicious draws cards, and Expect a Fight gets better with a bigger handWhenever you apply Vulnerable, draw 1 card.

Impatience
Skill
0
If you have no Attacks in your Hand, draw 2 cards.
ImpatienceImpatience draws cards, and Expect a Fight gets better with a bigger handIf you have no Attacks in your Hand, draw 2 cards.

Restlessness
Skill
0
Retain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .
RestlessnessRestlessness draws cards, and Expect a Fight gets better with a bigger handRetain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .

Scrawl
Skill
1
Draw cards until your Hand is full.
Exhaust.
Exhaust.
ScrawlScrawl draws cards, and Expect a Fight gets better with a bigger handDraw cards until your Hand is full.
Exhaust.
Exhaust.

Master of Strategy
Skill
0
Draw 3 cards.
Exhaust.
Exhaust.
Master of StrategyMaster of Strategy draws cards, and Expect a Fight gets better with a bigger handDraw 3 cards.
Exhaust.
Exhaust.

Brightest Flame
Skill
0
Gain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.
Brightest FlameBrightest Flame draws cards, and Expect a Fight gets better with a bigger handGain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.

Relax
Skill
3
Gain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Next turn, draw 2 cards and gain .
Exhaust.
RelaxRelax draws cards, and Expect a Fight gets better with a bigger handGain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Next turn, draw 2 cards and gain .
Exhaust.

Thinking Ahead
Skill
0
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Thinking AheadThinking Ahead draws cards, and Expect a Fight gets better with a bigger handDraw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Relics that synergize with Expect a Fight
Joss PaperJoss PaperJoss Paper draws cards, and Expect a Fight gets better with a bigger handEvery 5 times you Exhaust a card, draw 1 card.
Iron ClubIron ClubIron Club draws cards, and Expect a Fight gets better with a bigger handEvery 4 cards you play, draw 1 card.
Pollinous CorePollinous CorePollinous Core draws cards, and Expect a Fight gets better with a bigger handEvery 4 turns, draw 2 additional cards.
Centennial PuzzleCentennial PuzzleCentennial Puzzle draws cards, and Expect a Fight gets better with a bigger handThe first time you lose HP each combat, draw 3 cards.
PendulumPendulumPendulum draws cards, and Expect a Fight gets better with a bigger handEvery 3 turns, draw 1 card.
Bag of PreparationBag of PreparationBag of Preparation draws cards, and Expect a Fight gets better with a bigger handAt the start of each combat, draw 2 additional cards.
Booming ConchBooming ConchBooming Conch draws cards, and Expect a Fight gets better with a bigger handAt the start of Elite combats, draw 2 additional cards and gain .
FiddleFiddleFiddle draws cards, and Expect a Fight gets better with a bigger handAt the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
Snecko EyeSnecko EyeSnecko Eye draws cards, and Expect a Fight gets better with a bigger handAt the start of your turn, draw 2 additional cards. Start each combat Confused.
Gambling ChipGambling ChipGambling Chip draws cards, and Expect a Fight gets better with a bigger handAt the start of each combat, discard any number of cards then draw that many.
Game PieceGame PieceGame Piece draws cards, and Expect a Fight gets better with a bigger handWhenever you play a Power, draw 1 card.
Gremlin HornGremlin HornGremlin Horn draws cards, and Expect a Fight gets better with a bigger handWhenever an enemy dies, gain and draw 1 card.
Pael's BloodPael's BloodPael's Blood draws cards, and Expect a Fight gets better with a bigger handAt the start of your turn, draw 1 additional card.
Unceasing TopUnceasing TopUnceasing Top draws cards, and Expect a Fight gets better with a bigger handWhenever you have no cards in Hand during your turn, draw a card.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Expect a Fight is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- From Uncommon - Skill - Cost 2(1) - "Gain 1 Energy for each Attack in your Hand. You cannot gain additional Energy this turn." to Uncommon - Skill - Cost 3 - "Gain 15(16) Block. Gains 5(8) additional Block for each Strength you have."
- No longer says "You cannot gain additional Energy this turn."
- Skill - Cost 2(1) - Uncommon - "Gain Energy for each Attack in your Hand. You cannot gain additional Energy this turn."
All 4 patch notes1 older
- When a card will cause you to gain 0 energy (such as Expect a Fight card with 0 attacks in hand), the text now reads as "Gain 0 Energy" instead of "Gain ."
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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