
Infernal Blade
Skill
1
Add a random Attack into your Hand. It's free to play this turn.
Exhaust.
Exhaust.

Infernal Blade+
Skill
0
Add a random Attack into your Hand. It's free to play this turn.
Exhaust.
Exhaust.
Infernal Blade
IroncladSkillUncommon
A random Attack from the Ironclad card pool is created in your Hand with its cost set to 0 for this turn; the code draws from the unlocked pool and avoids duplicates already generated this combat. It can be anything from Strike to Bludgeon or Fiend Fire. The card exhausts. Upgrading drops its own cost from 1 to 0, so the whole package is free.
When to take Infernal Blade
At 1 Energy it is filler, but upgraded it is a free random Attack every time you draw it, worth a slot in decks that count Attacks played. Take it upgraded from shops.
Cards that synergize with Infernal Blade

Juggling
Power
1
Add a copy of the third Attack you play each turn into your Hand.
JugglingJuggling counts the free attack toward the third.Add a copy of the third Attack you play each turn into your Hand.

Stampede
Power
2
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
StampedeStampede plays the free attack for you if you leave it in Hand.At the end of your turn, 1 random Attack in your Hand is played against a random enemy.

Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
draw 1 card.
Dark EmbraceDark Embrace draws off the exhaust.Whenever a card is Exhausted,
draw 1 card.
draw 1 card.

Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feel No PainFeel No Pain gives Block for it.Whenever a card is Exhausted, gain 3 Block.

Rage
Skill
0
Whenever you play an Attack this turn, gain 3 Block.
RageRage counts the Attacks you play, and Infernal Blade adds cheap onesWhenever you play an Attack this turn, gain 3 Block.

Stomp
Attack
3
Deal 12 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Costs 1 less for each Attack played this turn.
StompStomp counts the Attacks you play, and Infernal Blade adds cheap onesDeal 12 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Costs 1 less for each Attack played this turn.

Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
CalamityCalamity counts the Attacks you play, and Infernal Blade adds cheap onesWhenever you play an Attack, add a random Attack into your Hand.

Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.
Evil EyeEvil Eye triggers when cards are Exhausted, and Infernal Blade Exhausts itselfGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.

Pact's End
Attack
0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.
Pact's EndPact's End triggers when cards are Exhausted, and Infernal Blade Exhausts itselfIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.

Ashen Strike
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.
Ashen StrikeAshen Strike triggers when cards are Exhausted, and Infernal Blade Exhausts itselfDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.

Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Exhaust.
Forgotten RitualForgotten Ritual triggers when cards are Exhausted, and Infernal Blade Exhausts itselfIf you Exhausted a card this turn, gain .
Exhaust.
Exhaust.

Midnight
Attack
12
Deal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.
MidnightMidnight triggers when cards are Exhausted, and Infernal Blade Exhausts itselfDeal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.
Relics that synergize with Infernal Blade
ShurikenShurikenShuriken and Kunai want three Attacks in a turn.Every time you play 3 Attacks in a single turn, gain 1 Strength.
KunaiKunaiShuriken and Kunai want three Attacks in a turn.Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
NunchakuNunchakuNunchaku counts the Attacks you play, and Infernal Blade adds cheap onesEvery time you play 10 Attacks, gain .
KusarigamaKusarigamaKusarigama counts the Attacks you play, and Infernal Blade adds cheap onesEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Ornamental FanOrnamental FanOrnamental Fan counts the Attacks you play, and Infernal Blade adds cheap onesEvery time you play 3 Attacks in a single turn, gain 4 Block.
Daughter of the WindDaughter of the WindDaughter of the Wind counts the Attacks you play, and Infernal Blade adds cheap onesWhenever you play an Attack, gain 1 Block.
Pen NibPen NibPen Nib counts the Attacks you play, and Infernal Blade adds cheap onesEvery 10th Attack you play deals double damage.
Rainbow RingRainbow RingRainbow Ring counts the Attacks you play, and Infernal Blade adds cheap onesThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Attacks you play, and Infernal Blade adds cheap onesEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Charon's AshesCharon's AshesCharon's Ashes triggers when cards are Exhausted, and Infernal Blade Exhausts itselfWhenever you Exhaust a card, deal 3 damage to ALL enemies.
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and Infernal Blade Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Infernal Blade Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Infernal Blade Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Changes by version
- New card portrait for Infernal Blade
- Infernal Blade not resetting cost at end of turn
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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