Infernal Blade

IroncladSkillUncommon
Add a random Attack into your Hand. It's free to play this turn.
Exhaust.

A random Attack from the Ironclad card pool is created in your Hand with its cost set to 0 for this turn; the code draws from the unlocked pool and avoids duplicates already generated this combat. It can be anything from Strike to Bludgeon or Fiend Fire. The card exhausts. Upgrading drops its own cost from 1 to 0, so the whole package is free.

Character
Type
Skill
Rarity
Uncommon
Cost
10 Energy
Target
Yourself

When to take Infernal Blade

At 1 Energy it is filler, but upgraded it is a free random Attack every time you draw it, worth a slot in decks that count Attacks played. Take it upgraded from shops.

Cards that synergize with Infernal Blade

Juggling
Power
1
Add a copy of the third Attack you play each turn into your Hand.
Juggling counts the free attack toward the third.Add a copy of the third Attack you play each turn into your Hand.
Stampede
Power
2
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Stampede plays the free attack for you if you leave it in Hand.At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
Dark Embrace draws off the exhaust.Whenever a card is Exhausted,
draw 1 card.
Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feel No Pain gives Block for it.Whenever a card is Exhausted, gain 3 Block.
Rage
Skill
0
Whenever you play an Attack this turn, gain 3 Block.
Rage counts the Attacks you play, and Infernal Blade adds cheap onesWhenever you play an Attack this turn, gain 3 Block.
Stomp
Attack
3
Deal 12 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Stomp counts the Attacks you play, and Infernal Blade adds cheap onesDeal 12 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
Calamity counts the Attacks you play, and Infernal Blade adds cheap onesWhenever you play an Attack, add a random Attack into your Hand.
Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Evil Eye triggers when cards are Exhausted, and Infernal Blade Exhausts itselfGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Pact's End
Attack
0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Pact's End triggers when cards are Exhausted, and Infernal Blade Exhausts itselfIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Ashen Strike
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Ashen Strike triggers when cards are Exhausted, and Infernal Blade Exhausts itselfDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Forgotten Ritual triggers when cards are Exhausted, and Infernal Blade Exhausts itselfIf you Exhausted a card this turn, gain .
Exhaust.
Midnight
Attack
12
Deal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Midnight triggers when cards are Exhausted, and Infernal Blade Exhausts itselfDeal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.

Relics that synergize with Infernal Blade

Shuriken
Shuriken and Kunai want three Attacks in a turn.Every time you play 3 Attacks in a single turn, gain 1 Strength.
Kunai
Shuriken and Kunai want three Attacks in a turn.Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
Nunchaku
Nunchaku counts the Attacks you play, and Infernal Blade adds cheap onesEvery time you play 10 Attacks, gain .
Kusarigama
Kusarigama counts the Attacks you play, and Infernal Blade adds cheap onesEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Ornamental Fan
Ornamental Fan counts the Attacks you play, and Infernal Blade adds cheap onesEvery time you play 3 Attacks in a single turn, gain 4 Block.
Daughter of the Wind
Daughter of the Wind counts the Attacks you play, and Infernal Blade adds cheap onesWhenever you play an Attack, gain 1 Block.
Pen Nib
Pen Nib counts the Attacks you play, and Infernal Blade adds cheap onesEvery 10th Attack you play deals double damage.
Rainbow Ring
Rainbow Ring counts the Attacks you play, and Infernal Blade adds cheap onesThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor Tooth
Razor Tooth counts the Attacks you play, and Infernal Blade adds cheap onesEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Charon's Ashes
Charon's Ashes triggers when cards are Exhausted, and Infernal Blade Exhausts itselfWhenever you Exhaust a card, deal 3 damage to ALL enemies.
Burning Sticks
Burning Sticks triggers when cards are Exhausted, and Infernal Blade Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss Paper
Joss Paper triggers when cards are Exhausted, and Infernal Blade Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten Soul
Forgotten Soul triggers when cards are Exhausted, and Infernal Blade Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.

Changes by version

  1. 9 Jun 2023ArtInternal playtest
    New card portrait for Infernal Blade
  2. 21 Apr 2023Bug fixInternal playtest
    Infernal Blade not resetting cost at end of turn

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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