
Burning Pact
Skill
1
Exhaust 1 card.
Draw 2 cards.
Draw 2 cards.

Burning Pact+
Skill
1
Exhaust 1 card.
Draw 3 cards.
Draw 3 cards.
Burning Pact
IroncladSkillUncommon
Choose one card in your Hand to exhaust, then draw 2 (3 upgraded). The exhaust comes first, so a Dark Embrace draw resolves before the 2. If your Hand is otherwise empty, nothing exhausts and you still draw. Net card count is +1, or +2 upgraded.
When to take Burning Pact
Good for Exhaust decks and as a way to burn Strikes, Statuses or Curses mid-fight while cycling, solid from Act 1 on. Upgrade it once draw is your bottleneck.
Cards that synergize with Burning Pact

Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
draw 1 card.
Dark EmbraceDark Embrace adds a third draw.Whenever a card is Exhausted,
draw 1 card.
draw 1 card.

Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feel No PainFeel No Pain adds 3 Block.Whenever a card is Exhausted, gain 3 Block.

Drum of Battle
Skill
1
Draw 2 cards.
When this card is Exhausted, gain .
When this card is Exhausted, gain .
Drum of BattleDrum of Battle refunds 2 Energy when it is the card exhausted.Draw 2 cards.
When this card is Exhausted, gain .
When this card is Exhausted, gain .

Ashen Strike
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.
Ashen StrikeAshen Strike and Pact's End scale with the Exhaust Pile.Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.

Pact's End
Attack
0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.
Pact's EndAshen Strike and Pact's End scale with the Exhaust Pile.If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.

Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.
Evil EyeEvil Eye gives 16 Block if you exhausted this turn.Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.

Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Exhaust.
Forgotten RitualForgotten Ritual triggers when cards are Exhausted, and Burning Pact Exhausts themIf you Exhausted a card this turn, gain .
Exhaust.
Exhaust.

Midnight
Attack
12
Deal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.
MidnightMidnight triggers when cards are Exhausted, and Burning Pact Exhausts themDeal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.

Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
HellraiserHellraiser triggers when you draw, and Burning Pact drawsWhenever you draw a card containing “Strike”, it is played against a random enemy.

Howl from Beyond
Attack
3
Deal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
At the end of your turn, if this is in your Exhaust Pile, play it.
Howl from BeyondHowl from Beyond works from the Exhaust Pile, where Burning Pact can put itDeal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
At the end of your turn, if this is in your Exhaust Pile, play it.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Burning Pact drawsEvery 10 cards you draw, gain .

Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.
Expect a FightExpect a Fight wants a full hand, which Burning Pact drawsGain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Burning Pact drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Burning Pact drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Burning Pact drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
Relics that synergize with Burning Pact
Charon's AshesCharon's AshesCharon's Ashes adds 3 damage to all.Whenever you Exhaust a card, deal 3 damage to ALL enemies.
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and Burning Pact Exhausts themThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Burning Pact Exhausts themEvery 5 times you Exhaust a card, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Burning Pact Exhausts themWhenever you Exhaust a card, deal 1 damage to a random enemy.
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Burning Pact drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Burning Pact drawsRetain your Hand on the first turn of combat.

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