Evil Eye

IroncladSkillUncommon
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.

You gain 8 Block, then the card checks the combat log for any card of yours exhausted this turn; if it finds one it grants a second 8 Block as a separate gain. Exhaust-keyword cards, True Grit and Ethereal exhausts from this turn all count, but exhausts from last turn do not. The card glows gold when the bonus is live. Upgraded, each half is 11.

Character
Type
Skill
Rarity
Uncommon
Cost
1 Energy
Target
Yourself

When to take Evil Eye

Good once you own two or three ways to exhaust on demand; 16 Block for 1 Energy is elite level defense from Act 1 on. Upgrade it fairly early into a 22 Block wall.

Cards that synergize with Evil Eye

True Grit
Skill
1
Gain 7 Block.
Exhaust 1 card at random.
True Grit and Burning Pact exhaust on demand before it.Gain 7 Block.
Exhaust 1 card at random.
Burning Pact
Skill
1
Exhaust 1 card.
Draw 2 cards.
True Grit and Burning Pact exhaust on demand before it.Exhaust 1 card.
Draw 2 cards.
Corruption
Power
3
Skills cost 0 .
Whenever you play a Skill, Exhaust it.
Corruption exhausts every Skill you play, so the bonus is always on.Skills cost 0 .
Whenever you play a Skill, Exhaust it.
Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feel No Pain adds 3 per exhaust on top.Whenever a card is Exhausted, gain 3 Block.
Unmovable
Power
2
The first time you gain Block from a card each turn, double the amount gained.
Unmovable doubles the first of the two gains.The first time you gain Block from a card each turn, double the amount gained.
Fiend Fire
Attack
2
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Fiend Fire Exhausts cards, which triggers Evil EyeExhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Second Wind
Skill
1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Second Wind Exhausts cards, which triggers Evil EyeExhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Stoke
Skill
1
Exhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Stoke Exhausts cards, which triggers Evil EyeExhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Thrash
Attack
1
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Thrash Exhausts cards, which triggers Evil EyeDeal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Brand Exhausts cards, which triggers Evil EyeLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Cinder
Attack
2
Deal 18 damage.
Exhaust 1 card at random.
Cinder Exhausts cards, which triggers Evil EyeDeal 18 damage.
Exhaust 1 card at random.
Havoc
Skill
1
Play the top card of your Draw Pile and Exhaust it.
Havoc Exhausts cards, which triggers Evil EyePlay the top card of your Draw Pile and Exhaust it.
Purity
Skill
0
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Purity Exhausts cards, which triggers Evil EyeRetain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Demonic Shield Exhausts itself when played, which triggers Evil EyeLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Dominate
Skill
1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Dominate Exhausts itself when played, which triggers Evil EyeApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Feed
Attack
1
Deal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Feed Exhausts itself when played, which triggers Evil EyeDeal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Forgotten Ritual Exhausts itself when played, which triggers Evil EyeIf you Exhausted a card this turn, gain .
Exhaust.
Impervious
Skill
2
Gain 30 Block.
Exhaust.
Impervious Exhausts itself when played, which triggers Evil EyeGain 30 Block.
Exhaust.
Infernal Blade
Skill
1
Add a random Attack into your Hand. It's free to play this turn.
Exhaust.
Infernal Blade Exhausts itself when played, which triggers Evil EyeAdd a random Attack into your Hand. It's free to play this turn.
Exhaust.
Molten Fist
Attack
1
Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Molten Fist Exhausts itself when played, which triggers Evil EyeDeal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Not Yet
Skill
2
Heal 10 HP.
Exhaust.
Not Yet Exhausts itself when played, which triggers Evil EyeHeal 10 HP.
Exhaust.
Offering
Skill
0
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Offering Exhausts itself when played, which triggers Evil EyeLose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Tremble
Skill
1
Apply 3 Vulnerable.
Exhaust.
Tremble Exhausts itself when played, which triggers Evil EyeApply 3 Vulnerable.
Exhaust.
Alchemize
Skill
1
Procure a random potion.
Exhaust.
Alchemize Exhausts itself when played, which triggers Evil EyeProcure a random potion.
Exhaust.

Relics that synergize with Evil Eye

Vambrace
Vambrace doubles it once per fight.The first time you gain Block from a card each combat, double the amount gained.
Pael's Eye
Pael's Eye Exhausts cards, which triggers Evil EyeThe first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.
Toasty Mittens
Toasty Mittens Exhausts cards, which triggers Evil EyeAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Parrying Shield
Parrying Shield makes Block count for more, and Evil Eye gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy Clamp
Sturdy Clamp makes Block count for more, and Evil Eye gains itUp to 10 Block persists across turns.
Pael's Legion
Pael's Legion makes Block count for more, and Evil Eye gains itDoubles Block gained from a card, then goes to sleep for 2 turns.

Changes by version

  1. 10 Oct 2024Block7(10)8(11)Internal playtest
    Block increased from 7 to 8 (upgraded 10 to 11)
  2. 4 May 2024RarityCommonUncommonBlock6(9)7(10)Internal playtest
    Rarity changed from Common to Uncommon and Block gain increased from 6 to 7 (upgraded 9 to 10)
  3. 26 Apr 2024Bug fixInternal playtest
    Evil Eye plays cast animation instead of attack animation
All 4 patch notes1 older
  1. 26 May 2023Bug fixInternal playtest
    Evil Eye card showing up as highlighted gold in draw pile

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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