
Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.

Evil Eye+
Skill
1
Gain 11 Block.
Gain another 11 Block if you have Exhausted a card this turn.
Gain another 11 Block if you have Exhausted a card this turn.
Evil Eye
IroncladSkillUncommon
You gain 8 Block, then the card checks the combat log for any card of yours exhausted this turn; if it finds one it grants a second 8 Block as a separate gain. Exhaust-keyword cards, True Grit and Ethereal exhausts from this turn all count, but exhausts from last turn do not. The card glows gold when the bonus is live. Upgraded, each half is 11.
When to take Evil Eye
Good once you own two or three ways to exhaust on demand; 16 Block for 1 Energy is elite level defense from Act 1 on. Upgrade it fairly early into a 22 Block wall.
Cards that synergize with Evil Eye

True Grit
Skill
1
Gain 7 Block.
Exhaust 1 card at random.
Exhaust 1 card at random.
True GritTrue Grit and Burning Pact exhaust on demand before it.Gain 7 Block.
Exhaust 1 card at random.
Exhaust 1 card at random.

Burning Pact
Skill
1
Exhaust 1 card.
Draw 2 cards.
Draw 2 cards.
Burning PactTrue Grit and Burning Pact exhaust on demand before it.Exhaust 1 card.
Draw 2 cards.
Draw 2 cards.

Corruption
Power
3
Skills cost 0 .
Whenever you play a Skill, Exhaust it.
Whenever you play a Skill, Exhaust it.
CorruptionCorruption exhausts every Skill you play, so the bonus is always on.Skills cost 0 .
Whenever you play a Skill, Exhaust it.
Whenever you play a Skill, Exhaust it.

Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feel No PainFeel No Pain adds 3 per exhaust on top.Whenever a card is Exhausted, gain 3 Block.

Unmovable
Power
2
The first time you gain Block from a card each turn, double the amount gained.
UnmovableUnmovable doubles the first of the two gains.The first time you gain Block from a card each turn, double the amount gained.

Fiend Fire
Attack
2
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Deal 7 damage for each card Exhausted.
Exhaust.
Fiend FireFiend Fire Exhausts cards, which triggers Evil EyeExhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Deal 7 damage for each card Exhausted.
Exhaust.

Second Wind
Skill
1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Second WindSecond Wind Exhausts cards, which triggers Evil EyeExhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

Stoke
Skill
1
Exhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Add 1 random card into your Hand for each card Exhausted.
StokeStoke Exhausts cards, which triggers Evil EyeExhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Add 1 random card into your Hand for each card Exhausted.

Thrash
Attack
1
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Exhaust a random Attack in your Hand and add its damage to this card.
ThrashThrash Exhausts cards, which triggers Evil EyeDeal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Exhaust a random Attack in your Hand and add its damage to this card.

Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.
BrandBrand Exhausts cards, which triggers Evil EyeLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.

Cinder
Attack
2
Deal 18 damage.
Exhaust 1 card at random.
Exhaust 1 card at random.
CinderCinder Exhausts cards, which triggers Evil EyeDeal 18 damage.
Exhaust 1 card at random.
Exhaust 1 card at random.

Havoc
Skill
1
Play the top card of your Draw Pile and Exhaust it.
HavocHavoc Exhausts cards, which triggers Evil EyePlay the top card of your Draw Pile and Exhaust it.

Purity
Skill
0
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Exhaust up to 3 cards in your Hand.
Exhaust.
PurityPurity Exhausts cards, which triggers Evil EyeRetain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Exhaust up to 3 cards in your Hand.
Exhaust.

Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.
Demonic ShieldDemonic Shield Exhausts itself when played, which triggers Evil EyeLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.

Dominate
Skill
1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
DominateDominate Exhausts itself when played, which triggers Evil EyeApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.

Feed
Attack
1
Deal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
If Fatal, raise your Max HP by 3.
Exhaust.
FeedFeed Exhausts itself when played, which triggers Evil EyeDeal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
If Fatal, raise your Max HP by 3.
Exhaust.

Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Exhaust.
Forgotten RitualForgotten Ritual Exhausts itself when played, which triggers Evil EyeIf you Exhausted a card this turn, gain .
Exhaust.
Exhaust.

Impervious
Skill
2
Gain 30 Block.
Exhaust.
Exhaust.
ImperviousImpervious Exhausts itself when played, which triggers Evil EyeGain 30 Block.
Exhaust.
Exhaust.

Infernal Blade
Skill
1
Add a random Attack into your Hand. It's free to play this turn.
Exhaust.
Exhaust.
Infernal BladeInfernal Blade Exhausts itself when played, which triggers Evil EyeAdd a random Attack into your Hand. It's free to play this turn.
Exhaust.
Exhaust.

Molten Fist
Attack
1
Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Double the enemy's Vulnerable.
Exhaust.
Molten FistMolten Fist Exhausts itself when played, which triggers Evil EyeDeal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Double the enemy's Vulnerable.
Exhaust.

Not Yet
Skill
2
Heal 10 HP.
Exhaust.
Exhaust.
Not YetNot Yet Exhausts itself when played, which triggers Evil EyeHeal 10 HP.
Exhaust.
Exhaust.

Offering
Skill
0
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Gain .
Draw 3 cards.
Exhaust.
OfferingOffering Exhausts itself when played, which triggers Evil EyeLose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Gain .
Draw 3 cards.
Exhaust.

Tremble
Skill
1
Apply 3 Vulnerable.
Exhaust.
Exhaust.
TrembleTremble Exhausts itself when played, which triggers Evil EyeApply 3 Vulnerable.
Exhaust.
Exhaust.

Alchemize
Skill
1
Procure a random potion.
Exhaust.
Exhaust.
AlchemizeAlchemize Exhausts itself when played, which triggers Evil EyeProcure a random potion.
Exhaust.
Exhaust.
Relics that synergize with Evil Eye
VambraceVambraceVambrace doubles it once per fight.The first time you gain Block from a card each combat, double the amount gained.
Pael's EyePael's EyePael's Eye Exhausts cards, which triggers Evil EyeThe first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.
Toasty MittensToasty MittensToasty Mittens Exhausts cards, which triggers Evil EyeAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Evil Eye gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Evil Eye gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Evil Eye gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
Changes by version
- Block increased from 7 to 8 (upgraded 10 to 11)
- Rarity changed from Common to Uncommon and Block gain increased from 6 to 7 (upgraded 9 to 10)
- Evil Eye plays cast animation instead of attack animation
All 4 patch notes1 older
- Evil Eye card showing up as highlighted gold in draw pile
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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