
Not Yet
Skill
2
Heal 10 HP.
Exhaust.
Exhaust.

Not Yet+
Skill
2
Heal 13 HP.
Exhaust.
Exhaust.
Not Yet
IroncladSkillRare
Two Energy heals 10 HP (13 upgraded), then the card exhausts. The heal is a plain heal capped at your max HP, it happens on your turn, and nothing on the card touches Block or damage. The code also flags it as never generated in combat, so random Skill generators such as Stoke cannot produce it.
When to take Not Yet
In-combat healing is scarce, so this Rare earns a slot when HP is the resource you keep running out of, in HP-loss decks or high Ascension. Skip it when Energy is already tight.
Cards that synergize with Not Yet

Offering
Skill
0
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Gain .
Draw 3 cards.
Exhaust.
OfferingOffering and Hemokinesis spend HP you can now buy back.Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Gain .
Draw 3 cards.
Exhaust.

Hemokinesis
Attack
1
Lose 2 HP.
Deal 15 damage.
Deal 15 damage.
HemokinesisOffering and Hemokinesis spend HP you can now buy back.Lose 2 HP.
Deal 15 damage.
Deal 15 damage.

Blood Wall
Skill
2
Lose 2 HP.
Gain 16 Block.
Gain 16 Block.
Blood WallBlood Wall and Brand do the same in smaller bites.Lose 2 HP.
Gain 16 Block.
Gain 16 Block.

Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.
BrandBlood Wall and Brand do the same in smaller bites.Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.

Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
draw 1 card.
Dark EmbraceDark Embrace and Feel No Pain pay you for the exhaust.Whenever a card is Exhausted,
draw 1 card.
draw 1 card.

Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feel No PainDark Embrace and Feel No Pain pay you for the exhaust.Whenever a card is Exhausted, gain 3 Block.

Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.
Evil EyeEvil Eye triggers when cards are Exhausted, and Not Yet Exhausts itselfGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.

Pact's End
Attack
0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.
Pact's EndPact's End triggers when cards are Exhausted, and Not Yet Exhausts itselfIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.

Ashen Strike
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.
Ashen StrikeAshen Strike triggers when cards are Exhausted, and Not Yet Exhausts itselfDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.

Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Exhaust.
Forgotten RitualForgotten Ritual triggers when cards are Exhausted, and Not Yet Exhausts itselfIf you Exhausted a card this turn, gain .
Exhaust.
Exhaust.

Midnight
Attack
12
Deal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.
MidnightMidnight triggers when cards are Exhausted, and Not Yet Exhausts itselfDeal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.
Relics that synergize with Not Yet
Burning SticksBurning SticksBurning Sticks copies the first Skill you exhaust each fight, so one play heals 20.The first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Charon's AshesCharon's AshesCharon's Ashes triggers when cards are Exhausted, and Not Yet Exhausts itselfWhenever you Exhaust a card, deal 3 damage to ALL enemies.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Not Yet Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Not Yet Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Not Yet is oneWhenever you play a card that costs or more, gain 4 Block.
Rules and timing
Excluded from random card generation in combat.
Changes by version
- Added portrait artBug fixSkill Potionv0.107.1Not Yet card can no longer be generated via a Skill Potion
- Added portrait artBug fixSkill PotionBeta branchNot Yet card can no longer be generated via a Skill Potion
- Not Yet card can no longer be generated in combat by effects like Skill Potion
All 4 patch notes1 older
- Added to the game

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