Version

Midnight

IroncladAttackRarePlaytest

Playtest. In the game’s public beta, not in the live game yet; it can still change.

Deal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
  • Cost: a 12 cost Attack for 60 damage, 72 upgraded.
  • Discount: its cost drops by 1 for the rest of the combat every time any player Exhausts a card, wherever Midnight is at that moment, Draw Pile, Hand or Discard Pile.
  • Late entry: a copy that enters the fight late counts the Exhausts that already happened, and the cost stops at 0.
  • Example: on 3 Energy it becomes playable after 9 Exhausts and free after 12.
  • Availability: it appears only in multiplayer runs, and for now only in the public beta, not the live game.
Character
Type
Attack
Rarity
Rare
Cost
12 Energy
Target
One enemy

When to take Midnight

Take it when the whole table Exhausts a lot, not just you, since Shivs and Souls Exhaust when played and discount it every turn. Upgrade it for the extra damage.

Cards that synergize with Midnight

Blade Symphony
Skill
2
Add 2 Shivs to ALL players' Hands.
Blade Symphony puts 2 Shivs in every Hand, each worth 1 off when played.Add 2 Shivs to ALL players' Hands.
Glimpse Beyond
Skill
1
ALL players add 3 Souls into their Draw Pile.
Exhaust.
Glimpse Beyond gives ALL players 3 Souls, which Exhaust too.ALL players add 3 Souls into their Draw Pile.
Exhaust.
Fiend Fire
Attack
2
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Your own Fiend Fire and Second Wind Exhaust most of a Hand at once, and Corruption Exhausts every Skill you play.Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Second Wind
Skill
1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Your own Fiend Fire and Second Wind Exhaust most of a Hand at once, and Corruption Exhausts every Skill you play.Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Corruption
Power
3
Skills cost 0 .
Whenever you play a Skill, Exhaust it.
Your own Fiend Fire and Second Wind Exhaust most of a Hand at once, and Corruption Exhausts every Skill you play.Skills cost 0 .
Whenever you play a Skill, Exhaust it.
Stoke
Skill
1
Exhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Stoke Exhausts cards, which triggers MidnightExhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Thrash
Attack
1
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Thrash Exhausts cards, which triggers MidnightDeal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Brand Exhausts cards, which triggers MidnightLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Burning Pact
Skill
1
Exhaust 1 card.
Draw 2 cards.
Burning Pact Exhausts cards, which triggers MidnightExhaust 1 card.
Draw 2 cards.
Cinder
Attack
2
Deal 18 damage.
Exhaust 1 card at random.
Cinder Exhausts cards, which triggers MidnightDeal 18 damage.
Exhaust 1 card at random.
Havoc
Skill
1
Play the top card of your Draw Pile and Exhaust it.
Havoc Exhausts cards, which triggers MidnightPlay the top card of your Draw Pile and Exhaust it.
True Grit
Skill
1
Gain 7 Block.
Exhaust 1 card at random.
True Grit Exhausts cards, which triggers MidnightGain 7 Block.
Exhaust 1 card at random.
Purity
Skill
0
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Purity Exhausts cards, which triggers MidnightRetain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Demonic Shield Exhausts itself when played, which triggers MidnightLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Dominate
Skill
1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Dominate Exhausts itself when played, which triggers MidnightApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Feed
Attack
1
Deal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Feed Exhausts itself when played, which triggers MidnightDeal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Forgotten Ritual Exhausts itself when played, which triggers MidnightIf you Exhausted a card this turn, gain .
Exhaust.
Impervious
Skill
2
Gain 30 Block.
Exhaust.
Impervious Exhausts itself when played, which triggers MidnightGain 30 Block.
Exhaust.
Infernal Blade
Skill
1
Add a random Attack into your Hand. It's free to play this turn.
Exhaust.
Infernal Blade Exhausts itself when played, which triggers MidnightAdd a random Attack into your Hand. It's free to play this turn.
Exhaust.
Molten Fist
Attack
1
Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Molten Fist Exhausts itself when played, which triggers MidnightDeal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Not Yet
Skill
2
Heal 10 HP.
Exhaust.
Not Yet Exhausts itself when played, which triggers MidnightHeal 10 HP.
Exhaust.
Offering
Skill
0
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Offering Exhausts itself when played, which triggers MidnightLose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Tremble
Skill
1
Apply 3 Vulnerable.
Exhaust.
Tremble Exhausts itself when played, which triggers MidnightApply 3 Vulnerable.
Exhaust.
Alchemize
Skill
1
Procure a random potion.
Exhaust.
Alchemize Exhausts itself when played, which triggers MidnightProcure a random potion.
Exhaust.

Relics that synergize with Midnight

Pael's Eye
Pael's Eye Exhausts cards, which triggers MidnightThe first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.
Toasty Mittens
Toasty Mittens Exhausts cards, which triggers MidnightAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Intimidating Helmet
Intimidating Helmet triggers on cards that cost 2 or more, and Midnight is oneWhenever you play a card that costs or more, gain 4 Block.

Rules and timing

Only appears in multiplayer runs.

Changes by version

  1. 13 Aug 2026ArtPlaytest
    Added portrait art for the cards
  2. 16 Jul 2026Damage99(120)60(72)Playtest
    Damage decreased from 99 to 60 (upgraded 120 to 72)
  3. 2 Jul 2026AddedPlaytest
    Added to the game
Purchase today
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