
Midnight
Attack
12
Deal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.

Midnight+
Attack
12
Deal 72 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.
Version

Midnight
Attack
12
Deal 99 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.

Midnight+
Attack
12
Deal 120 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.
Deal 99 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.
Deal 120 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.
Midnight
IroncladAttackRarePlaytest
You are viewing an old version of this card
Playtest. In the game’s public beta, not in the live game yet; it can still change.
Deal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.
Deal 72 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.
Cost: a 12 cost Attack for 60 damage, 72 upgraded.
Discount: its cost drops by 1 for the rest of the combat every time any player Exhausts a card, wherever Midnight is at that moment, Draw Pile, Hand or Discard Pile.
Late entry: a copy that enters the fight late counts the Exhausts that already happened, and the cost stops at 0.
Example: on 3 Energy it becomes playable after 9 Exhausts and free after 12.
Availability: it appears only in multiplayer runs, and for now only in the public beta, not the live game.
When to take Midnight
Take it when the whole table Exhausts a lot, not just you, since Shivs and Souls Exhaust when played and discount it every turn. Upgrade it for the extra damage.
Cards that synergize with Midnight

Blade Symphony
Skill
2
Add 2 Shivs to ALL players' Hands.
Blade SymphonyBlade Symphony puts 2 Shivs in every Hand, each worth 1 off when played.Add 2 Shivs to ALL players' Hands.

Glimpse Beyond
Skill
1
ALL players add 3 Souls into their Draw Pile.
Exhaust.
Exhaust.
Glimpse BeyondGlimpse Beyond gives ALL players 3 Souls, which Exhaust too.ALL players add 3 Souls into their Draw Pile.
Exhaust.
Exhaust.

Fiend Fire
Attack
2
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Deal 7 damage for each card Exhausted.
Exhaust.
Fiend FireYour own Fiend Fire and Second Wind Exhaust most of a Hand at once, and Corruption Exhausts every Skill you play.Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Deal 7 damage for each card Exhausted.
Exhaust.

Second Wind
Skill
1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Second WindYour own Fiend Fire and Second Wind Exhaust most of a Hand at once, and Corruption Exhausts every Skill you play.Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

Corruption
Power
3
Skills cost 0 .
Whenever you play a Skill, Exhaust it.
Whenever you play a Skill, Exhaust it.
CorruptionYour own Fiend Fire and Second Wind Exhaust most of a Hand at once, and Corruption Exhausts every Skill you play.Skills cost 0 .
Whenever you play a Skill, Exhaust it.
Whenever you play a Skill, Exhaust it.

Stoke
Skill
1
Exhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Add 1 random card into your Hand for each card Exhausted.
StokeStoke Exhausts cards, which triggers MidnightExhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Add 1 random card into your Hand for each card Exhausted.

Thrash
Attack
1
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Exhaust a random Attack in your Hand and add its damage to this card.
ThrashThrash Exhausts cards, which triggers MidnightDeal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Exhaust a random Attack in your Hand and add its damage to this card.

Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.
BrandBrand Exhausts cards, which triggers MidnightLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.

Burning Pact
Skill
1
Exhaust 1 card.
Draw 2 cards.
Draw 2 cards.
Burning PactBurning Pact Exhausts cards, which triggers MidnightExhaust 1 card.
Draw 2 cards.
Draw 2 cards.

Cinder
Attack
2
Deal 18 damage.
Exhaust 1 card at random.
Exhaust 1 card at random.
CinderCinder Exhausts cards, which triggers MidnightDeal 18 damage.
Exhaust 1 card at random.
Exhaust 1 card at random.

Havoc
Skill
1
Play the top card of your Draw Pile and Exhaust it.
HavocHavoc Exhausts cards, which triggers MidnightPlay the top card of your Draw Pile and Exhaust it.

True Grit
Skill
1
Gain 7 Block.
Exhaust 1 card at random.
Exhaust 1 card at random.
True GritTrue Grit Exhausts cards, which triggers MidnightGain 7 Block.
Exhaust 1 card at random.
Exhaust 1 card at random.

Purity
Skill
0
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Exhaust up to 3 cards in your Hand.
Exhaust.
PurityPurity Exhausts cards, which triggers MidnightRetain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Exhaust up to 3 cards in your Hand.
Exhaust.

Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.
Demonic ShieldDemonic Shield Exhausts itself when played, which triggers MidnightLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.

Dominate
Skill
1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
DominateDominate Exhausts itself when played, which triggers MidnightApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.

Feed
Attack
1
Deal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
If Fatal, raise your Max HP by 3.
Exhaust.
FeedFeed Exhausts itself when played, which triggers MidnightDeal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
If Fatal, raise your Max HP by 3.
Exhaust.

Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Exhaust.
Forgotten RitualForgotten Ritual Exhausts itself when played, which triggers MidnightIf you Exhausted a card this turn, gain .
Exhaust.
Exhaust.

Impervious
Skill
2
Gain 30 Block.
Exhaust.
Exhaust.
ImperviousImpervious Exhausts itself when played, which triggers MidnightGain 30 Block.
Exhaust.
Exhaust.

Infernal Blade
Skill
1
Add a random Attack into your Hand. It's free to play this turn.
Exhaust.
Exhaust.
Infernal BladeInfernal Blade Exhausts itself when played, which triggers MidnightAdd a random Attack into your Hand. It's free to play this turn.
Exhaust.
Exhaust.

Molten Fist
Attack
1
Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Double the enemy's Vulnerable.
Exhaust.
Molten FistMolten Fist Exhausts itself when played, which triggers MidnightDeal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Double the enemy's Vulnerable.
Exhaust.

Not Yet
Skill
2
Heal 10 HP.
Exhaust.
Exhaust.
Not YetNot Yet Exhausts itself when played, which triggers MidnightHeal 10 HP.
Exhaust.
Exhaust.

Offering
Skill
0
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Gain .
Draw 3 cards.
Exhaust.
OfferingOffering Exhausts itself when played, which triggers MidnightLose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Gain .
Draw 3 cards.
Exhaust.

Tremble
Skill
1
Apply 3 Vulnerable.
Exhaust.
Exhaust.
TrembleTremble Exhausts itself when played, which triggers MidnightApply 3 Vulnerable.
Exhaust.
Exhaust.

Alchemize
Skill
1
Procure a random potion.
Exhaust.
Exhaust.
AlchemizeAlchemize Exhausts itself when played, which triggers MidnightProcure a random potion.
Exhaust.
Exhaust.
Relics that synergize with Midnight
Pael's EyePael's EyePael's Eye Exhausts cards, which triggers MidnightThe first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.
Toasty MittensToasty MittensToasty Mittens Exhausts cards, which triggers MidnightAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Midnight is oneWhenever you play a card that costs or more, gain 4 Block.
Rules and timing
Only appears in multiplayer runs.
Changes by version
- Added portrait art for the cards
- Damage decreased from 99 to 60 (upgraded 120 to 72)
- Added to the game

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