
True Grit
Skill
1
Gain 7 Block.
Exhaust 1 card at random.
Exhaust 1 card at random.

True Grit+
Skill
1
Gain 9 Block.
Exhaust 1 card.
Exhaust 1 card.
True Grit
IroncladSkillCommon
One Energy for 7 Block, 9 upgraded, then it exhausts a card from your hand. Unupgraded the exhausted card is random; the upgrade lets you choose. The exhaust happens after the card has left your hand, so it never eats itself, and with an empty hand nothing is exhausted.
When to take True Grit
Upgraded it is one of the best common defensive cards for an Exhaust deck, giving Block plus a free trigger. Unupgraded it can eat your best card, so upgrade it early.
Cards that synergize with True Grit

Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feel No PainFeel No Pain adds 3 Block to every play.Whenever a card is Exhausted, gain 3 Block.

Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
draw 1 card.
Dark EmbraceDark Embrace replaces the exhausted card.Whenever a card is Exhausted,
draw 1 card.
draw 1 card.

Ashen Strike
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.
Ashen StrikeAshen Strike and Pact's End want the exhaust pile to grow.Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.

Pact's End
Attack
0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.
Pact's EndAshen Strike and Pact's End want the exhaust pile to grow.If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.

Anger
Attack
0
Deal 6 damage.
Add a copy of this card into your Discard Pile.
Add a copy of this card into your Discard Pile.
AngerAnger copies are ideal fodder.Deal 6 damage.
Add a copy of this card into your Discard Pile.
Add a copy of this card into your Discard Pile.

Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.
Evil EyeEvil Eye triggers when cards are Exhausted, and True Grit Exhausts themGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.

Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Exhaust.
Forgotten RitualForgotten Ritual triggers when cards are Exhausted, and True Grit Exhausts themIf you Exhausted a card this turn, gain .
Exhaust.
Exhaust.

Midnight
Attack
12
Deal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.
MidnightMidnight triggers when cards are Exhausted, and True Grit Exhausts themDeal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.

Drum of Battle
Skill
1
Draw 2 cards.
When this card is Exhausted, gain .
When this card is Exhausted, gain .
Drum of BattleDrum of Battle works from the Exhaust Pile, where True Grit can put itDraw 2 cards.
When this card is Exhausted, gain .
When this card is Exhausted, gain .

Howl from Beyond
Attack
3
Deal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
At the end of your turn, if this is in your Exhaust Pile, play it.
Howl from BeyondHowl from Beyond works from the Exhaust Pile, where True Grit can put itDeal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
At the end of your turn, if this is in your Exhaust Pile, play it.

Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.
JuggernautJuggernaut makes Block count for more, and True Grit gains itWhenever you gain Block, deal 6 damage to a random enemy.

Barricade
Power
3
Block is not removed at the start of your turn.
BarricadeBarricade makes Block count for more, and True Grit gains itBlock is not removed at the start of your turn.

Body Slam
Attack
1
Deal damage equal to your Block.
Body SlamBody Slam makes Block count for more, and True Grit gains itDeal damage equal to your Block.

Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.
Demonic ShieldDemonic Shield makes Block count for more, and True Grit gains itLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.

Unmovable
Power
2
The first time you gain Block from a card each turn, double the amount gained.
UnmovableUnmovable makes Block count for more, and True Grit gains itThe first time you gain Block from a card each turn, double the amount gained.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and True Grit gains itWhenever you gain Block on your turn, other players gain half that much Block.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and True Grit gains itDouble your Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and True Grit gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
Relics that synergize with True Grit
Charon's AshesCharon's AshesCharon's Ashes turns it into 3 area damage.Whenever you Exhaust a card, deal 3 damage to ALL enemies.
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and True Grit Exhausts themThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and True Grit Exhausts themEvery 5 times you Exhaust a card, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and True Grit Exhausts themWhenever you Exhaust a card, deal 1 damage to a random enemy.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and True Grit gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and True Grit gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and True Grit gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and True Grit gains itThe first time you gain Block from a card each combat, double the amount gained.

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