
Ashen Strike
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.

Ashen Strike+
Attack
1
Deal 6 damage.
Deals 4 additional damage for each card in your Exhaust Pile.
Deals 4 additional damage for each card in your Exhaust Pile.
Version

Ashen Strike
Attack
1
Deal 6 damage.
Deals 2 additional damage for each card in your Exhaust Pile.
Deals 2 additional damage for each card in your Exhaust Pile.

Ashen Strike+
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.
Deal 6 damage.
Deals 2 additional damage for each card in your Exhaust Pile.
Deals 2 additional damage for each card in your Exhaust Pile.
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.
Ashen Strike
IroncladAttackUncommon
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Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.
Deal 6 damage.
Deals 4 additional damage for each card in your Exhaust Pile.
Deals 4 additional damage for each card in your Exhaust Pile.
One hit for 6 damage plus 3 for each card in your exhaust pile, 4 per card once upgraded. The count is taken when the card is played and includes everything there: exhausted Skills, Statuses, Curses and Shivs alike. Strength is added once and Vulnerable multiplies the total. It is tagged as a Strike.
When to take Ashen Strike
A natural pick for exhaust decks from Act 1, where Fiend Fire, Second Wind or Burning Pact push it past 30 damage in a few turns. In a deck that never exhausts it is just a Strike.
Cards that synergize with Ashen Strike

Fiend Fire
Attack
2
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Deal 7 damage for each card Exhausted.
Exhaust.
Fiend FireFiend Fire and Second Wind dump whole hands into the pile.Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Deal 7 damage for each card Exhausted.
Exhaust.

Second Wind
Skill
1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Second WindFiend Fire and Second Wind dump whole hands into the pile.Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

Corruption
Power
3
Skills cost 0 .
Whenever you play a Skill, Exhaust it.
Whenever you play a Skill, Exhaust it.
CorruptionCorruption exhausts every Skill you play.Skills cost 0 .
Whenever you play a Skill, Exhaust it.
Whenever you play a Skill, Exhaust it.

Burning Pact
Skill
1
Exhaust 1 card.
Draw 2 cards.
Draw 2 cards.
Burning PactBurning Pact and True Grit add one card per play.Exhaust 1 card.
Draw 2 cards.
Draw 2 cards.

True Grit
Skill
1
Gain 7 Block.
Exhaust 1 card at random.
Exhaust 1 card at random.
True GritBurning Pact and True Grit add one card per play.Gain 7 Block.
Exhaust 1 card at random.
Exhaust 1 card at random.

Perfected Strike
Attack
2
Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Deals 2 additional damage for ALL your cards containing “Strike”.
Perfected StrikePerfected Strike counts it as another Strike.Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Deals 2 additional damage for ALL your cards containing “Strike”.

Stoke
Skill
1
Exhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Add 1 random card into your Hand for each card Exhausted.
StokeStoke Exhausts cards, which triggers Ashen StrikeExhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Add 1 random card into your Hand for each card Exhausted.

Thrash
Attack
1
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Exhaust a random Attack in your Hand and add its damage to this card.
ThrashThrash Exhausts cards, which triggers Ashen StrikeDeal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Exhaust a random Attack in your Hand and add its damage to this card.

Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.
BrandBrand Exhausts cards, which triggers Ashen StrikeLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.

Cinder
Attack
2
Deal 18 damage.
Exhaust 1 card at random.
Exhaust 1 card at random.
CinderCinder Exhausts cards, which triggers Ashen StrikeDeal 18 damage.
Exhaust 1 card at random.
Exhaust 1 card at random.

Havoc
Skill
1
Play the top card of your Draw Pile and Exhaust it.
HavocHavoc Exhausts cards, which triggers Ashen StrikePlay the top card of your Draw Pile and Exhaust it.

Purity
Skill
0
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Exhaust up to 3 cards in your Hand.
Exhaust.
PurityPurity Exhausts cards, which triggers Ashen StrikeRetain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Exhaust up to 3 cards in your Hand.
Exhaust.

Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.
Demonic ShieldDemonic Shield Exhausts itself when played, which triggers Ashen StrikeLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.

Dominate
Skill
1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
DominateDominate Exhausts itself when played, which triggers Ashen StrikeApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.

Feed
Attack
1
Deal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
If Fatal, raise your Max HP by 3.
Exhaust.
FeedFeed Exhausts itself when played, which triggers Ashen StrikeDeal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
If Fatal, raise your Max HP by 3.
Exhaust.

Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Exhaust.
Forgotten RitualForgotten Ritual Exhausts itself when played, which triggers Ashen StrikeIf you Exhausted a card this turn, gain .
Exhaust.
Exhaust.

Impervious
Skill
2
Gain 30 Block.
Exhaust.
Exhaust.
ImperviousImpervious Exhausts itself when played, which triggers Ashen StrikeGain 30 Block.
Exhaust.
Exhaust.

Infernal Blade
Skill
1
Add a random Attack into your Hand. It's free to play this turn.
Exhaust.
Exhaust.
Infernal BladeInfernal Blade Exhausts itself when played, which triggers Ashen StrikeAdd a random Attack into your Hand. It's free to play this turn.
Exhaust.
Exhaust.

Molten Fist
Attack
1
Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Double the enemy's Vulnerable.
Exhaust.
Molten FistMolten Fist Exhausts itself when played, which triggers Ashen StrikeDeal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Double the enemy's Vulnerable.
Exhaust.

Not Yet
Skill
2
Heal 10 HP.
Exhaust.
Exhaust.
Not YetNot Yet Exhausts itself when played, which triggers Ashen StrikeHeal 10 HP.
Exhaust.
Exhaust.

Offering
Skill
0
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Gain .
Draw 3 cards.
Exhaust.
OfferingOffering Exhausts itself when played, which triggers Ashen StrikeLose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Gain .
Draw 3 cards.
Exhaust.

Tremble
Skill
1
Apply 3 Vulnerable.
Exhaust.
Exhaust.
TrembleTremble Exhausts itself when played, which triggers Ashen StrikeApply 3 Vulnerable.
Exhaust.
Exhaust.

Alchemize
Skill
1
Procure a random potion.
Exhaust.
Exhaust.
AlchemizeAlchemize Exhausts itself when played, which triggers Ashen StrikeProcure a random potion.
Exhaust.
Exhaust.

Anointed
Skill
1
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Exhaust.
AnointedAnointed Exhausts itself when played, which triggers Ashen StrikePut every Rare card from your Draw Pile into your Hand.
Exhaust.
Exhaust.
Relics that synergize with Ashen Strike
Strike DummyStrike DummyStrike Dummy adds 3 flat.Cards containing “Strike” deal 3 additional damage.
Pael's EyePael's EyePael's Eye Exhausts cards, which triggers Ashen StrikeThe first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.
Toasty MittensToasty MittensToasty Mittens Exhausts cards, which triggers Ashen StrikeAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Changes by version
- Damage scaling additional damage per exhausted card increased from 2 to 3 (upgraded 3 to 4)
- Updated portrait art for various cards
- Now highlights the correct number in green when you have Strength
All 5 patch notes2 older
- Now deals 6 upfront damage, but damage per card in exhaust is reduced to 2(3)
- Ashen Strike rarity changed from Common to Uncommon
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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