Playtest notes 14 Jun 2024

Internal playtest149 entries48 balance changes47 bug fixes30 interface changes16 content additions4 art updates2 wording fixes2 performance fixes

This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.

It's Byrdlett Build Friday again, folks!! In terms of content we've got some new and totally reworked cards, new potions, and a couple of new events, too! We've also made some updates to UI & UX, including more FTUEs and the brand new Potion Lab and Relic Library!! Also... some people will be very happy with Necrobinder's new character select art 😁

Items in this note

34 cards

Relics, potions and powers

Enemies and events

Content

Ironclad

Silent

Regent

  • Added Guiding Star card
  • Completely reworked Quasar card
  • Completely reworked Spoils of War card

Colorless Cards

Relics & Potions

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Events

Balance

Ironclad

  • Reworked Ashen Strike card: now deals 6 upfront damage, but damage per card in exhaust is reduced to 2(3)
  • Reworked Bully card: now deals 4 damage by default and hits 2(3) more times if target is Vulnerable
  • Changed CHAAARGE card: no longer makes player lose Block
  • Reworked Howl from Beyond card: It is now a skill that causes ALL enemies to lose 20(25) HP
  • Buffed Dismantle card: damage increased from 7(10) ➝ 8(12)
  • Changed Stoke card: rarity increased from Uncommon -> Rare
  • Reworked Taunt card: now applies 2(3) Vulnerable immediately, instead of when you are hit
  • Reworked Tear Asunder card:
  • Attack | 1 | Rare
  • "Deal 5 damage. Hits an additional time for each time you lose HP this combat."
  • Deprecated Cleave and Heavy Blade cards

Regent

  • Changed Alignment card: rarity downgraded from Rare -> Uncommon
  • Nerfed Black Hole card: damage decreased from 5(7) -> 2(3)
  • Nerfed Celestial Might card: cost increased from 3 -> 4 stars
  • Buffed Comet card: damage increased from 26(33) -> 33(44)
  • Reworked Crescent Spear card: "Deal 6 damage. Deal 2(3) additional damage for each ⭐ you have."
  • Changed Falling Star card:
  • Cost decreased from 3 -> 2 stars
  • Damage decreased from 15(20) -> 14(19)
  • Reworked Glimmer card:
  • Rarity increased from Common -> Uncommon
  • "Draw 2(3) cards. Put 2(3) cards from your Hand on top of your Draw Pile."
  • Changed Hidden Cache: now draws 1(2) cards
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Regent (continued)

  • Nerfed Nebula Field card: cost increased from 1 -> 2
  • Changed Perfect Reflection card:
  • Now also grants 6(8) Block
  • Costs 1 less star
  • Reworked Photon Blade: "Deal 10(13) damage. Discard 1 card. Draw 1 card."
  • Buffed Pilebunker card: Energy cost decreased from 2 -> 1
  • Changed Starlight Sword card:
  • Renamed to Sovereign Blade
  • Now Retains by default
  • Deprecated Visions of Grandeur and Star Blast cards

Colorless Cards

  • Changed Hand of Greed card: now has the healing tag so it cannot be generated from other effects mid combat

Relics & Potions

Ancients

  • Changed Bounty Box relic: HP gain lowered from 15 -> 10

Enemies

  • Nerfed Antlion: HP decreased from 380 -> 333
  • Changed Thieving Hopper encounters: Double Thieving Hopper encounter is now a weak encounter and Lone Thieving Hopper encounter has been removed
  • Changed Flyconid: now always attacks on turn 1
  • Nerfed Hatchling:
  • HP lowered from 34-42 -> 34-39
  • Now only attacks for 8 instead of having multiple attack moves
  • Chnaged Leaf Slime: Slimed cards given increased from 2 -> 3 once again
  • Changed Magi Knight: move AI reworked
  • Changed Ovicopter: Furious Scratches attack changed from 2x4 -> 4x2 (so it scales less with Strength)
  • Changed Spiny Toad: no longer gives status cards but applies Weak with its tongue
  • Nerfed Tough Egg: HP lowered from 26-34 -> 23-29

Art

User interface & experience

  • Added Potion Lab and Relic Library
  • Added Jitter text tag
  • Volume sliders are now exponential and set to 75 percent by default to compensate
  • You now kill Roaches immediately when using the win command
  • Player's total playtime and win rates are now saved on a per character basis
  • Added hovertips to card previews when choosing a card to enchant from your deck
  • Card choice from Discovery and attack/skill/power/colorless potions can now be skipped
  • Cards no longer look unplayable when picking card for Decisions, Decisions… card
  • Creatures are now positioned relative to the center of the room, rather than the edges, which should help with ultrawide resolutions
  • Impatience card now glows gold when you have no attacks in hand.
  • Map drawing and click/drag scrolling are no longer blocked by map nodes
  • Relics now animate in when you obtain them
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  • Added a reset tutorials button in the options screen
  • Abandoning Run now brings up a confirmation popup
  • Added FTUE for obtaining relics, obtaining potions, the Merchant, shuffling, "You still have cards to play," and Power cards
  • Added an arrow and updated wording for Cannot Play Card FTUE
  • You can no longer click on potions during game over
  • Cards that cannot be generated correctly are blocked from Decree of Entropy and Chrysalis
  • Used relics are desaturated
  • Debuffs no longer flash if they are just decrementing
  • "Hand is Full" tip no longer appears if you have no more cards you can draw
  • Fast mode opens the reward screen in 0.5 post-combat, ignoring enemy death animations
  • Happy Flower relic no longer flashes outside of combat
  • Instant mode is now a hidden feature
  • Removed Neow choice text in game over
  • Show tip if a player attempts to proceed without claiming all rewards
  • The peek button is now available on "Select 1 of 3 cards" screens, generic card grid selection screens, when choosing card bundles during combat, and when choosing cards from your deck during combat (though this happens very rarely)
  • Updated main menu UX to have locked options (instead of placeholder blockers)
  • When a creature has block, a blue outline now appears around its health bar
  • Updated VFX timings, font, blend style, tweens, and positions for when a power wears off

Wording

  • Burrowed power hovertip now mentions that it can be stunned
  • Fixed Steam Barrier card description spacing issue

Bug fixes

Ironclad

Silent

  • Shadowmeld card now affects block gain from After Image power

Defect

Necrobinder

  • Regen is no longer proc'd on Osty if he is dead
  • Targeting reticle is no longer shown when targeting an attack on Osty
  • Got rid of Doom and Energy hovertips for For My Own Good card

Regent

  • Decree of Entropy should replace transformed cards in the right order
  • Royal Corona card no longer softlocks if there are no cards in hand
  • Solar Flare card now decreases star cards correctly on repeated plays

Colorless Cards

  • Byrd Swoop card now has the correct frame color (colorless)

Relics & Potions

  • Potion and relic FTUEs no longer crash when resuming a run with reset FTUEs
  • Abandon Run is no longer blocked by Fairy in a Bottle/Lizard Tail
  • Fixed Collector's Deckbox relic typo in description
  • Pen Nib now always applies after all other damage modifications
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Ancients

  • Brightest Light card upgrade preview no longer affects actual card value
  • Calling Bell relic in Hoarder now has a tooltip for Curse
  • Neow's Hunger relic now remains used when reloading save after its effect was used

Enemies

  • Antlion and Giant Louse now correctly factor strength and strength loss into their attack strength
  • Ceremonial Beast's Plow is now affected by negative Strength
  • Dampen power no longer cancels out Hex
  • Fixed softlock when Hex is applied to Osty by Spectral Knight
  • Fixed High Voltage power typo in description
  • Giant Louse no longer inflicts wrong amount of multi-hit damage
  • Magi Knight no longer incorrectly shows the affliction intent for its 15 damage ram move
  • Removed grey bar at bottom of Slumber Party combat
  • Strength now works correctly with Axebot

Events

  • Self Help Book event third option now shows the correct description

Misc

  • Card values are now updated on cards that are being dragged or queued up for play.
  • Time is now correctly saved and displayed in Run History (for new runs going forward)
  • Deprecated cards with enchantments now display correctly in Run History
  • Deprecated cards can no longer be obtained through transforming a Curse
  • Elites and Rest Sites now appear on the 5th or higher room
  • Fixed screenshake intensity affecting duration (though it's not configurable at this time)
  • Fixed softlock when trying to transform an unremovable card.
  • Increased room scale no longer offsets intent positions for spawned creatures mid-combat
  • Lightning orb sparks no longer render over map
  • Shop items are no longer selected if you release mouse while not hovering over it
  • Rewards screen now waits for enemy death animations again
  • Run History now accurately shows how much damage you took in a fight (regardless of if you healed)
  • Run History correctly reflects won runs again (old runs will remain incorrect)
  • Run History no longer viewable if you haven't done any runs
  • Run History rooms should no longer be off by one after Act 1 (this may break some older run histories)
  • The correct floor number should now display correctly after Act 1
  • The "Dead" text on a killed creature's health bar is no longer tinted purple
  • The Abandon and Save run buttons no longer leak memory
  • The game no longer waits until the beginning of the player's turn to finish combat, which fixes Book of Five Rings flashing right after Poison kills the last enemy
  • Victory and Abandon quotes no longer change between views of a run's history

Performance

  • Fixed a memory leak that occurred between runs
  • Improved FPS by preloading new assets
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