Magi Knight
EliteHealth
82/89 HPAlways 82. 89 from Ascension 8.
Gold
4030 goldAny amount from 35 to 45, rolled when the fight ends. 26 to 33 from Ascension 3.Any amount from 26 to 33, rolled when the fight ends. 35 to 45 below Ascension 3.
Found in
Glorythe Knight Gang fight, 1 in 3 from the elite pool.
See fight
Part of
Knight Gang fightOne of its opening enemies.

6/7
5/9Block
5/982/82/89/89Magi Knight
6/7
5/9Block
1Dampen
10/11
5/9Block
/
35/40
5/9
5/9
5/9
Turn 1
How to beat Magi Knight
Kill it first. In the Knight Gang it is the lowest HP knight at 82 (89 at Ascension 8+), its Block is small, and the moment it dies every card Dampen touched is upgraded again.
Dampen hits your whole deck, including cards in the draw and discard piles, so an upgrade-heavy deck loses a lot on turn two.
If it will survive to turn five, the Bomb is 35 (40) and must be blocked or dodged. Prep's defend intent on the turn before is your warning.
Ram at 10 (11) is ignorable next to the Flail Knight and Spectral Knight it fights with.
Notes
- Appears only in the Knight Gang elite fight in Glory.
- Dampen does not stack: a second cast just adds another caster, and the debuff is removed once every caster is dead.
- Only cards that were upgraded at the moment Dampen was applied are affected, so a card you upgrade later in the fight keeps its upgrade.
- Prep is hidden from the compendium's move list.
Changes by version
- Changed Knights encounter: swapped the position of the Spectral Knight and the Magi Knight
- Bomb move damage decreased from 40 to 35 (45 to 40 with Ascension)
- HP changed from 81(82)-85(86) to 82(89) and Power Shield move's Block gain now scales with Ascension increased from 5 to 9
All 14 patch notes11 older
- Added or updated SFX
- Fixed an issue where, if a card with the Echoing enchantment was downgraded by an effect like Magi Knight's Dampen move, it would receive an additional Replay
- Nerfed Magi Knight
- Fixed softlock with Magi knight magic bomb animation
- Fixed a softlock that sometimes occurred when Magi Knight used its Magic Bomb move
- Fixed an issue where killing Magi Knight enemy while playing cards very fast could cause a softlock
- Changed moveset
- Sovereign Blade card no longer loses its extra Forge damage after being downgraded by Magi Knight
- Move AI reworkedBug fixInternal playtestMagi Knight no longer incorrectly shows the affliction intent for its 15 damage ram move
- Reworked Magi Knight
- Claw damage is no longer reset when Magi Knight downgrades itBug fixGenetic AlgorithmInternal playtestGenetic Algorithm block is no longer reset when Magi Knight downgrades it
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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