Spectral Knight
EliteHealth
93/97 HPAlways 93. 97 from Ascension 8.
Gold
4030 goldAny amount from 35 to 45, rolled when the fight ends. 26 to 33 from Ascension 3.Any amount from 26 to 33, rolled when the fight ends. 35 to 45 below Ascension 3.
Found in
Glorythe Knight Gang fight, 1 in 3 from the elite pool.
See fight
Part of
Knight Gang fightOne of its opening enemies.


2Hex
93/93/97/97Spectral Knight
2Hex
15/17
15/17
/
3/4×3
Turn 1
How to beat Spectral Knight
Knight Gang: fights alongside Flail Knight and Magi Knight, and it is the one to kill first.
Ethereal on everything: each card you do not play by end of turn exhausts, so a held hand evaporates and a deck can shrink to nothing over a few turns.
Threat: its own damage is modest at 15 or 9, so the Hex is the real danger.
HP: 93. It drops in two or three focused turns.
Until then: play cheap cards every turn, avoid keeping combo pieces in hand, and lean on exhaust payoffs.
Artifact: blocks Hex outright, since it is a debuff.
Notes
- HP is fixed at 93 (97 at Ascension 8+).
- Glory elite, second in line in the Knight Gang encounter.
- The Hexed affliction's only effect is the Ethereal keyword, and cards that already carry another affliction are skipped.
- The number 2 on the Hex changes nothing you can see.
Changes by version
- Changed Knights encounter: swapped the position of the Spectral Knight and the Magi Knight
All 13 patch notes10 older
- Soul Slash move damage increased from 13 to 15 (15 to 17 with Ascension) and now always does Soul Slash after Hex move
- HP increased from 91(94)-93(97) to 93(97)
- Spirit of Ash card no longer incorrectly triggers itself when it's been given Ethereal by an effect like Spectral Knight monster's Hex power
- Transforming cards during combat, playing those cards, then killing Spectral Knight on the same turn no longer causes a softlock
- Added SFX
- Added Spectral Knight animationsArtInternal playtestAdded fire VFX
- Changed Flail Knight: HP slightly lowered to differentiate from Spectral Knight decreased from 80 to 78 max
- No longer Exhausts your cards on hit, just through his debuff
- Added Spectral Knight
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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