Spectral Knight

Elite
Health
93/97 HPAlways 93. 97 from Ascension 8.
Gold
4030 goldAny amount from 35 to 45, rolled when the fight ends. 26 to 33 from Ascension 3.Any amount from 26 to 33, rolled when the fight ends. 35 to 45 below Ascension 3.
Found in
Glorythe Knight Gang fight, 1 in 3 from the elite pool.
See fight
Part of
Knight Gang fightOne of its opening enemies.
debuffHex2Hex
Spectral Knight93/93/97/97Spectral Knight

Turn 1

How to beat Spectral Knight

  • Knight Gang: fights alongside Flail Knight and Magi Knight, and it is the one to kill first.
  • Ethereal on everything: each card you do not play by end of turn exhausts, so a held hand evaporates and a deck can shrink to nothing over a few turns.
  • Threat: its own damage is modest at 15 or 9, so the Hex is the real danger.
  • HP: 93. It drops in two or three focused turns.
  • Until then: play cheap cards every turn, avoid keeping combo pieces in hand, and lean on exhaust payoffs.
  • Artifact: blocks Hex outright, since it is a debuff.

Notes

  • HP is fixed at 93 (97 at Ascension 8+).
  • Glory elite, second in line in the Knight Gang encounter.
  • The Hexed affliction's only effect is the Ethereal keyword, and cards that already carry another affliction are skipped.
  • The number 2 on the Hex changes nothing you can see.

Changes by version

  1. 18 Jun 2026Bug fixEtherealv0.107.1
    Fixed cards that should be Ethereal sometimes becoming non-Ethereal after killing Spectral Knight
  2. 4 Jun 2026Bug fixEtherealBeta branch
    Fixed an issue where, after killing Spectral Knight, cards that would normally be Ethereal could sometimes become non-Ethereal
  3. 12 Feb 2026ChangeMagi KnightInternal playtest
    Changed Knights encounter: swapped the position of the Spectral Knight and the Magi Knight
All 13 patch notes10 older
  1. 5 Feb 2026Soul Slash move damage13(15)15(17)Internal playtest
    Soul Slash move damage increased from 13 to 15 (15 to 17 with Ascension) and now always does Soul Slash after Hex move
  2. 29 Jan 2026BuffInternal playtest
    HP increased from 91(94)-93(97) to 93(97)
  3. 10 Jul 2025Bug fixSpirit of AshEtherealHexInternal playtest
    Spirit of Ash card no longer incorrectly triggers itself when it's been given Ethereal by an effect like Spectral Knight monster's Hex power
  4. 10 Apr 2025Bug fixInternal playtest
    Transforming cards during combat, playing those cards, then killing Spectral Knight on the same turn no longer causes a softlock
  5. 30 Jan 2025SoundInternal playtest
    Added SFX
  6. 26 Sep 2024ArtInternal playtest
    Added Spectral Knight animations
    ArtInternal playtest
    Added fire VFX
    Bug fixHexEtherealInternal playtest
    Spectral Knight's Hex move now applies Ethereal to cards generated in combat
  7. 29 Jun 2024ChangeFlail KnightInternal playtest
    Changed Flail Knight: HP slightly lowered to differentiate from Spectral Knight decreased from 80 to 78 max
  8. 14 Jun 2024Bug fixHexOstyInternal playtest
    Fixed softlock when Hex is applied to Osty by Spectral Knight
  9. 7 Jun 2024NerfInternal playtest
    No longer Exhausts your cards on hit, just through his debuff
  10. 31 May 2024AddedInternal playtest
    Added Spectral Knight

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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