Playtest notes 29 Jan 2026

Internal playtest166 entries72 balance changes30 content additions27 interface changes16 bug fixes11 wording fixes10 art updates

This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.

Last week's patch was a bit on the smaller side, so to make up for it, this one is BIG. We've got a huge pass on enemy HP values and Ascension scaling, some new, reworked, returning, and deprecated content, UI/UX improvements, and a lot of changes to content unlocks.

Items in this note

39 cards

Relics, potions and powers

Enemies and events

Content

Ironclad

  • Re-added Juggernaut card
  • Deprecated Crush card
  • Reworked Laughing Stone relic

Silent

  • Reworked Follow Through card
  • Tough Bandages relic from StS1 returns to the game
  • Deprecated Soup Recipe relic

Defect

Necrobinder

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Regent

Potions & Relics

Ancients

Events

Balance

General

  • Reordered Ascensions: Deadly Enemies is now A9, Tough Enemies is now A8, Scarcity is now A7, and Gloom is now A6

Defect

  • Nerfed Focused Strike card: damage decreased from 10(12) -> 9(11)
  • Buffed Hailstorm card: requirement changed from 2 Frost -> 1 Frost channeled
  • Buffed Momentum Strike card: damage increased from 9(12) -> 10(13)
  • Nerfed Rocket Punch card: damage decreased from 15(18) -> 13(14)

Necrobinder

  • Changed Bodyguard card:
    • Energy cost decreased from 2 -> 1
    • Summon decreased from 8(12) -> 4(6)
  • Nerfed Danse Macabre card: Block gain decreased from 4(6) -> 3(4)
  • Nerfed Right Hand Hand card: changed from adding to Hand from any pile -> "return this to your Hand from the Discard Pile."

Potions & Relics

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Enemies

  • Buffed Frog Knight: Plating now scales with Tough Enemies Ascension from 15 -> 19
  • Buffed Phantasmal Gardeners: Skittish power now scales with Tough Enemies Ascension from 6 -> 7
  • Nerfed Byrdonis: HP decreased from 93(99)-98(99) -> 91(99)-94(99)
  • Changed Chomper: HP changed from 61(63)-64(66) -> 60(63)-64(67)
  • Changed Decimilipede: HP changed from 42(44)-50(54) -> 42(48)-48(56)
  • Buffed Devoted Sculptor: HP increased from 144(151)-162(164) -> 162(172)
  • Changed Flail Knight: HP changed from 101(103)-106(109) -> 101(108)
  • Changed Flyconid: HP changed from 47(49)-52(53) -> 47(51)-49(53)
  • Buffed Fossil Stalker: HP increased from 51(53)-53(55) -> 51(54)-53(56)
  • Buffed Fuzzy Wurm Crawler: HP increased from 55(57)-57(59) -> 55(58)-57(59)
  • Changed Globe Head: HP changed from 146(149)-156(160) -> 148(158)
  • Changed Haunted Ship: HP changed from 61(63)-64(66) -> 63(67)
  • Buffed Infested Guardian: HP increased from 199(206) -> 199(209)
  • Buffed Infested Purifier: HP increased from 189(194) -> 189(199)
  • Nerfed Knowledge Demon: HP changed from 387(399) -> 379(399)
  • Buffed Mawler: HP increased from 70(74) -> 72(76)
  • Buffed Mecha Knight: HP increased from 300(314) -> 300(320)
  • Buffed Myte: HP increased from 61(63)-67(69) -> 61(64)-67(69)
  • Buffed Phrog Parasite: HP increased from 61(64)-64(68) -> 61(66)-64(68)
  • Buffed Queen: HP increased from 386(399) -> 400(419)
  • Buffed Slimed Berserker: HP increased from 266(273) -> 266(276)
  • Nerfed Sludge Spinner: HP decreased from 39(41)-42(44) -> 37(41)-39(42)
  • Changed Snapping Jaxxfruit: HP changed from 31(32)-36(37) -> 31(34)-33(36)
  • Buffed Spectral Knight: HP increased from 91(94)-93(97) -> 93(97)
  • Buffed Soul Nexus: HP increased from 234(246) -> 234(254)
  • Changed The Forgotten: HP changed from 105(107)-109(111) -> 106(111)
  • Changed The Lost: HP changed from 93(95)-97(99) -> 93(99)
  • Changed Thieving Hopper: HP changed from 77(82)-80(85) -> 79(84)
  • Changed Turret Operator: HP changed from 41(44)-49(49) -> 41(51)
  • Buffed Vine Shambler: HP changed from 60(63) -> 61(64)
  • Changed Louse Progenitor:
    • HP changed from 134(136)-139(141) -> 134(138)-136(141)
    • Curl Up move's Block gain now scales with Ascension from 14 -> 18
  • Changed Mad Crab:
    • HP decreased from 94(96)-97(99) -> 79(84)
    • Hardened Shell power max HP loss per turn decreased from 25 -> 20
    • Inertia power now scales with Ascension from 10 -> 13
  • Changed Magi Knight:
    • HP changed from 81(82)-85(86) -> 82(89)
    • Power Shield move's Block gain now scales with Ascension from 5 -> 9
  • Changed Seapunk:
    • HP decreased from 47(49)-51(53) -> 44(47)-46(49)
    • Bubble move's Block now scales with Ascension from 7 -> 8
  • Changed Sewer Clam:
    • HP decreased from 60(63) -> 56(58)
    • Plating now scales with Ascension from 8 -> 9
  • Changed Slumbering Beetle:
    • HP changed from 83(86)-88(92) -> 86(89)
    • Plating now scales with Ascension from 15 -> 18
  • Changed Tunneler:
    • HP changed from 85(88)-91(95) -> 87(92)
    • Below move damage increased from 21(24) -> 23(26)
  • Buffed Vantom: Dismember move damage increased from 26(28) -> 27(30), Wounds from 2 -> 3

Ancients

Events

  • Changed Crystal Sphere event:
    • Can no longer spawn unless the player has at least 100 Gold
    • Larger Gold option is now a 2x1 tile size instead of 1x1
    • Payment Plan option now also only gives 5 divinations
    • Deprecated Uncover Fortunes option
    • Uncover Future option now costs 50 Gold + random 1-49 Gold

Art

User interface & experience

  • Added new UI assets for:
    • FTUE pointer arrow
    • Multiplayer character select icon
    • Card upgrade arrow
    • Multiplayer emotes
    • Discovery icons for game over screen
    • Patch notes icon
    • Statistic screen icons
    • Backpack save icon
    • Multiplayer disconnect icons
  • Added hitbox and increased radius of map eraser from 10 -> 16px
  • Added settings toggle for "Reduce GPU in Background"
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  • Added a higher quality slot glow asset
  • Incorporated new Compendium small buttons with icons
  • Timeline Eras are now a smaller grouping + icons are updated to high-res
  • Temporarily hid Era names and years as they will be receiving changes
  • Removed Statistics button from the main menu
  • Updated main menu button flourishes so they're more clearly decorative and less arrow-looking
  • Updated asset for locked Epochs
  • You can now access the Run History and Character Stats screens mid-run
  • Punch-Off event now visually appears to take place in a combat room the entire time instead of fading from a traditional event to a combat
  • Ringing Affliction now displays on all valid cards when the Ringing debuff is on the player, not just after they play a card
  • A popup is now shown when localization override files have validation errors
  • Added French language support
  • Added Chinese (zhs) translations
  • Added localizable time formatting
  • Removed some English placeholders from Chinese (zhs) loc

Writing

Bug fixes

General

  • Added missing German localization keys
  • Auto-sized text now works for Card Library tickboxes and the End Turn button, so they no longer overflow
  • Fixed crash with power VFX when creature no longer exists
  • Fixed missing reticle on map points when navigating via controller
  • Fixed Run History potion slots not accounting for relics that modify your potion slot count
  • Synchronized health bar width calculations to prevent persistent orange bar
  • Unlocked content is now colored correctly in the Epoch inspect screen's unlock info text

Ironclad

Silent

  • Graceful card now shows how many cards you will draw (including the extra cards)

Colorless Cards

Potions & Relics

  • Fixed being unable to look at map/deck screen when removing a card from the shop via Merchant Robes relic
  • Hovering over Blood-Soaked Rose relic now properly shows Enthralled card hovertip
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Ancients

  • Fixed Ironclad/Vakuu dialogue not displaying from the correct character

Events

  • Fixed being able to see sliver of the rewards at the top of the Crystal Sphere event grid
  • Fixed dying to the Slippery Bridge event making health appear as 0/0 HP in the Run History
  • Luminous Choir event no longer appears when no relics are available
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