
Ringing
Debuff
You can only play 1 card this turn.
Ringing is the debuff the Ceremonial Beast inflicts with Beast Cry once it has been stunned.
It stamps every card you own in this combat with a Ringing affliction, and any card added later is stamped too.
While the debuff is on you: a Ringing card can only be played if you have not started a card play this turn, so you get one card.
At the end of your turn the debuff is removed and all marks are cleared.
Kind
Debuff
DebuffStacks
No
Wears off
All at onceEnd of its owner's turn
Applied by
1 enemy
Where it comes from
Enemies that apply Ringing
Notes
Cards already carrying a different affliction are skipped and stay freely playable. The limit counts card plays that started this turn, including ones triggered by other effects, so a free play spends your single card. Beast Cry returns every third enemy move in the stunned beast's cycle, so save one big card for each Ringing turn.
Rules and timing
It is removed at the end of its owner's turn.
Changes by version
- Added to the game
- Ringing affliction now only applies to the player that played the card
- Ringing Affliction now displays on all valid cards when the Ringing debuff is on the player, not just after they play a card
All 8 patch notes5 older
- Ceremonial Beast's Ringing power now only visually afflicts cards after your first card has been playedBug fixCeremonial BeastInternal playtestCeremonial Beast's Ringing affliction now properly applies to all card types
- Fixed Ringing blocking other players cards in multiplayer
- Afflictions can now afflict unplayable cards except for Ringing
- Ringing affliction now filters out statuses, curses, and unplayable cards
- Ringing affliction changed from attacks deal half damage until played to lose 1 energy on card play
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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Ceremonial Beast


