Playtest notes 12 Feb 2026
Internal playtest131 entries42 balance changes21 art updates21 bug fixes18 interface changes12 wording fixes10 content additions5 performance fixes2 modding changes
This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.
This Thursday's patch includes some reworks, lots of balance changes, new art, and some Epoch additions and rewrites! Also this week we are resetting saves once again, so if you see an error that says "There was a problem loading your save," no need to submit a bug report.
Items in this note
26 cards
Relics, potions and powers
Fishing Rod
Fur Coat
Large Capsule
Orrery
Pael's Tooth
Ring of the Drake
Seal of Gold
The Courier
Undying Sigil
Doom
Infested
Ringing
Shriek
Strength
Thorns
Vital SparkEnemies and events
Content
General
- Set up new Epochs in the Timeline
Necrobinder
- Reworked Countdown card
- Reworked Undying Sigil relic
Regent
- Reworked Sword Sage card
Ancients
- Reworked Neow's Fishing Rod relic
- Reworked Neow's Fury card
- Reworked Tezcatara's Seal of Gold relic
- Pael blessings are now pooled
- Tezcatara blessings are now pooled
Events
- The Lantern Key is now a combat-room-style event
Balance
Silent
- Buffed Ring of the Drake relic: turns increased from 2 -> 3
- Nerfed Abrasive card: Thorns decreased from 5(8) -> 4(6)
- Changed Reflex card: rarity increased from Common -> Uncommon
- Changed Ricochet card: rarity decreased from Uncommon -> Common
Defect
- Changed Chill card: upgrade changed from gain Innate -> lose Exhaust
- Nerfed Glasswork card: Block decreased from 6(9) -> 5(8)
- Nerfed Power Through card: Block decreased from 15(20) -> 13(17)
- Changed Spinner card: upgrade changed from gain Innate -> Channel 1 Glass on play
- Nerfed Thunder card: damage decreased from 8(11) -> 6(8)
Necrobinder
- Nerfed Capture Spirit card: HP loss decreased from 6 -> 3(4)
- Changed Forbidden Grimoire card: upgrade changed from gain Retain -> decrease Energy cost by 1
- Nerfed Oblivion card: Doom decreased from 6(9) -> 3(4)
- Nerfed Pull From Below card: damage decreased from 7(9) -> 5(7)
- Nerfed Sic Em card: Summon decreased from 3(4) -> 2(3)
- Nerfed Spirit of Ash card: Block decreased from 4(6) -> 4(5)
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Regent
- Nerfed Crescent Spear card: base damage decreased from 8 -> 6
- Nerfed Furnace card: Forge decreased from 5(7) -> 4(6)
- Nerfed Stardust card: damage decreased from 6(8) -> 5(7)
Enemies
- Buffed Doormaker:
- Attack damage increased from 30(33) -> 35(40)
- Gains 5 Strength on the turn that he escapes
- Changed Haunted Ship: now does its Haunt move on turn 2 instead of 3
- Changed Toadpoles normal encounter: swapped the position of the Cultist and the Toadpole
- Changed Knights encounter: swapped the position of the Spectral Knight and the Magi Knight
- Buffed Infested Guardian:
- Bug Sting move damage increased from 10(12) -> 6(7)x2 damage
- Bug Sting move debuffs increased from 1 -> 2 each
- Buffed Leaf Slime: HP increased from 30(31)-34(35) -> 32(33)-35(36)
- Nerfed Twig Slime: HP decreased from 27(28)-29(30) -> 26(27)-28(29)
- Buffed Living Fog: turn 1 Gas move now also deals 8(9) damage
- Buffed Slimed Berserker: Pummeling move damage increased from 2(3)x4 -> 4(5)x4
- Buffed Wasp Prism:
- Jab move damage increased from 20(21) -> 22(24)
- Pulsate Block increased from 12 -> 18(20)
- Radiate move damage and block increased from 14(16) -> 16(18)
Ancients
- Changed Neow's blessings: Scavenger (one random relic) and Large Capsule (two random relics for Strike+Defend) blessings are now exclusive from each other
- Buffed Vakuu's Crimson Pendant relic: Apparitions increased from 2 -> 3
Events
- Changed Crystal Sphere event:
- Payment Plan option Divinations increased from 5 -> 6
- Uncover Future option Divinations decreased from 5 -> 3
- Nerfed Self-Help Book event: Nimble option's Nimble enchantment decreased from 3 -> 2
Multiplayer
- Nerfed Tank card: no longer stacks
Art
- Added portrait art for the following cards:
- Updated Doormaker art
- Added new map node assets for the following bosses:
- Doormaker
- Crab
- Added new map node assets for the following Ancients:
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- Updated art and Animation for the Architect's Room
- Updated placeholder art for Vakuu Ancient
- Added Goopy Impact VFX
- Added Sweeping Beam VFX
- When epoch slots can be clicked the effect is now purple, bigger, and layered above other epoch slots
- Updated some placeholder epoch assets
User interface & experience
- Boss kills required for character Epoch changed from 10 -> 15 to add more unlock order consistency
- Unlocking character Epoch 4 requires defeating 15 total Elites instead of every Elite now
- Added a credits screen stub
- Added a portrait mask for when you're viewing epochs in the Timeline
- Added Early Access disclaimer
- Added past-tense localization variant for Epoch unlock requirements + show hovertips for epochs you are about to reveal
- After winning the combat in Dense Vegetation event, you now immediately proceed to the map instead of going back to the event first
- Players can now use numpad to select cards
- Disallowed players from unlocking Epochs if there is a run in progress
- The gold arrows in Epoch inspect screen now navigate to previous and next chapters. Removed chronological navigation
- Hid era label in Epoch inspect
- Removed Doormaker's heal intent on the turn where he escapes
- Terror Eel enemy's Shriek power now displays a counter indicating its HP threshold for being stunned.
- The Punch Constructs in the Punch Off event now face and punch each other until combat starts
- Updated intro splash animation and how it handles cancellation
- Updated logo splash color, timings, fades, and cancellation behavior
- Upon opening the Timeline, if there are Epochs to reveal, center a random one
- When a card is Exhausted from your draw or discard pile, it is now previewed for an extra half-second before disappearing
Writing
- All Ancient relic choices now show the associated relic's name
- Cleaned up Drowning Beacon event intro text
- Epochs with the exception of diary entries are now written in past tense
- Added text for various Epochs
- Updated some Epoch text for the following characters:
- Updated Epoch text for the following Ancients:
- Fixed various localization errors
Bug fixes
General
- Card highlights are now always consistent in Choose A Card screens
- Card type plaque now auto-expands when the text is too large
- Fixed profile deletion crash when directory contains hidden files
- Fixed an issue that made players unable to click the Exhaust button when peeking from a card selection
- Fixed an issue that made it possible to un-darken the card reward background with the spacebar
- Fixed not seeing accurate stats from final boss room in the run history
- Fixed skipping the tiny mailbox potion not showing up in your run history
- Fixed the event card count not showing up in run history
- Fixed the Merchant Robes relic blocking you from looking at your deck when you purchase the Orrery relic
- Fixed map icons appearing desaturated when they should be travelable
- Fixed an issue where players were unable to view stats when re-opening the card library
Regent
- Fixed an issue where Sovereign Blade card's Forge achievement could not be earned if a later Regent achievement was already unlocked
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Potions & Relics
- Shop cards restocked by The Courier relic can no longer be on sale
Ancients
- Fixed Ancient "Say Nothing" proceed prompt overlapping with the controller shortcut icon
- Pael's Tooth relic description no longer overflows the relic inspection screen
- The line "Is it even possible?" is now properly said by Necrobinder to Neow instead of vice versa
- The line "You can trust me" is now properly said by Tezcatara to Silent instead of vice versa
- Fixed incorrect speakers in Ironclad x Vakuu first visit dialogue
Multiplayer
- Fur Coat relic now stacks correctly in multiplayer
- Ringing affliction now only applies to the player that played the card
- Vital Spark now triggers once per player in multiplayer
Performance
- FMOD music banks are now loaded per-act instead of all at once
- Only the selected music variant bank is loaded per act now
- VFX scenes are now asynchronously loaded one at a time instead of synchronously all at once
- Assets are now preloaded to reduce hitching in menus
- FMOD banks are now unloaded synchronously before loading new act banks
Modding
- Updated 0Harmony.dll with the MonoMod patch. Modders, please try using the built-in one again!
- Changed the modded warning to red if there is an error loading any assembly

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Haunted Ship
Living Fog
Magi Knight
Slimed Berserker
Spectral Knight
Terror Eel
Toadpole